dxx-rebirth/common/main/multibot.h
Kp 599ac9dee0 Always qualify valptridx type/factory
Previously, valptridx used PREFIX for allow-invalid+mutable, c#PREFIX
for allow-invalid+const, v#PREFIX for require-valid+mutable, vc#PREFIX
for require-valid+const.  Convert the types, factories, and all usage
sites to specify a qualifier for all four combinations:

	im#PREFIX -> allow-invalid+mutable
	ic#PREFIX -> allow-invalid+const
	vm#PREFIX -> require-valid+mutable
	vc#PREFIX -> require-valid+const

Changes to common/include/valptridx.h and common/include/fwd-valptridx.h
are manual.  All other changes are generated by:

	git grep -lz -e '\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\>' | xargs -0 sed -i -e 's/\<\(v\?\)\(\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\)\>/\1m\2/g'

for the 'm' prefix and:

	git grep -lz -e '\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\>' | xargs -0 sed -i -e 's/\<\([cm]\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\)\>/i&/g'

for the 'i' prefix.
2017-06-10 03:31:02 +00:00

98 lines
3.4 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Header file for multiplayer robot support.
*
*/
#pragma once
#include "pstypes.h"
#ifdef __cplusplus
#include "fwd-player.h" // playernum_t
#include "fwd-vecmat.h"
constexpr std::size_t MAX_ROBOTS_CONTROLLED = 5;
constexpr std::size_t HANDS_OFF_PERIOD = MAX_ROBOTS_CONTROLLED; // i.e. one slow above max
extern array<objnum_t, MAX_ROBOTS_CONTROLLED> robot_controlled;
extern array<int, MAX_ROBOTS_CONTROLLED> robot_agitation, robot_fired;
#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
int multi_can_move_robot(vmobjptridx_t objnum, int agitation);
void multi_send_robot_position(object &objnum, int fired);
void multi_send_robot_fire(vmobjptridx_t objnum, int gun_num, const vms_vector &fire);
void multi_send_claim_robot(vmobjptridx_t objnum);
void multi_send_robot_explode(imobjptridx_t objnum, objnum_t killer);
void multi_send_create_robot(int robotcen, objnum_t objnum, int type);
#ifdef dsx
namespace dsx {
void multi_send_boss_teleport(vmobjptridx_t bossobjnum, vcsegidx_t where);
}
#endif
void multi_send_boss_cloak(objnum_t bossobjnum);
void multi_send_boss_start_gate(objnum_t bossobjnum);
void multi_send_boss_stop_gate(objnum_t bossobjnum);
void multi_send_boss_create_robot(vmobjidx_t bossobjnum, vmobjptridx_t objnum);
#ifdef dsx
namespace dsx {
int multi_explode_robot_sub(vmobjptridx_t botnum);
}
#endif
void multi_drop_robot_powerups(vmobjptridx_t objnum);
int multi_send_robot_frame(int sent);
#ifdef dsx
namespace dsx {
void multi_robot_request_change(vmobjptridx_t robot, int playernum);
}
#endif
#if defined(DXX_BUILD_DESCENT_II)
void multi_send_thief_frame();
#endif
#endif
void multi_do_robot_explode(const ubyte *buf);
void multi_do_robot_position(playernum_t pnum, const ubyte *buf);
void multi_do_claim_robot(playernum_t pnum, const ubyte *buf);
void multi_do_release_robot(playernum_t pnum, const ubyte *buf);
#ifdef dsx
namespace dsx {
void multi_do_robot_fire(const ubyte *buf);
}
#endif
void multi_do_create_robot(playernum_t pnum, const ubyte *buf);
void multi_do_create_robot_powerups(playernum_t pnum, const ubyte *buf);
void multi_do_boss_teleport(playernum_t pnum, const ubyte *buf);
#ifdef dsx
namespace dsx {
void multi_do_boss_cloak(const ubyte *buf);
}
#endif
void multi_do_boss_start_gate(const ubyte *buf);
void multi_do_boss_stop_gate(const ubyte *buf);
void multi_do_boss_create_robot(playernum_t pnum, const ubyte *buf);
void multi_strip_robots(int playernum);
void multi_check_robot_timeout(void);
#endif