Rename symbol OGL to DXX_USE_OGL to show that it is a DXX symbol, not one inherited from a library. Move it to dxxsconf.h to shorten the command line. This is a mostly automated transform, but the changes to SConstruct were manual. git grep -lzw OGL -- '*.h' '*.cpp' | xargs -0 sed -i -e 's/\(\s*#\s*if\)def\s*OGL/\1 DXX_USE_OGL/' -e 's/\(\s*#\s*if\)ndef OGL/\1 !DXX_USE_OGL/' -e 's/\(\s*#\s*if !\?\)defined(OGL)/\1DXX_USE_OGL/'
629 lines
20 KiB
C++
629 lines
20 KiB
C++
/*
|
|
* Portions of this file are copyright Rebirth contributors and licensed as
|
|
* described in COPYING.txt.
|
|
* Portions of this file are copyright Parallax Software and licensed
|
|
* according to the Parallax license below.
|
|
* See COPYING.txt for license details.
|
|
|
|
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
|
|
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
|
|
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
|
|
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
|
|
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
|
|
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
|
|
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
|
|
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
|
|
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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|
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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|
*/
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|
|
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/*
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*
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* inferno.c: Entry point of program (main procedure)
|
|
*
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* After main initializes everything, most of the time is spent in the loop
|
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* while (window_get_front())
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* In this loop, the main menu is brought up first.
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*
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* main() for Inferno
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*
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|
*/
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|
|
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extern const char copyright[];
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|
|
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const
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#if defined(DXX_BUILD_DESCENT_I)
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char copyright[] = "DESCENT COPYRIGHT (C) 1994,1995 PARALLAX SOFTWARE CORPORATION";
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#elif defined(DXX_BUILD_DESCENT_II)
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char copyright[] = "DESCENT II COPYRIGHT (C) 1994-1996 PARALLAX SOFTWARE CORPORATION";
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#endif
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|
|
|
#include <stdio.h>
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#include <stdlib.h>
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|
#include <string.h>
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|
#include <limits.h>
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|
#include <SDL.h>
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|
|
|
#ifdef __unix__
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|
#include <unistd.h>
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|
#include <sys/stat.h>
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|
#include <sys/types.h>
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|
#endif
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|
|
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#include <cctype>
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|
#include <locale>
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|
#include "pstypes.h"
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|
#include "strutil.h"
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|
#include "console.h"
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|
#include "gr.h"
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|
#include "key.h"
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|
#include "3d.h"
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#include "bm.h"
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#include "inferno.h"
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|
#include "dxxerror.h"
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|
#include "player.h"
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|
#include "game.h"
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#include "segment.h" //for Side_to_verts
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|
#include "u_mem.h"
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#include "screens.h"
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#include "texmap.h"
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|
#include "texmerge.h"
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#include "menu.h"
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#include "digi.h"
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#include "palette.h"
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|
#include "args.h"
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|
#include "titles.h"
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#include "text.h"
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|
#include "gauges.h"
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|
#include "gamefont.h"
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|
#include "kconfig.h"
|
|
#include "newmenu.h"
|
|
#include "config.h"
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|
#include "multi.h"
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|
#include "songs.h"
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#include "gameseq.h"
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|
#if defined(DXX_BUILD_DESCENT_II)
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#include "gamepal.h"
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#include "movie.h"
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|
#endif
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#include "playsave.h"
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|
#include "collide.h"
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|
#include "newdemo.h"
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|
#include "joy.h"
|
|
#include "../texmap/scanline.h" //for select_tmap -MM
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|
#include "event.h"
|
|
#include "rbaudio.h"
|
|
#ifndef __linux__
|
|
#include "messagebox.h"
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|
#else
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|
#ifdef WORDS_NEED_ALIGNMENT
|
|
#include <sys/prctl.h>
|
|
#endif
|
|
#endif
|
|
#if DXX_USE_EDITOR
|
|
#include "editor/editor.h"
|
|
#include "editor/kdefs.h"
|
|
#include "ui.h"
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|
#endif
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|
#include "vers_id.h"
|
|
#if DXX_USE_UDP
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#include "net_udp.h"
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|
#endif
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|
|
|
#include "dxxsconf.h"
|
|
#include "dsx-ns.h"
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|
#include "compiler-begin.h"
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|
|
|
namespace dsx {
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|
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int Screen_mode=-1; //game screen or editor screen?
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|
|
#if defined(DXX_BUILD_DESCENT_I)
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int HiresGFXAvailable = 0;
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|
int MacHog = 0; // using a Mac hogfile?
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|
#endif
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|
|
|
//read help from a file & print to screen
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|
static void print_commandline_help()
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|
{
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|
#define DXX_COMMAND_LINE_HELP_FMT(FMT,...) FMT
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|
#define DXX_COMMAND_LINE_HELP_ARG(FMT,...) , ## __VA_ARGS__
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|
|
|
#define DXX_if_defined_placeholder1 ,
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#define DXX_if_defined_unwrap(A,...) A, ## __VA_ARGS__
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|
#define DXX_if_defined(V,F) DXX_if_defined2(V,F)
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|
#define DXX_if_defined2(V,F) DXX_if_defined3(DXX_if_defined_placeholder##V, F)
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|
#define DXX_if_defined3(V,F) DXX_if_defined4(F, V 1, 0)
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|
#define DXX_if_defined4(F,_,V,...) DXX_if_defined5_##V(F)
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|
#define DXX_if_defined5_0(F)
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|
#define DXX_if_defined5_1(F) DXX_if_defined_unwrap F
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|
#define DXX_if_defined_01(V,F) DXX_if_defined4(F,,V)
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|
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|
#define DXX_COMMAND_LINE_HELP_unix(V) DXX_if_defined(__unix__, (V))
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|
#define DXX_COMMAND_LINE_HELP_D1(V) DXX_if_defined(DXX_BUILD_DESCENT_I, (V))
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|
#define DXX_COMMAND_LINE_HELP_D2(V) DXX_if_defined(DXX_BUILD_DESCENT_II, (V))
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|
#define DXX_STRINGIZE2(X) #X
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|
#define DXX_STRINGIZE(X) DXX_STRINGIZE2(X)
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|
|
|
#if DXX_USE_OGL
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|
#define DXX_COMMAND_LINE_HELP_OGL(V) V
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|
#define DXX_COMMAND_LINE_HELP_SDL(V)
|
|
#else
|
|
#define DXX_COMMAND_LINE_HELP_OGL(V)
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|
#define DXX_COMMAND_LINE_HELP_SDL(V) V
|
|
#endif
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|
|
|
#define DXX_COMMAND_LINE_HELP(VERB) \
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VERB("\n System Options:\n\n") \
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|
VERB(" -nonicefps Don't free CPU-cycles\n") \
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|
VERB(" -maxfps <n> Set maximum framerate to <n>\n\t\t\t\t(default: " DXX_STRINGIZE(MAXIMUM_FPS) ", available: " DXX_STRINGIZE(MINIMUM_FPS) "-" DXX_STRINGIZE(MAXIMUM_FPS) ")\n") \
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|
VERB(" -hogdir <s> set shared data directory to <s>\n") \
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|
DXX_COMMAND_LINE_HELP_unix( \
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|
VERB(" -nohogdir don't try to use shared data directory\n") \
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|
) \
|
|
VERB(" -add-missions-dir <s> Add contents of location <s> to the missions directory\n") \
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|
VERB(" -use_players_dir Put player files and saved games in Players subdirectory\n") \
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|
VERB(" -lowmem Lowers animation detail for better performance with\n\t\t\t\tlow memory\n") \
|
|
VERB(" -pilot <s> Select pilot <s> automatically\n") \
|
|
VERB(" -auto-record-demo Start recording on level entry\n") \
|
|
VERB(" -record-demo-format Set demo name automatically\n") \
|
|
VERB(" -autodemo Start in demo mode\n") \
|
|
VERB(" -window Run the game in a window\n") \
|
|
VERB(" -noborders Don't show borders in window mode\n") \
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|
DXX_COMMAND_LINE_HELP_D1( \
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|
VERB(" -notitles Skip title screens\n") \
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|
) \
|
|
DXX_COMMAND_LINE_HELP_D2( \
|
|
VERB(" -nomovies Don't play movies\n") \
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|
) \
|
|
VERB("\n Controls:\n\n") \
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|
VERB(" -nocursor Hide mouse cursor\n") \
|
|
VERB(" -nomouse Deactivate mouse\n") \
|
|
VERB(" -nojoystick Deactivate joystick\n") \
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|
VERB(" -nostickykeys Make CapsLock and NumLock non-sticky\n") \
|
|
VERB("\n Sound:\n\n") \
|
|
VERB(" -nosound Disables sound output\n") \
|
|
VERB(" -nomusic Disables music output\n") \
|
|
DXX_COMMAND_LINE_HELP_D2( \
|
|
VERB(" -sound11k Use 11KHz sounds\n") \
|
|
) \
|
|
DXX_if_defined_01(DXX_USE_SDLMIXER, ( \
|
|
VERB(" -nosdlmixer Disable Sound output via SDL_mixer\n") \
|
|
)) \
|
|
VERB("\n Graphics:\n\n") \
|
|
VERB(" -lowresfont Force use of low resolution fonts\n") \
|
|
DXX_COMMAND_LINE_HELP_D2( \
|
|
VERB(" -lowresgraphics Force use of low resolution graphics\n") \
|
|
VERB(" -lowresmovies Play low resolution movies if available (for slow machines)\n") \
|
|
) \
|
|
DXX_COMMAND_LINE_HELP_OGL( \
|
|
VERB(" -gl_fixedfont Don't scale fonts to current resolution\n") \
|
|
VERB(" -gl_syncmethod <n> OpenGL sync method (default: %i)\n", OGL_SYNC_METHOD_DEFAULT) \
|
|
VERB(" 0: Disabled\n") \
|
|
VERB(" 1: Fence syncs, limit GPU latency to at most one frame\n") \
|
|
VERB(" 2: Like 1, but sleep during sync to reduce CPU load\n") \
|
|
VERB(" 3: Immediately sync after buffer swap\n") \
|
|
VERB(" 4: Immediately sync after buffer swap\n") \
|
|
VERB(" 5: Auto. use mode 2 if available, 0 otherwise\n") \
|
|
VERB(" -gl_syncwait <n> Wait interval (ms) for sync mode 2 (default: " DXX_STRINGIZE(OGL_SYNC_WAIT_DEFAULT) ")\n") \
|
|
VERB(" -gl_darkedges Re-enable dark edges around filtered textures (as present in earlier versions of the engine)\n") \
|
|
) \
|
|
DXX_if_defined(USE_UDP, ( \
|
|
VERB("\n Multiplayer:\n\n") \
|
|
VERB(" -udp_hostaddr <s> Use IP address/Hostname <s> for manual game joining\n\t\t\t\t(default: %s)\n", UDP_MANUAL_ADDR_DEFAULT) \
|
|
VERB(" -udp_hostport <n> Use UDP port <n> for manual game joining (default: %i)\n", UDP_PORT_DEFAULT) \
|
|
VERB(" -udp_myport <n> Set my own UDP port to <n> (default: %i)\n", UDP_PORT_DEFAULT) \
|
|
VERB(" -no-tracker Disable tracker (unless overridden by later -tracker_hostaddr)\n") \
|
|
DXX_if_defined(USE_TRACKER, ( \
|
|
VERB(" -tracker_hostaddr <n> Address of tracker server to register/query games to/from\n\t\t\t\t(default: %s)\n", TRACKER_ADDR_DEFAULT) \
|
|
VERB(" -tracker_hostport <n> Port of tracker server to register/query games to/from\n\t\t\t\t(default: %i)\n", TRACKER_PORT_DEFAULT) \
|
|
)) \
|
|
)) \
|
|
DXX_if_defined(EDITOR, ( \
|
|
VERB("\n Editor:\n\n") \
|
|
DXX_COMMAND_LINE_HELP_D1( \
|
|
VERB(" -nobm Don't load BITMAPS.TBL and BITMAPS.BIN - use internal data\n") \
|
|
) \
|
|
DXX_COMMAND_LINE_HELP_D2( \
|
|
VERB(" -autoload <s> Autoload level <s> in the editor\n") \
|
|
VERB(" -macdata Read and write Mac data files in editor (swap colors)\n") \
|
|
VERB(" -hoarddata Make the Hoard ham file from some files, then exit\n") \
|
|
) \
|
|
)) \
|
|
VERB("\n Debug (use only if you know what you're doing):\n\n") \
|
|
VERB(" -debug Enable debugging output.\n") \
|
|
VERB(" -verbose Enable verbose output.\n") \
|
|
VERB(" -safelog Write gamelog.txt unbuffered.\n\t\t\t\tUse to keep helpful output to trace program crashes.\n") \
|
|
VERB(" -norun Bail out after initialization\n") \
|
|
VERB(" -no-grab Never grab keyboard/mouse\n") \
|
|
VERB(" -renderstats Enable renderstats info by default\n") \
|
|
VERB(" -text <s> Specify alternate .tex file\n") \
|
|
VERB(" -showmeminfo Show memory statistics\n") \
|
|
VERB(" -nodoublebuffer Disable Doublebuffering\n") \
|
|
VERB(" -bigpig Use uncompressed RLE bitmaps\n") \
|
|
VERB(" -16bpp Use 16Bpp instead of 32Bpp\n") \
|
|
DXX_COMMAND_LINE_HELP_OGL( \
|
|
VERB(" -gl_oldtexmerge Use old texmerge, uses more ram, but might be faster\n") \
|
|
VERB(" -gl_intensity4_ok <n> Override DbgGlIntensity4Ok (default: 1)\n") \
|
|
VERB(" -gl_luminance4_alpha4_ok <n> Override DbgGlLuminance4Alpha4Ok (default: 1)\n") \
|
|
VERB(" -gl_rgba2_ok <n> Override DbgGlRGBA2Ok (default: 1)\n") \
|
|
VERB(" -gl_readpixels_ok <n> Override DbgGlReadPixelsOk (default: 1)\n") \
|
|
VERB(" -gl_gettexlevelparam_ok <n> Override DbgGlGetTexLevelParamOk (default: 1)\n") \
|
|
) \
|
|
DXX_COMMAND_LINE_HELP_SDL( \
|
|
VERB(" -tmap <s> Select texmapper <s> to use\n\t\t\t\t(default: c, available: c, fp, quad)\n") \
|
|
VERB(" -hwsurface Use SDL HW Surface\n") \
|
|
VERB(" -asyncblit Use queued blits over SDL. Can speed up rendering\n") \
|
|
) \
|
|
VERB("\n Help:\n\n") \
|
|
VERB(" -help, -h, -?, ? View this help screen\n") \
|
|
VERB("\n\n") \
|
|
|
|
printf(DXX_COMMAND_LINE_HELP(DXX_COMMAND_LINE_HELP_FMT) DXX_COMMAND_LINE_HELP(DXX_COMMAND_LINE_HELP_ARG));
|
|
}
|
|
|
|
int Quitting = 0;
|
|
|
|
}
|
|
|
|
namespace dcx {
|
|
|
|
// Default event handler for everything except the editor
|
|
int standard_handler(const d_event &event)
|
|
{
|
|
int key;
|
|
|
|
if (Quitting)
|
|
{
|
|
window *wind = window_get_front();
|
|
if (!wind)
|
|
return 0;
|
|
|
|
if (wind == Game_wind)
|
|
{
|
|
int choice;
|
|
Quitting = 0;
|
|
choice=nm_messagebox( NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME );
|
|
if (choice != 0)
|
|
return 0;
|
|
else
|
|
{
|
|
CGameArg.SysAutoDemo = false;
|
|
Quitting = 1;
|
|
}
|
|
}
|
|
|
|
// Close front window, let the code flow continue until all windows closed or quit cancelled
|
|
if (!window_close(wind))
|
|
Quitting = 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
switch (event.type)
|
|
{
|
|
case EVENT_MOUSE_BUTTON_DOWN:
|
|
case EVENT_MOUSE_BUTTON_UP:
|
|
// No window selecting
|
|
// We stay with the current one until it's closed/hidden or another one is made
|
|
// Not the case for the editor
|
|
break;
|
|
|
|
case EVENT_KEY_COMMAND:
|
|
key = event_key_get(event);
|
|
|
|
switch (key)
|
|
{
|
|
#ifdef macintosh
|
|
case KEY_COMMAND + KEY_SHIFTED + KEY_3:
|
|
#endif
|
|
case KEY_PRINT_SCREEN:
|
|
{
|
|
gr_set_current_canvas(NULL);
|
|
save_screen_shot(0);
|
|
return 1;
|
|
}
|
|
|
|
case KEY_ALTED+KEY_ENTER:
|
|
case KEY_ALTED+KEY_PADENTER:
|
|
if (Game_wind)
|
|
if (Game_wind == window_get_front())
|
|
return 0;
|
|
gr_toggle_fullscreen();
|
|
return 1;
|
|
|
|
#if defined(__APPLE__) || defined(macintosh)
|
|
case KEY_COMMAND+KEY_Q:
|
|
// Alt-F4 already taken, too bad
|
|
Quitting = 1;
|
|
return 1;
|
|
#endif
|
|
case KEY_SHIFTED + KEY_ESC:
|
|
con_showup();
|
|
return 1;
|
|
}
|
|
break;
|
|
|
|
case EVENT_WINDOW_DRAW:
|
|
case EVENT_IDLE:
|
|
//see if redbook song needs to be restarted
|
|
RBACheckFinishedHook();
|
|
return 1;
|
|
|
|
case EVENT_QUIT:
|
|
#if DXX_USE_EDITOR
|
|
if (SafetyCheck())
|
|
#endif
|
|
Quitting = 1;
|
|
return 1;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
}
|
|
|
|
namespace dsx {
|
|
|
|
#define PROGNAME argv[0]
|
|
|
|
// DESCENT by Parallax Software
|
|
// DESCENT II by Parallax Software
|
|
// (varies based on preprocessor options)
|
|
// Descent Main
|
|
|
|
static int main(int argc, char *argv[])
|
|
{
|
|
if (!PHYSFSX_init(argc, argv))
|
|
return 1;
|
|
con_init(); // Initialise the console
|
|
|
|
setbuf(stdout, NULL); // unbuffered output via printf
|
|
#ifdef _WIN32
|
|
freopen( "CON", "w", stdout );
|
|
freopen( "CON", "w", stderr );
|
|
#endif
|
|
|
|
if (CGameArg.SysShowCmdHelp) {
|
|
print_commandline_help();
|
|
|
|
return(0);
|
|
}
|
|
|
|
printf("\nType '%s -help' for a list of command-line options.\n\n", PROGNAME);
|
|
|
|
PHYSFSX_listSearchPathContent();
|
|
|
|
if (!PHYSFSX_checkSupportedArchiveTypes())
|
|
return(0);
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
if (! PHYSFSX_contfile_init("descent.hog", 1))
|
|
#define DXX_NAME_NUMBER "1"
|
|
#define DXX_HOGFILE_NAMES "descent.hog"
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
if (! PHYSFSX_contfile_init("descent2.hog", 1) && ! PHYSFSX_contfile_init("d2demo.hog", 1))
|
|
#define DXX_NAME_NUMBER "2"
|
|
#define DXX_HOGFILE_NAMES "descent2.hog or d2demo.hog"
|
|
#endif
|
|
{
|
|
#if defined(__unix__) && !defined(__APPLE__)
|
|
#define DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \
|
|
"\t$HOME/.d" DXX_NAME_NUMBER "x-rebirth\n" \
|
|
"\t" SHAREPATH "\n"
|
|
#else
|
|
#define DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \
|
|
"\tDirectory containing D" DXX_NAME_NUMBER "X\n"
|
|
#endif
|
|
#if (defined(__APPLE__) && defined(__MACH__)) || defined(macintosh)
|
|
#define DXX_HOGFILE_APPLICATION_BUNDLE \
|
|
"\tIn 'Resources' inside the application bundle\n"
|
|
#else
|
|
#define DXX_HOGFILE_APPLICATION_BUNDLE ""
|
|
#endif
|
|
#define DXX_MISSING_HOGFILE_ERROR_TEXT \
|
|
"Could not find a valid hog file (" DXX_HOGFILE_NAMES ")\nPossible locations are:\n" \
|
|
DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \
|
|
"\tIn a subdirectory called 'Data'\n" \
|
|
DXX_HOGFILE_APPLICATION_BUNDLE \
|
|
"Or use the -hogdir option to specify an alternate location."
|
|
UserError(DXX_MISSING_HOGFILE_ERROR_TEXT);
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
switch (PHYSFSX_fsize("descent.hog"))
|
|
{
|
|
case D1_MAC_SHARE_MISSION_HOGSIZE:
|
|
case D1_MAC_MISSION_HOGSIZE:
|
|
MacHog = 1; // used for fonts and the Automap
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
load_text();
|
|
|
|
//print out the banner title
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
con_printf(CON_NORMAL, "%s %s", DESCENT_VERSION, g_descent_build_datetime); // D1X version
|
|
con_printf(CON_NORMAL, "This is a MODIFIED version of Descent, based on %s.", BASED_VERSION);
|
|
con_printf(CON_NORMAL, "%s\n%s",TXT_COPYRIGHT,TXT_TRADEMARK);
|
|
con_printf(CON_NORMAL, "Copyright (C) 2005-2013 Christian Beckhaeuser");
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
con_printf(CON_NORMAL, "%s%s %s", DESCENT_VERSION, PHYSFSX_exists(MISSION_DIR "d2x.hog",1) ? " Vertigo Enhanced" : "", g_descent_build_datetime); // D2X version
|
|
con_printf(CON_NORMAL, "This is a MODIFIED version of Descent 2, based on %s.", BASED_VERSION);
|
|
con_printf(CON_NORMAL, "%s\n%s",TXT_COPYRIGHT,TXT_TRADEMARK);
|
|
con_printf(CON_NORMAL, "Copyright (C) 1999 Peter Hawkins, 2002 Bradley Bell, 2005-2013 Christian Beckhaeuser");
|
|
#endif
|
|
|
|
if (CGameArg.DbgVerbose)
|
|
con_puts(CON_VERBOSE, TXT_VERBOSE_1);
|
|
|
|
ReadConfigFile();
|
|
|
|
PHYSFSX_addArchiveContent();
|
|
|
|
arch_init();
|
|
|
|
select_tmap(CGameArg.DbgTexMap);
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
Lighting_on = 1;
|
|
#endif
|
|
|
|
con_printf(CON_VERBOSE, "Going into graphics mode...");
|
|
gr_set_mode(Game_screen_mode);
|
|
|
|
// Load the palette stuff. Returns non-zero if error.
|
|
con_printf(CON_DEBUG, "Initializing palette system..." );
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
gr_use_palette_table( "PALETTE.256" );
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
gr_use_palette_table(D2_DEFAULT_PALETTE );
|
|
#endif
|
|
|
|
con_printf(CON_DEBUG, "Initializing font system..." );
|
|
gamefont_init(); // must load after palette data loaded.
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
con_printf( CON_DEBUG, "Initializing movie libraries..." );
|
|
init_movies(); //init movie libraries
|
|
#endif
|
|
|
|
show_titles();
|
|
|
|
set_screen_mode(SCREEN_MENU);
|
|
|
|
con_printf( CON_DEBUG, "\nDoing gamedata_init..." );
|
|
gamedata_init();
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
#if DXX_USE_EDITOR
|
|
if (GameArg.EdiSaveHoardData) {
|
|
save_hoard_data();
|
|
exit(1);
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
if (CGameArg.DbgNoRun)
|
|
return(0);
|
|
|
|
con_printf( CON_DEBUG, "\nInitializing texture caching system..." );
|
|
texmerge_init( 10 ); // 10 cache bitmaps
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
piggy_init_pigfile("groupa.pig"); //get correct pigfile
|
|
#endif
|
|
|
|
con_printf( CON_DEBUG, "\nRunning game..." );
|
|
init_game();
|
|
|
|
get_local_player().callsign = {};
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
key_flush();
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
// If built with editor, option to auto-load a level and quit game
|
|
// to write certain data.
|
|
#ifdef EDITOR
|
|
if (!GameArg.EdiAutoLoad.empty()) {
|
|
Players[0].callsign = "dummy";
|
|
} else
|
|
#endif
|
|
#endif
|
|
{
|
|
if (!CGameArg.SysPilot.empty())
|
|
{
|
|
char filename[sizeof(PLAYER_DIRECTORY_TEXT) + CALLSIGN_LEN + 4];
|
|
|
|
/* Step over the literal PLAYER_DIRECTORY_TEXT when it is
|
|
* present. Point at &filename[0] when
|
|
* PLAYER_DIRECTORY_TEXT is absent.
|
|
*/
|
|
const auto b = &filename[-CGameArg.SysUsePlayersDir];
|
|
snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.12s"), CGameArg.SysPilot.c_str());
|
|
/* The pilot name is never used after this. Clear it to
|
|
* free the allocated memory, if any.
|
|
*/
|
|
CGameArg.SysPilot.clear();
|
|
auto p = b;
|
|
for (const auto &facet = std::use_facet<std::ctype<char>>(std::locale::classic()); char &c = *p; ++p)
|
|
{
|
|
c = facet.tolower(static_cast<uint8_t>(c));
|
|
}
|
|
auto j = p - filename;
|
|
if (j < sizeof(filename) - 4 && (j <= 4 || strcmp(&filename[j - 4], ".plr"))) // if player hasn't specified .plr extension in argument, add it
|
|
{
|
|
strcpy(&filename[j], ".plr");
|
|
j += 4;
|
|
}
|
|
if(PHYSFSX_exists(filename,0))
|
|
{
|
|
get_local_player().callsign.copy(b, std::distance(b, &filename[j - 4]));
|
|
read_player_file();
|
|
WriteConfigFile();
|
|
}
|
|
}
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
#if DXX_USE_EDITOR
|
|
if (!GameArg.EdiAutoLoad.empty()) {
|
|
/* Any number >= FILENAME_LEN works */
|
|
Level_names[0].copy_if(GameArg.EdiAutoLoad.c_str(), GameArg.EdiAutoLoad.size());
|
|
LoadLevel(1, 1);
|
|
}
|
|
else
|
|
#endif
|
|
#endif
|
|
{
|
|
Game_mode = GM_GAME_OVER;
|
|
DoMenu();
|
|
}
|
|
|
|
while (window_get_front())
|
|
// Send events to windows and the default handler
|
|
event_process();
|
|
|
|
// Tidy up - avoids a crash on exit
|
|
{
|
|
window *wind;
|
|
|
|
show_menus();
|
|
while ((wind = window_get_front()))
|
|
window_close(wind);
|
|
}
|
|
|
|
WriteConfigFile();
|
|
show_order_form();
|
|
|
|
con_printf( CON_DEBUG, "\nCleanup..." );
|
|
close_game();
|
|
texmerge_close();
|
|
gamedata_close();
|
|
gamefont_close();
|
|
Current_mission.reset();
|
|
PHYSFSX_removeArchiveContent();
|
|
|
|
return(0); //presumably successful exit
|
|
}
|
|
|
|
}
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
mem_init();
|
|
#ifdef __linux__
|
|
#ifdef WORDS_NEED_ALIGNMENT
|
|
prctl(PR_SET_UNALIGN, PR_UNALIGN_NOPRINT, 0, 0, 0);
|
|
#endif
|
|
#else
|
|
error_init(msgbox_error);
|
|
set_warn_func(msgbox_warning);
|
|
#endif
|
|
return dsx::main(argc, argv);
|
|
}
|