dxx-rebirth/common/main
2017-08-13 20:38:31 +00:00
..
ai.h Unify AI cloak setup 2017-07-08 18:17:49 +00:00
aistruct.h Fold segnum.h into fwd-segment.h 2016-12-24 18:12:17 +00:00
automap.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
bm.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
cli.cpp Fix check_header_includes=1 poison.h 2017-02-19 19:33:36 +00:00
cli.h Rewrite CLI 2015-12-22 04:18:52 +00:00
cmd.cpp Rewrite CLI 2015-12-22 04:18:52 +00:00
cmd.h Fix clang cvar build 2016-01-26 03:45:06 +00:00
cntrlcen.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
collide.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
config.h Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
controls.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
credits.h Split credits_show special case into dedicated functions 2016-08-19 03:41:42 +00:00
cvar.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
cvar.h Fix clang cvar build 2016-01-26 03:45:06 +00:00
d_enumerate.h Use utility d_enumerate for do_cloak_stuff 2016-11-19 17:24:52 +00:00
digi.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
effects.h Use uint8_t for sidenum 2016-12-24 22:44:08 +00:00
endlevel.h Pass canvas to render_endlevel_frame 2017-03-11 19:56:28 +00:00
escort.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
fireball.h Split drop_powerup path for dropping robots 2017-08-11 23:43:53 +00:00
fuelcen.h Rename segment::value to segment::station_idx 2017-07-08 18:17:49 +00:00
fvi.h Avoid temporarily moving boss while probing layout 2017-03-01 02:48:40 +00:00
fwd-object.h Move valptridx array typedef to appear earlier 2017-08-11 23:43:53 +00:00
fwd-player.h Pass player_info to allowed_to_fire_missile 2016-12-10 17:51:10 +00:00
fwd-segment.h Use valptridx for Vertices 2017-08-11 23:43:54 +00:00
fwd-wall.h Add alternate valptridx error reporting mechanisms 2017-08-11 23:43:52 +00:00
fwd-weapon.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
game.h Use unsigned for Coop_view_player members 2017-08-13 20:38:31 +00:00
gamefont.h Pass canvas to LINE_SPACING 2017-02-11 21:42:42 +00:00
gamemine.h Unify segment2_read 2017-06-17 23:05:16 +00:00
gamepal.h Fix check_header_includes build 2016-01-09 16:38:12 +00:00
gamesave.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gameseg.h Pass vcvertptr to get_seg_masks 2017-08-11 23:43:54 +00:00
gameseq.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
gauges.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
hostage.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
hudmsg.h Pass canvas to HUD_render_message_frame 2017-03-11 19:56:21 +00:00
inferno.h Make call_default_handler return a window_event_result 2016-10-27 16:36:24 +08:00
kconfig.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
kmatrix.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
laser.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
lighting.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
menu.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
mission.h Move single-file defines out of mission.h 2017-08-11 23:43:52 +00:00
morph.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
multi.h Add const-qualifiers to some multi functions 2017-08-11 23:43:53 +00:00
multibot.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
multiinternal.h Shrink on-stack multibuf to size of command 2017-08-11 23:43:53 +00:00
net_udp.h Add const-qualifiers to some multi functions 2017-08-11 23:43:53 +00:00
newdemo.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
newmenu.h Pass canvas &to nm_draw_background 2017-04-08 16:48:20 +00:00
nvparse.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
object.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
objnum.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
paging.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
physics.h Track visited segments as a local 2017-08-02 02:49:13 +00:00
piggy.h Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
player-callsign.h Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
player-flags.h Player keeps any keys collected on a secret level even if they die on the secret level 2017-01-29 07:54:43 +08:00
player.h Simplify storing obsolete_primary_ammo 2017-08-11 23:43:53 +00:00
playsave.h Add experimental MP-aware mouselook 2017-03-25 19:34:02 +00:00
polyobj.h Pass draw_polygon_model orient by reference 2017-08-11 23:43:54 +00:00
powerup.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
render.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
render_state.h Fold segnum.h into fwd-segment.h 2016-12-24 18:12:17 +00:00
robot.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
scores.h Propagate scores_maybe_add_player argument 2016-12-10 17:51:08 +00:00
screens.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
segiter.h Propagate objects_in arguments 2017-08-13 20:38:31 +00:00
segment.h Use valptridx for Vertices 2017-08-11 23:43:54 +00:00
segpoint.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
slew.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
songs.h Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER 2016-09-11 18:49:15 +00:00
sounds.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
state.h Pass player to init_player_stats_level 2017-04-30 16:25:16 +00:00
switch.h Add alternate valptridx error reporting mechanisms 2017-08-11 23:43:52 +00:00
terrain.h Pass canvas to render_terrain 2017-03-11 19:56:26 +00:00
texmerge.h Propagate constant texmerge_init argument 2016-11-19 17:24:52 +00:00
text.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
textures.h Propagate MAX_TEXTURES 2016-07-10 04:11:35 +00:00
titles.h Move intro_played to dsx 2017-03-18 18:07:35 +00:00
valptridx.tcc Add alternate valptridx error reporting mechanisms 2017-08-11 23:43:52 +00:00
vclip.h Pass vclip to draw_vclip_object 2017-03-11 19:56:25 +00:00
vers_id.h Fix gcc-4.9 pch=1 extern conflict 2017-07-08 18:17:48 +00:00
wall.h Make wclip::num_frames uint16_t 2017-06-17 23:05:16 +00:00
weapon.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
weapon_id.h Reduce D1 spreadfire cost 2017-02-19 19:33:45 +00:00