..
ai.h
Pass object_base &to boss_spew_robot
2016-04-23 17:59:47 +00:00
aistruct.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
automap.h
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
bm.h
Use range_for in bm.cpp
2016-02-06 22:12:54 +00:00
cli.cpp
Rewrite CLI
2015-12-22 04:18:52 +00:00
cli.h
Rewrite CLI
2015-12-22 04:18:52 +00:00
cmd.cpp
Rewrite CLI
2015-12-22 04:18:52 +00:00
cmd.h
Fix clang cvar build
2016-01-26 03:45:06 +00:00
cntrlcen.h
Pass object &to calc_controlcen_gun_point
2016-04-23 17:59:47 +00:00
collide.h
Pass object &to collide_player_and_powerup
2016-04-23 17:59:47 +00:00
config.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
controls.h
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
credits.h
cvar.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
cvar.h
Fix clang cvar build
2016-01-26 03:45:06 +00:00
digi.h
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
effects.h
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
endlevel.h
escort.h
Pass thief ID to recreate_thief
2016-04-06 03:34:15 +00:00
fireball.h
New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max.
2016-02-25 14:11:08 +01:00
fuelcen.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
fvi.h
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
fwd-object.h
Pass object_base &to call_object_create_egg
2016-04-23 17:59:47 +00:00
fwd-player.h
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
fwd-segment.h
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
fwd-wall.h
Pass object &to blast_nearby_glass
2016-04-23 17:59:47 +00:00
fwd-weapon.h
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
game.h
Remove obsolete bits from GM_MULTI
2016-04-06 03:34:14 +00:00
gamefont.h
gamemine.h
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
gamepal.h
Fix check_header_includes build
2016-01-09 16:38:12 +00:00
gamesave.h
gameseg.h
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
gameseq.h
Fix check_header_includes build
2016-01-09 16:38:12 +00:00
gauges.h
Use range_for in bm.cpp
2016-02-06 22:12:54 +00:00
hostage.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
hudmsg.h
inferno.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
kconfig.h
Use inline namespace dcx for common/arch/sdl
2015-12-05 22:57:24 +00:00
kmatrix.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
laser.h
Restored original Descent 2 HOMING_MAX_TRACKABLE_DOT for D2X build, formerly using the Descent 1 setting
2016-05-10 14:22:53 +02:00
lighting.h
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
menu.h
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
mission.h
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
morph.h
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
multi.h
Addition to 3366658a5bd2b30a82949b8b301e97b324ce539d: Changed show_netgame_info and pass netgame as reference and const; removed struct and extern; declared ngii inside show_netgame_info().
2016-05-30 13:49:06 +02:00
multibot.h
Pass object &to multi_send_robot_position
2016-04-06 03:34:15 +00:00
multiinternal.h
New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max.
2016-02-25 14:11:08 +01:00
net_udp.h
Move net_udp.cpp specific defines out of header
2016-01-26 03:45:06 +00:00
newdemo.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
newmenu.h
Reverted 81d7db279b
and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping.
2016-05-30 14:54:51 +02:00
nvparse.h
object.h
Fix -Wshadow warnings in macro check_warn_object_type
2016-05-21 17:24:51 +00:00
objnum.h
paging.h
physics.h
Pass object &to phys_apply_rot
2016-04-06 03:34:14 +00:00
piggy.h
Remove always-zero piggy_page_flushed
2016-05-22 17:49:30 +00:00
player-callsign.h
player-flags.h
player.h
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
playsave.h
Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently
2016-03-30 20:09:46 +02:00
polyobj.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
powerup.h
Move draw_object_blob to namespace dcx
2016-04-06 03:34:14 +00:00
render.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
render_state.h
robot.h
Pass object_base &to calc_gun_point
2016-04-09 21:40:27 +00:00
scores.h
screens.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
segiter.h
Move segment_object_iterator_t into segment_object_range_t
2016-03-19 19:08:10 +00:00
segment.h
Fix -Wshadow warning in visited_segment_multibit_array_t::bitproxy_t
2016-06-01 01:52:45 +00:00
segnum.h
segpoint.h
slew.h
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
songs.h
sounds.h
state.h
Fix misplaced preprocessor directive
2016-01-26 03:45:06 +00:00
switch.h
Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE
2016-04-06 03:34:13 +00:00
terrain.h
Use inline namespace dcx for common/maths
2015-12-05 22:57:24 +00:00
texmerge.h
text.h
Remove unnecessary free_text
2016-01-09 16:38:11 +00:00
textures.h
titles.h
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
valptridx.tcc
Add file/line to valptridx output when available
2016-04-06 03:34:13 +00:00
vclip.h
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
vers_id.h
wall.h
Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE
2016-04-06 03:34:13 +00:00
weapon.h
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
weapon_id.h
Use helper for robot weapon type
2015-12-03 03:26:48 +00:00