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ai.cpp
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Reduce direct use of Segments[]
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2015-10-21 02:45:43 +00:00 |
aipath.cpp
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Use range_for for validate_path
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2015-10-13 02:43:24 +00:00 |
automap.cpp
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Make rotate_list result anonymous
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2015-10-18 21:01:18 +00:00 |
bm.cpp
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Use range_for for properties_read_cmp
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2015-10-09 02:46:09 +00:00 |
cntrlcen.cpp
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Move fwdwall.h -> fwd-wall.h for consistency
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2015-10-09 02:46:10 +00:00 |
collide.cpp
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Remove unnecessary secondary_weapon_flags
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2015-10-30 02:52:53 +00:00 |
config.cpp
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Remove useless PHYSFS_eof tests
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2015-10-09 02:46:11 +00:00 |
console.cpp
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Move DbgSafelog, DbgVerbose to CArg
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2015-10-18 21:01:21 +00:00 |
controls.cpp
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Pass object & to [gs]et_*_id
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2015-09-15 02:48:04 +00:00 |
credits.cpp
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Allow nullptr for gr_get_string_size
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2015-09-29 02:41:22 +00:00 |
digiobj.cpp
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Remove unused return value of digi_link_sound_to_object*
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2015-08-05 02:59:02 +00:00 |
dumpmine.cpp
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Use valptr for dumpmine.cpp
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2015-07-12 01:04:19 +00:00 |
effects.cpp
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endlevel.cpp
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Only restore non-alpha when alpha was used
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2015-08-21 03:12:35 +00:00 |
fireball.cpp
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Simplify object_nearby_aux return
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2015-10-18 21:01:18 +00:00 |
fuelcen.cpp
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Reduce direct use of Segments[]
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2015-10-21 02:45:43 +00:00 |
fvi.cpp
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Reduce direct use of Segments[]
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2015-10-21 02:45:43 +00:00 |
game.cpp
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Remove unused symbols
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2015-10-24 03:13:11 +00:00 |
gamecntl.cpp
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Remove unnecessary secondary_weapon_flags
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2015-10-30 02:52:53 +00:00 |
gamefont.cpp
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gamemine.cpp
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Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
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2015-09-13 21:02:19 +00:00 |
gamerend.cpp
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Switch const multi text to array<>
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2015-10-29 03:01:43 +00:00 |
gamesave.cpp
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Simplify add_missions_to_list
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2015-10-11 22:21:00 +00:00 |
gameseg.cpp
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Reorder gameseg distance tests
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2015-10-18 21:01:20 +00:00 |
gameseq.cpp
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Remove unnecessary zero of .invulnerable_time
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2015-10-30 02:52:54 +00:00 |
gauges.cpp
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Qualify references to primary weapons
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2015-10-18 21:01:18 +00:00 |
hostage.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
hud.cpp
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Allow nullptr for gr_get_string_size
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2015-09-29 02:41:22 +00:00 |
iff.cpp
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Use accessor for grs_bitmap::bm_type
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2015-07-25 23:10:47 +00:00 |
inferno.cpp
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Simplify select_tmap
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2015-10-21 02:45:44 +00:00 |
kconfig.cpp
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Reuse computed string length
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2015-09-29 02:41:22 +00:00 |
kmatrix.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
laser.cpp
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Qualify references to primary weapons
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2015-10-18 21:01:18 +00:00 |
lighting.cpp
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Pass vobjptridx_t to compute_light_emission
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2015-10-18 21:01:19 +00:00 |
menu.cpp
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Add new autoselect-while-firing mode: "when firing stops"
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2015-10-18 18:11:57 +00:00 |
mglobal.cpp
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Switch Side_to_verts to unsigned
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2015-10-18 21:01:20 +00:00 |
mission.cpp
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Use enum class for descent_version
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2015-10-18 21:01:18 +00:00 |
morph.cpp
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Move texture_list_index into local scope
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2015-10-09 02:46:09 +00:00 |
multi.cpp
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Remove unnecessary zero of .cloak_time
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2015-10-30 02:52:54 +00:00 |
multibot.cpp
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Pass object & to [gs]et_*_id
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2015-09-15 02:48:04 +00:00 |
net_udp.cpp
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Switch const multi text to array<>
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2015-10-29 03:01:43 +00:00 |
newdemo.cpp
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Remove unnecessary zero of .invulnerable_time
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2015-10-30 02:52:54 +00:00 |
newmenu.cpp
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Use operator?: for newmenu_draw gr_string strings
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2015-09-29 02:41:22 +00:00 |
object.cpp
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Skip rendering Viewer sooner
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2015-10-18 21:01:19 +00:00 |
paging.cpp
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Manage world time automatically where possible
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2015-10-09 02:46:09 +00:00 |
physics.cpp
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Factor out create_vert*_lists switch
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2015-10-18 21:01:20 +00:00 |
piggy.cpp
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Manage world time automatically where possible
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2015-10-09 02:46:09 +00:00 |
player.cpp
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Remove unnecessary secondary_weapon_flags
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2015-10-30 02:52:53 +00:00 |
playsave.cpp
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Add new autoselect-while-firing mode: "when firing stops"
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2015-10-18 18:11:57 +00:00 |
polyobj.cpp
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Move texture_list_index into local scope
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2015-10-09 02:46:09 +00:00 |
powerup.cpp
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Remove unnecessary secondary_weapon_flags
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2015-10-30 02:52:53 +00:00 |
render.cpp
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Reduced the level rendering from 3 passes to 2 while maintinaing the original function (may need optimization, tho); Rendering level parts with transparency effects (force fields, energy center sparks) in same pass as objects to prevent them from making objects invisible behind them; Changed object sorting to they render back to front to prevent rendering issues (robots disappearing behind explosions, further away powerup rendered over a closer one, etc)
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2015-10-25 18:16:34 +01:00 |
robot.cpp
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Use enum class for AIB constants
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2015-04-26 20:15:51 +00:00 |
scores.cpp
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Remove unnecessary scores_rprintf macro
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2015-10-03 17:17:50 +00:00 |
segment.cpp
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slew.cpp
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songs.cpp
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Remove useless PHYSFS_eof tests
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2015-10-09 02:46:11 +00:00 |
state.cpp
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Remove unnecessary secondary_weapon_flags
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2015-10-30 02:52:53 +00:00 |
switch.cpp
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Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
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2015-09-13 21:02:19 +00:00 |
terrain.cpp
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Expand render_mine window_rendered_data helper inline
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2015-05-05 03:20:42 +00:00 |
texmerge.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
text.cpp
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titles.cpp
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Reuse show_first_found_title_screen for Descent 1
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2015-10-09 02:46:11 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Factor out red/gold/blue key messages
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2015-10-24 03:13:11 +00:00 |
weapon.cpp
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Remove unnecessary secondary_weapon_flags
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2015-10-30 02:52:53 +00:00 |