dxx-rebirth/common/main
2013-10-29 03:24:42 +00:00
..
ai.h Disable Parallax AI path debug printing 2013-10-29 03:24:41 +00:00
aistruct.h Use enum for player awareness types 2013-10-05 21:35:58 +00:00
automap.h Make headers freestanding 2013-10-26 03:50:28 +00:00
bm.h Move similar/main/inferno.c -> similar/main/inferno.cpp 2013-10-05 21:35:58 +00:00
cntrlcen.h Make CONTROLCEN_WEAPON_NUM a weapon_type_t member 2013-10-08 02:07:39 +00:00
collide.h Move similar/main/game.c -> similar/main/game.cpp 2013-10-05 21:35:58 +00:00
config.h Move similar/main/config.c -> similar/main/config.cpp 2013-10-05 21:35:58 +00:00
controls.h Make headers freestanding 2013-10-26 03:50:28 +00:00
credits.h Move similar/main/credits.c -> similar/main/credits.cpp 2013-10-05 21:35:58 +00:00
digi.h
effects.h
endlevel.h Move similar/main/game.c -> similar/main/game.cpp 2013-10-05 21:35:58 +00:00
escort.h Make headers freestanding 2013-10-26 03:50:28 +00:00
fireball.h Make headers freestanding 2013-10-26 03:50:28 +00:00
fuelcen.h Move similar/main/game.c -> similar/main/game.cpp 2013-10-05 21:35:58 +00:00
fvi.h
game.h Simplify full_palette_save calls 2013-10-28 04:16:44 +00:00
gamefont.h
gamemine.h Make headers freestanding 2013-10-26 03:50:28 +00:00
gamepal.h Make headers freestanding 2013-10-26 03:50:28 +00:00
gamesave.h Make headers freestanding 2013-10-26 03:50:28 +00:00
gameseg.h
gameseq.h Move similar/main/cntrlcen.c -> similar/main/cntrlcen.cpp 2013-10-05 21:35:58 +00:00
gauges.h Provide HUD prototypes in Descent 1 2013-10-29 03:24:42 +00:00
hostage.h Make headers freestanding 2013-10-26 03:50:28 +00:00
hudmsg.h
inferno.h
kconfig.h Move similar/main/automap.c -> similar/main/automap.cpp 2013-10-05 21:35:58 +00:00
kmatrix.h Make headers freestanding 2013-10-26 03:50:28 +00:00
laser.h Make create_weapon_object static 2013-10-28 04:16:45 +00:00
lighting.h Make headers freestanding 2013-10-26 03:50:28 +00:00
menu.h Move similar/main/game.c -> similar/main/game.cpp 2013-10-05 21:35:58 +00:00
mission.h Move similar/main/mission.c -> similar/main/mission.cpp 2013-10-20 22:49:12 +00:00
morph.h Mark various headers for C linkage 2013-10-20 22:49:11 +00:00
multi.h Move similar/main/automap.c -> similar/main/automap.cpp 2013-10-05 21:35:58 +00:00
multibot.h Make headers freestanding 2013-10-26 03:50:28 +00:00
net_udp.h Move similar/main/menu.c -> similar/main/menu.cpp 2013-10-20 22:49:12 +00:00
newdemo.h Move similar/main/digiobj.c -> similar/main/digiobj.cpp 2013-10-05 21:35:58 +00:00
newmenu.h Move similar/main/automap.c -> similar/main/automap.cpp 2013-10-05 21:35:58 +00:00
object.h Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
paging.h Mark various headers for C linkage 2013-10-20 22:49:11 +00:00
physics.h Move similar/main/automap.c -> similar/main/automap.cpp 2013-10-05 21:35:58 +00:00
piggy.h Make headers freestanding 2013-10-26 03:50:28 +00:00
player.h Mark various headers for C linkage 2013-10-20 22:49:11 +00:00
playsave.h Make write_player_file void 2013-10-06 17:56:37 +00:00
polyobj.h Mark various headers for C linkage 2013-10-20 22:49:11 +00:00
powerup.h Move similar/main/gamecntl.c -> similar/main/gamecntl.cpp 2013-10-05 21:35:58 +00:00
render.h Move similar/main/automap.c -> similar/main/automap.cpp 2013-10-05 21:35:58 +00:00
robot.h Mark various headers for C linkage 2013-10-20 22:49:11 +00:00
scores.h Mark various headers for C linkage 2013-10-20 22:49:11 +00:00
screens.h Move similar/main/automap.c -> similar/main/automap.cpp 2013-10-05 21:35:58 +00:00
segment.h Remove unused function med_check_all_vertices 2013-10-29 03:24:42 +00:00
segpoint.h Make headers freestanding 2013-10-26 03:50:28 +00:00
slew.h Move similar/main/gamecntl.c -> similar/main/gamecntl.cpp 2013-10-05 21:35:58 +00:00
songs.h
sounds.h
state.h Use underlying type for state_game_id 2013-10-26 03:50:27 +00:00
switch.h Restructure dumpmine.c for merging 2013-10-06 16:20:00 +00:00
terrain.h Make headers freestanding 2013-10-26 03:50:28 +00:00
texmerge.h Make headers freestanding 2013-10-26 03:50:28 +00:00
text.h Move similar/main/credits.c -> similar/main/credits.cpp 2013-10-05 21:35:58 +00:00
textures.h
titles.h Make headers freestanding 2013-10-26 03:50:28 +00:00
vclip.h Move similar/main/effects.c -> similar/main/effects.cpp 2013-10-05 21:35:58 +00:00
vers_id.h
wall.h
weapon.h Move similar/main/game.c -> similar/main/game.cpp 2013-10-05 21:35:58 +00:00