.. |
ai.cpp
|
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
|
2016-09-11 18:49:16 +00:00 |
aipath.cpp
|
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
|
2016-09-11 18:49:16 +00:00 |
automap.cpp
|
Include dxxsconf.h explicitly and earlier
|
2016-09-24 18:06:10 +00:00 |
bm.cpp
|
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
|
2016-09-11 18:49:16 +00:00 |
cntrlcen.cpp
|
Use none_of in do_controlcen_frame search of segment children
|
2016-09-04 00:02:50 +00:00 |
collide.cpp
|
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
|
2016-09-11 18:49:16 +00:00 |
config.cpp
|
Added new texture filtering options based on patch of user 'beware'
|
2016-08-29 20:53:10 +02:00 |
console.cpp
|
|
|
controls.cpp
|
Expand get_local_player_energy
|
2016-09-11 18:49:13 +00:00 |
credits.cpp
|
Move conditionally compiled code into namespace dsx
|
2016-08-25 04:05:32 +00:00 |
digiobj.cpp
|
Remove unused variable SOF_PLAYING
|
2016-07-21 01:43:21 +00:00 |
dumpmine.cpp
|
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
|
2016-09-11 18:49:16 +00:00 |
effects.cpp
|
|
|
endlevel.cpp
|
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
|
2016-09-11 18:49:16 +00:00 |
fireball.cpp
|
Expand get_local_player_energy
|
2016-09-11 18:49:13 +00:00 |
fuelcen.cpp
|
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
|
2016-09-11 18:49:16 +00:00 |
fvi.cpp
|
Move conditionally compiled code into namespace dsx
|
2016-08-25 04:05:32 +00:00 |
game.cpp
|
Include dxxsconf.h explicitly and earlier
|
2016-09-24 18:06:10 +00:00 |
gamecntl.cpp
|
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
|
2016-09-11 18:49:16 +00:00 |
gamefont.cpp
|
Move conditionally compiled code into namespace dsx
|
2016-08-25 04:05:32 +00:00 |
gamemine.cpp
|
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
|
2016-09-11 18:49:16 +00:00 |
gamerend.cpp
|
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
|
2016-09-11 18:49:16 +00:00 |
gamesave.cpp
|
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
|
2016-09-11 18:49:16 +00:00 |
gameseg.cpp
|
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
|
2016-09-11 18:49:16 +00:00 |
gameseq.cpp
|
Include dxxsconf.h explicitly and earlier
|
2016-09-24 18:06:10 +00:00 |
gauges.cpp
|
Expand get_local_player_energy
|
2016-09-11 18:49:13 +00:00 |
hostage.cpp
|
|
|
hud.cpp
|
Move HUD_render_message_frame into namespace dsx
|
2016-08-25 04:05:32 +00:00 |
iff.cpp
|
Reduce scope of convert_ilbm_to_pbm rowptr
|
2016-09-04 00:02:51 +00:00 |
inferno.cpp
|
Add include directive for <locale>
|
2016-09-13 19:34:32 +08:00 |
kconfig.cpp
|
Move conditionally compiled code into namespace dsx
|
2016-08-25 04:05:32 +00:00 |
kmatrix.cpp
|
Move conditionally compiled code into namespace dsx
|
2016-08-25 04:05:32 +00:00 |
laser.cpp
|
Remove laser.cpp inclusion of unused header reverse.h
|
2016-09-11 18:49:14 +00:00 |
lighting.cpp
|
Move conditionally compiled code into namespace dsx
|
2016-08-25 04:05:32 +00:00 |
menu.cpp
|
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
|
2016-09-11 18:49:16 +00:00 |
mglobal.cpp
|
|
|
mission.cpp
|
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
|
2016-09-11 18:49:16 +00:00 |
morph.cpp
|
Switch morph.cpp to reinterpret_cast
|
2016-09-04 00:02:53 +00:00 |
multi.cpp
|
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
|
2016-09-11 18:49:16 +00:00 |
multibot.cpp
|
Work around clang crash bug
|
2016-09-11 18:49:17 +00:00 |
net_udp.cpp
|
Rename VERSION to DXX_VERSION_STR
|
2016-09-11 18:49:16 +00:00 |
newdemo.cpp
|
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
|
2016-09-11 18:49:16 +00:00 |
newmenu.cpp
|
Re-enabled timer_delay2 for general menu handlers and adjusted them to sleep according to set FPS and not sleep at all for Multiplayer since calc_frame_time() is active in that case. Modified sleeping towards 1ms in calc_frame_time() to allow for more precise target FPS and be able to relay packets in multiplayer with less delay.
|
2016-08-29 16:04:46 +02:00 |
object.cpp
|
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
|
2016-09-11 18:49:16 +00:00 |
paging.cpp
|
Move conditionally compiled code into namespace dsx
|
2016-08-25 04:05:32 +00:00 |
physics.cpp
|
Move conditionally compiled code into namespace dsx
|
2016-08-25 04:05:32 +00:00 |
piggy.cpp
|
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
|
2016-09-11 18:49:16 +00:00 |
player.cpp
|
Move conditionally compiled code into namespace dsx
|
2016-08-25 04:05:32 +00:00 |
playsave.cpp
|
Rename VERSION to DXX_VERSION_STR
|
2016-09-11 18:49:16 +00:00 |
polyobj.cpp
|
Move conditionally compiled code into namespace dsx
|
2016-08-25 04:05:32 +00:00 |
powerup.cpp
|
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
|
2016-09-11 18:49:16 +00:00 |
render.cpp
|
Fix triangle rendering problem
|
2016-09-14 01:59:33 +00:00 |
robot.cpp
|
Fix check_header_includes=1 Linux build
|
2016-08-06 19:55:24 +00:00 |
scores.cpp
|
|
|
segment.cpp
|
|
|
slew.cpp
|
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
|
2016-09-11 18:49:16 +00:00 |
songs.cpp
|
Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
|
2016-09-11 18:49:15 +00:00 |
state.cpp
|
Move Primary_weapon to player_info
|
2016-08-28 22:41:49 +00:00 |
switch.cpp
|
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
|
2016-09-11 18:49:16 +00:00 |
terrain.cpp
|
Switch terrain.cpp light cast to static_cast
|
2016-09-04 00:02:51 +00:00 |
texmerge.cpp
|
|
|
text.cpp
|
Move conditionally compiled code into namespace dsx
|
2016-08-25 04:05:32 +00:00 |
titles.cpp
|
Include dxxsconf.h explicitly and earlier
|
2016-09-24 18:06:10 +00:00 |
vclip.cpp
|
|
|
vers_id.cpp
|
Mark global constants as constexpr
|
2016-07-23 04:10:42 +00:00 |
wall.cpp
|
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
|
2016-09-11 18:49:16 +00:00 |
weapon.cpp
|
Expand get_local_player_energy
|
2016-09-11 18:49:13 +00:00 |