dxx-rebirth/similar/main
2015-10-30 02:52:55 +00:00
..
ai.cpp Use type safe player flags 2015-10-30 02:52:55 +00:00
aipath.cpp Use range_for for validate_path 2015-10-13 02:43:24 +00:00
automap.cpp Make rotate_list result anonymous 2015-10-18 21:01:18 +00:00
bm.cpp Use range_for for properties_read_cmp 2015-10-09 02:46:09 +00:00
cntrlcen.cpp Move fwdwall.h -> fwd-wall.h for consistency 2015-10-09 02:46:10 +00:00
collide.cpp Use type safe player flags 2015-10-30 02:52:55 +00:00
config.cpp Remove useless PHYSFS_eof tests 2015-10-09 02:46:11 +00:00
console.cpp Move DbgSafelog, DbgVerbose to CArg 2015-10-18 21:01:21 +00:00
controls.cpp Pass object & to [gs]et_*_id 2015-09-15 02:48:04 +00:00
credits.cpp Allow nullptr for gr_get_string_size 2015-09-29 02:41:22 +00:00
digiobj.cpp Remove unused return value of digi_link_sound_to_object* 2015-08-05 02:59:02 +00:00
dumpmine.cpp Use valptr for dumpmine.cpp 2015-07-12 01:04:19 +00:00
effects.cpp
endlevel.cpp Only restore non-alpha when alpha was used 2015-08-21 03:12:35 +00:00
fireball.cpp Simplify object_nearby_aux return 2015-10-18 21:01:18 +00:00
fuelcen.cpp Reduce direct use of Segments[] 2015-10-21 02:45:43 +00:00
fvi.cpp Reduce direct use of Segments[] 2015-10-21 02:45:43 +00:00
game.cpp Remove unused symbols 2015-10-24 03:13:11 +00:00
gamecntl.cpp Use type safe player flags 2015-10-30 02:52:55 +00:00
gamefont.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
gamemine.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
gamerend.cpp Switch const multi text to array<> 2015-10-29 03:01:43 +00:00
gamesave.cpp Simplify add_missions_to_list 2015-10-11 22:21:00 +00:00
gameseg.cpp Reorder gameseg distance tests 2015-10-18 21:01:20 +00:00
gameseq.cpp Use type safe player flags 2015-10-30 02:52:55 +00:00
gauges.cpp Reorder show_HUD_names bool tests 2015-10-30 02:52:55 +00:00
hostage.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
hud.cpp Allow nullptr for gr_get_string_size 2015-09-29 02:41:22 +00:00
iff.cpp Use accessor for grs_bitmap::bm_type 2015-07-25 23:10:47 +00:00
inferno.cpp Simplify select_tmap 2015-10-21 02:45:44 +00:00
kconfig.cpp Reuse computed string length 2015-09-29 02:41:22 +00:00
kmatrix.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
laser.cpp Qualify references to primary weapons 2015-10-18 21:01:18 +00:00
lighting.cpp Pass vobjptridx_t to compute_light_emission 2015-10-18 21:01:19 +00:00
menu.cpp Add new autoselect-while-firing mode: "when firing stops" 2015-10-18 18:11:57 +00:00
mglobal.cpp Switch Side_to_verts to unsigned 2015-10-18 21:01:20 +00:00
mission.cpp Use enum class for descent_version 2015-10-18 21:01:18 +00:00
morph.cpp Move texture_list_index into local scope 2015-10-09 02:46:09 +00:00
multi.cpp Use ?: for multi sounds 2015-10-30 02:52:55 +00:00
multibot.cpp Pass object & to [gs]et_*_id 2015-09-15 02:48:04 +00:00
net_udp.cpp Clean up trailing whitespace on rank strings 2015-10-30 02:52:55 +00:00
newdemo.cpp Use type safe player flags 2015-10-30 02:52:55 +00:00
newmenu.cpp Use operator?: for newmenu_draw gr_string strings 2015-09-29 02:41:22 +00:00
object.cpp Skip rendering Viewer sooner 2015-10-18 21:01:19 +00:00
paging.cpp Manage world time automatically where possible 2015-10-09 02:46:09 +00:00
physics.cpp Factor out create_vert*_lists switch 2015-10-18 21:01:20 +00:00
piggy.cpp Manage world time automatically where possible 2015-10-09 02:46:09 +00:00
player.cpp Remove unnecessary secondary_weapon_flags 2015-10-30 02:52:53 +00:00
playsave.cpp Add new autoselect-while-firing mode: "when firing stops" 2015-10-18 18:11:57 +00:00
polyobj.cpp Move texture_list_index into local scope 2015-10-09 02:46:09 +00:00
powerup.cpp Remove unnecessary secondary_weapon_flags 2015-10-30 02:52:53 +00:00
render.cpp Reduced the level rendering from 3 passes to 2 while maintinaing the original function (may need optimization, tho); Rendering level parts with transparency effects (force fields, energy center sparks) in same pass as objects to prevent them from making objects invisible behind them; Changed object sorting to they render back to front to prevent rendering issues (robots disappearing behind explosions, further away powerup rendered over a closer one, etc) 2015-10-25 18:16:34 +01:00
robot.cpp Use enum class for AIB constants 2015-04-26 20:15:51 +00:00
scores.cpp Remove unnecessary scores_rprintf macro 2015-10-03 17:17:50 +00:00
segment.cpp
slew.cpp
songs.cpp Remove useless PHYSFS_eof tests 2015-10-09 02:46:11 +00:00
state.cpp Use type safe player flags 2015-10-30 02:52:55 +00:00
switch.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
terrain.cpp Expand render_mine window_rendered_data helper inline 2015-05-05 03:20:42 +00:00
texmerge.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
text.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
titles.cpp Reuse show_first_found_title_screen for Descent 1 2015-10-09 02:46:11 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Use type safe player flags 2015-10-30 02:52:55 +00:00
weapon.cpp Factor out weapon cycling 2015-10-30 02:52:54 +00:00