.. |
ai.cpp
|
Pass player_info to compute_vis_and_vec
|
2016-12-10 17:51:10 +00:00 |
aipath.cpp
|
Pass segidx_t to create_path_points
|
2016-12-05 00:26:09 +00:00 |
automap.cpp
|
Fold automap pause_game setup
|
2016-12-10 17:51:11 +00:00 |
bm.cpp
|
|
|
cntrlcen.cpp
|
|
|
collide.cpp
|
Propagate constant third parameter of call_object_create_egg
|
2016-12-05 00:26:11 +00:00 |
config.cpp
|
|
|
console.cpp
|
|
|
controls.cpp
|
|
|
credits.cpp
|
|
|
digiobj.cpp
|
|
|
dumpmine.cpp
|
Use valptridx for ActiveDoors
|
2016-12-10 17:51:08 +00:00 |
effects.cpp
|
|
|
endlevel.cpp
|
Use enum class for multi_send_endlevel_start
|
2016-11-12 18:10:09 +00:00 |
fireball.cpp
|
Propagate constant third parameter of call_object_create_egg
|
2016-12-05 00:26:11 +00:00 |
fuelcen.cpp
|
|
|
fvi.cpp
|
|
|
game.cpp
|
Pass player_info to allowed_to_fire_missile
|
2016-12-10 17:51:10 +00:00 |
gamecntl.cpp
|
Pass player_info to allowed_to_fire_missile
|
2016-12-10 17:51:10 +00:00 |
gamefont.cpp
|
|
|
gamemine.cpp
|
Poison more undefined variables
|
2016-11-06 17:12:03 +00:00 |
gamerend.cpp
|
Pass player object to draw_hud
|
2016-12-10 17:51:10 +00:00 |
gamesave.cpp
|
Use valptridx for ActiveDoors
|
2016-12-10 17:51:08 +00:00 |
gameseg.cpp
|
Don't crash when building segment bridge in editor the wrong way
|
2016-11-12 16:41:54 +08:00 |
gameseq.cpp
|
Move Player_eggs_dropped to player_info
|
2016-12-10 17:51:09 +00:00 |
gauges.cpp
|
Pass player_info to gauge functions
|
2016-12-10 17:51:10 +00:00 |
hostage.cpp
|
|
|
hud.cpp
|
|
|
iff.cpp
|
|
|
inferno.cpp
|
Add hack to compensate for memdebug premature scan
|
2016-12-08 03:32:06 +00:00 |
kconfig.cpp
|
|
|
kmatrix.cpp
|
Move player::net_kills_total to player_info
|
2016-11-12 18:10:07 +00:00 |
laser.cpp
|
Move Fusion_charge to player_info
|
2016-12-10 17:51:09 +00:00 |
lighting.cpp
|
Use enum for object type
|
2016-11-20 23:12:00 +00:00 |
menu.cpp
|
Fix memory corruption starting multiplayer game
|
2016-11-19 18:09:26 +00:00 |
mglobal.cpp
|
Use valptridx for ActiveDoors
|
2016-12-10 17:51:08 +00:00 |
mission.cpp
|
Fix error due to -Werror -Wmissing-declarations in write_mission
|
2016-11-15 15:03:34 +08:00 |
morph.cpp
|
Use enum for object movement type
|
2016-11-20 23:12:00 +00:00 |
multi.cpp
|
Move Player_eggs_dropped to player_info
|
2016-12-10 17:51:09 +00:00 |
multibot.cpp
|
Pass vcsegidx to multi_send_boss_teleport
|
2016-12-05 00:26:10 +00:00 |
net_udp.cpp
|
Fold net_udp_send_door_updates calls to multi_send_door_open
|
2016-12-05 00:26:09 +00:00 |
newdemo.cpp
|
Use enum for object movement type
|
2016-11-20 23:12:00 +00:00 |
newmenu.cpp
|
Reorder newmenu length test to skip key_ascii() call
|
2016-11-26 22:51:48 +00:00 |
object.cpp
|
Move Player_eggs_dropped to player_info
|
2016-12-10 17:51:09 +00:00 |
paging.cpp
|
Use enum for object type
|
2016-11-20 23:12:00 +00:00 |
physics.cpp
|
Changed handling of scrape_player_on_wall(), preventing it to occur multiple times per frame.
|
2016-12-02 13:37:08 +01:00 |
piggy.cpp
|
Cache properties_init bitmap width
|
2016-11-19 17:24:53 +00:00 |
player.cpp
|
Use range_for for player_ship_read
|
2016-10-02 19:35:34 +00:00 |
playsave.cpp
|
|
|
polyobj.cpp
|
|
|
powerup.cpp
|
Always initialize Omega_charge in init_player_stats_new_ship
|
2016-11-19 18:09:26 +00:00 |
render.cpp
|
Pass vcsegidx to render_mine
|
2016-12-05 00:26:10 +00:00 |
robot.cpp
|
|
|
scores.cpp
|
Remove unnecessary scores_maybe_add_player close of Game_wind
|
2016-12-10 17:51:08 +00:00 |
segment.cpp
|
|
|
slew.cpp
|
|
|
songs.cpp
|
|
|
state.cpp
|
Move Auto_fire_fusion_cannon_time to player_info
|
2016-12-10 17:51:09 +00:00 |
switch.cpp
|
Use enum class for multi_send_endlevel_start
|
2016-11-12 18:10:09 +00:00 |
terrain.cpp
|
|
|
texmerge.cpp
|
Propagate constant texmerge_init argument
|
2016-11-19 17:24:52 +00:00 |
text.cpp
|
|
|
titles.cpp
|
Pass grs_bitmap &to swap_0_255
|
2016-11-19 17:24:52 +00:00 |
vclip.cpp
|
|
|
vers_id.cpp
|
|
|
wall.cpp
|
Use valptridx for ActiveDoors
|
2016-12-10 17:51:08 +00:00 |
weapon.cpp
|
Move Fusion_charge to player_info
|
2016-12-10 17:51:09 +00:00 |