dxx-rebirth/similar/main
2016-10-02 00:34:47 +00:00
..
ai.cpp Pass player powerup_flags to ai_door_is_openable 2016-10-02 00:34:42 +00:00
aipath.cpp Pass player powerup_flags to ai_door_is_openable 2016-10-02 00:34:42 +00:00
automap.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
bm.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
cntrlcen.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
collide.cpp Pass player powerup_flags to wall_hit_process 2016-10-02 00:34:46 +00:00
config.cpp Added new texture filtering options based on patch of user 'beware' 2016-08-29 20:53:10 +02:00
console.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
controls.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
credits.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
digiobj.cpp Remove unused variable SOF_PLAYING 2016-07-21 01:43:21 +00:00
dumpmine.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
effects.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
endlevel.cpp Fold endlevel_render_mine g3_set_view_matrix call 2016-09-26 00:50:09 +00:00
fireball.cpp Pass player_info to player_has_primary_weapon 2016-10-02 00:34:43 +00:00
fuelcen.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
fvi.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
game.cpp Pass player_info to delayed_autoselect 2016-10-02 00:34:43 +00:00
gamecntl.cpp Pass player_info to CyclePrimary 2016-10-02 00:34:46 +00:00
gamefont.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
gamemine.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
gamerend.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
gamesave.cpp Use implicit range of vtrgptr 2016-10-02 00:34:39 +00:00
gameseg.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
gameseq.cpp Pass player_info to select_secondary_weapon 2016-10-02 00:34:46 +00:00
gauges.cpp Pass player_info to player_has_secondary_weapon 2016-10-02 00:34:44 +00:00
hostage.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
hud.cpp Move HUD_render_message_frame into namespace dsx 2016-08-25 04:05:32 +00:00
iff.cpp Reduce scope of convert_ilbm_to_pbm rowptr 2016-09-04 00:02:51 +00:00
inferno.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
kconfig.cpp Rename MAX_HATS_PER_JOYSTICK to DXX_MAX_HATS_PER_JOYSTICK 2016-09-25 04:52:49 +00:00
kmatrix.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
laser.cpp Pass player_info to player_has_primary_weapon 2016-10-02 00:34:43 +00:00
lighting.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
menu.cpp Remove unnecessary nullptr test on nonnull parameter in select_file_recursive2 2016-09-26 00:50:09 +00:00
mglobal.cpp Move Next_laser_fire_time to player_info 2016-07-06 01:54:26 +00:00
mission.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
morph.cpp Switch morph.cpp to reinterpret_cast 2016-09-04 00:02:53 +00:00
multi.cpp Expand get_local_player_shields 2016-10-02 00:34:40 +00:00
multibot.cpp Work around clang crash bug 2016-09-11 18:49:17 +00:00
net_udp.cpp Rename VERSION to DXX_VERSION_STR 2016-09-11 18:49:16 +00:00
newdemo.cpp Pass player powerup_flags to wall_hit_process 2016-10-02 00:34:46 +00:00
newmenu.cpp Define newmenu_item::*_specific_type::nm_type 2016-09-28 01:56:12 +00:00
object.cpp Expand get_local_player_shields 2016-10-02 00:34:40 +00:00
paging.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
physics.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
piggy.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
player.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
playsave.cpp Rename VERSION to DXX_VERSION_STR 2016-09-11 18:49:16 +00:00
polyobj.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
powerup.cpp Pass player_info to player_has_powerup 2016-10-02 00:34:47 +00:00
render.cpp Fold render call to g3_set_view_matrix 2016-09-26 00:50:08 +00:00
robot.cpp Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
scores.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
segment.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
slew.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
songs.cpp Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER 2016-09-11 18:49:15 +00:00
state.cpp Pass player_info to select_secondary_weapon 2016-10-02 00:34:46 +00:00
switch.cpp Expand get_local_player_shields 2016-10-02 00:34:40 +00:00
terrain.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
texmerge.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
text.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
titles.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
vclip.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
vers_id.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
wall.cpp Pass player powerup_flags to wall_hit_process 2016-10-02 00:34:46 +00:00
weapon.cpp Pass player_info to CyclePrimary 2016-10-02 00:34:46 +00:00