dxx-rebirth/common/main
2013-12-22 20:02:22 +00:00
..
ai.h Make Stolen_items[] a C++ array 2013-12-22 01:53:26 +00:00
aistruct.h Use separate type for ai_static_rw in Descent, too 2013-12-19 15:11:41 +00:00
automap.h Split compiler.h for PCH compatibility 2013-12-21 05:12:38 +00:00
bm.h Remove write-only variable TmapList 2013-12-22 01:16:16 +00:00
cntrlcen.h
collide.h Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible 2013-12-19 13:48:33 +01:00
config.h
controls.h
credits.h
digi.h
effects.h
endlevel.h
escort.h
fireball.h
fuelcen.h
fvi.h
game.h Use enum for CockpitMode 2013-12-20 03:14:16 +00:00
gamefont.h
gamemine.h
gamepal.h
gamesave.h
gameseg.h Store selected segments in countarray object 2013-12-22 01:54:15 +00:00
gameseq.h
gauges.h
hostage.h
hudmsg.h Use HUD_init_message_literal instead of HUD_init_message where possible 2013-12-17 04:03:34 +00:00
inferno.h Remove obsolete setjmp/longjmp 2013-12-21 01:40:56 +00:00
kconfig.h Split compiler.h for PCH compatibility 2013-12-21 05:12:38 +00:00
kmatrix.h Add EVENT_WINDOW_CREATED to centralize window init/deinit logic 2013-12-20 02:51:24 +00:00
laser.h Whitelist MAX flash missiles as valid laser type 2013-12-22 01:15:40 +00:00
lighting.h
menu.h
mission.h
morph.h
multi.h Remove BEFORE/AFTER arguments to for_each_multiplayer_command 2013-12-22 20:02:22 +00:00
multibot.h
net_udp.h
newdemo.h
newmenu.h Use nm_messagebox_str instead of nm_messagebox where possible 2013-12-17 04:03:34 +00:00
object.h Split compiler.h for PCH compatibility 2013-12-21 05:12:38 +00:00
paging.h
physics.h
piggy.h
player.h
playsave.h Use enum for CockpitMode 2013-12-20 03:14:16 +00:00
polyobj.h Pass glow_values as array<> to retain size information 2013-12-19 03:31:24 +00:00
powerup.h Use powerup_basic_str instead of powerup_basic where possible 2013-12-17 04:03:34 +00:00
render.h
robot.h
scores.h
screens.h
segment.h Clear visited segment array in constructor 2013-12-22 05:27:46 +00:00
segpoint.h
slew.h
songs.h
sounds.h
state.h
switch.h
terrain.h
texmerge.h
text.h
textures.h
titles.h
vclip.h Use unsigned count of frames in a vclip 2013-12-22 00:05:13 +00:00
vers_id.h
wall.h Unify WALL_IS_DOORWAY 2013-12-18 04:51:46 +00:00
weapon.h