dxx-rebirth/similar/main
2016-05-30 15:00:07 +02:00
..
ai.cpp Fix -Wshadow warnings in init_boss_segments 2016-05-22 17:49:31 +00:00
aipath.cpp Pass object &to player_path_set_orient_and_vel 2016-04-23 17:59:47 +00:00
automap.cpp Added breaks in event.cpp to prevent unwanted events if -nomouse and/or -nojoystick is given; Added automap_apply_input() to prevent multiple inputs per frame causing multiple movement applications. 2016-05-30 13:17:42 +02:00
bm.cpp Propagate bm_mode::linear into iff_read_bitmap 2016-05-28 17:31:27 +00:00
cntrlcen.cpp Pass object &to calc_controlcen_gun_point 2016-04-23 17:59:47 +00:00
collide.cpp Factor out apply_force_damage calls to apply_damage_to_robot 2016-04-23 17:59:47 +00:00
config.cpp
console.cpp
controls.cpp
credits.cpp Propagate bm_mode::linear into pcx_read_bitmap 2016-05-28 17:31:26 +00:00
digiobj.cpp
dumpmine.cpp Fix -Wshadow warnings in write_wall_text 2016-05-22 17:49:30 +00:00
effects.cpp
endlevel.cpp Propagate bm_mode::linear into iff_read_bitmap 2016-05-28 17:31:27 +00:00
fireball.cpp Pass object_base &to explode_model 2016-04-23 17:59:47 +00:00
fuelcen.cpp
fvi.cpp
game.cpp Fix -Wshadow warnings in mark_player_path_to_segment 2016-05-21 17:24:51 +00:00
gamecntl.cpp Addition to 3366658a5bd2b30a82949b8b301e97b324ce539d: Changed show_netgame_info and pass netgame as reference and const; removed struct and extern; declared ngii inside show_netgame_info(). 2016-05-30 13:49:06 +02:00
gamefont.cpp
gamemine.cpp
gamerend.cpp Fix -Wshadow warnings in show_netplayerinfo 2016-05-21 17:24:51 +00:00
gamesave.cpp Fix -Wshadow warnings in load_game_data 2016-05-21 17:24:51 +00:00
gameseg.cpp
gameseq.cpp Check for GM_MULTI together with Netgame.InvulAppear in init_player_stats_new_ship(). Otherwise going into Singleplayer after starting a Multiplayer match with this option set can translate this effect into Singleplayer. 2016-05-30 15:00:07 +02:00
gauges.cpp Pass bm_mode to gr_init_bitmap 2016-05-28 17:31:27 +00:00
hostage.cpp
hud.cpp
iff.cpp Pass bm_mode to gr_init_bitmap 2016-05-28 17:31:27 +00:00
inferno.cpp
kconfig.cpp
kmatrix.cpp Propagate bm_mode::linear into pcx_read_bitmap 2016-05-28 17:31:26 +00:00
laser.cpp Pass object_base &to homing_missile_turn_towards_velocity 2016-04-23 17:59:47 +00:00
lighting.cpp Pass object_base &to compute_headlight_light_on_object 2016-04-23 17:59:47 +00:00
menu.cpp
mglobal.cpp
mission.cpp Fix -Wshadow warnings in mission.cpp 2016-05-22 17:49:32 +00:00
morph.cpp Fix -Wshadow warnings in draw_model 2016-05-22 17:49:30 +00:00
multi.cpp Addition to 3366658a5bd2b30a82949b8b301e97b324ce539d: Changed show_netgame_info and pass netgame as reference and const; removed struct and extern; declared ngii inside show_netgame_info(). 2016-05-30 13:49:06 +02:00
multibot.cpp Pass object_base &to calc_gun_point 2016-04-09 21:40:27 +00:00
net_udp.cpp Reverted 81d7db279b and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping. 2016-05-30 14:54:51 +02:00
newdemo.cpp Fix -Wshadow warnings in newdemo_strip_frames 2016-05-21 17:24:51 +00:00
newmenu.cpp Propagate bm_mode::linear into pcx_read_bitmap 2016-05-28 17:31:26 +00:00
object.cpp Pass object_base &to spin_object 2016-04-23 17:59:47 +00:00
paging.cpp
physics.cpp Pass object_base &to do_physics_sim_rot 2016-04-23 17:59:47 +00:00
piggy.cpp Pass bm_mode to gr_init_bitmap 2016-05-28 17:31:27 +00:00
player.cpp
playsave.cpp
polyobj.cpp Remove always-zero piggy_page_flushed 2016-05-22 17:49:30 +00:00
powerup.cpp Factor out key pickup 2016-04-06 03:34:14 +00:00
render.cpp Fix -Wshadow warnings in render_compare_context_t 2016-05-21 17:24:51 +00:00
robot.cpp Pass object_base &to calc_gun_point 2016-04-09 21:40:27 +00:00
scores.cpp Reverted 81d7db279b and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping. 2016-05-30 14:54:51 +02:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Fix -Wshadow warnings in state_save_all 2016-05-21 17:24:50 +00:00
switch.cpp
terrain.cpp Propagate bm_mode::linear into iff_read_bitmap 2016-05-28 17:31:27 +00:00
texmerge.cpp Remove always-zero piggy_page_flushed 2016-05-22 17:49:30 +00:00
text.cpp
titles.cpp Propagate bm_mode::linear into iff_read_bitmap 2016-05-28 17:31:27 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Fix -Wshadow warnings in do_door_close 2016-05-21 17:24:50 +00:00
weapon.cpp