..
ai.cpp
Propagate MAX_STOLEN_ITEMS
2016-07-10 04:11:34 +00:00
aipath.cpp
Fold create_n_segment_path calls
2016-07-09 17:58:35 +00:00
automap.cpp
Cache reference to local player object
2016-07-03 00:54:16 +00:00
bm.cpp
Propagate MAX_OBJ_BITMAPS
2016-07-10 04:11:35 +00:00
cntrlcen.cpp
Pass object &to calc_controlcen_gun_point
2016-04-23 17:59:47 +00:00
collide.cpp
Use static_cast for check_effect_blowup
2016-07-06 01:54:25 +00:00
config.cpp
Fix clang build of CGameCfg
2016-01-29 04:05:47 +00:00
console.cpp
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
controls.cpp
Cache reference to local player energy
2016-07-03 00:54:16 +00:00
credits.cpp
Propagate bm_mode::linear into pcx_read_bitmap
2016-05-28 17:31:26 +00:00
digiobj.cpp
dumpmine.cpp
Define Robot_names only if EDITOR
2016-07-09 17:58:34 +00:00
effects.cpp
Use partial_const_range
2016-02-12 04:02:28 +00:00
endlevel.cpp
Propagate bm_mode::linear into iff_read_bitmap
2016-05-28 17:31:27 +00:00
fireball.cpp
Refactor to propagate MultiLevelInv_Count initial
2016-07-14 01:59:03 +00:00
fuelcen.cpp
New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max.
2016-02-25 14:11:08 +01:00
fvi.cpp
Use static_cast for check_trans_wall
2016-07-06 01:54:25 +00:00
game.cpp
Move Next_laser_fire_time to player_info
2016-07-06 01:54:26 +00:00
gamecntl.cpp
Cache reference to local player energy
2016-07-03 00:54:16 +00:00
gamefont.cpp
Rewrite simple integer casts from C style to static_cast<>
2016-06-05 01:04:26 +00:00
gamemine.cpp
Propagate MAX_TEXTURES
2016-07-10 04:11:35 +00:00
gamerend.cpp
Define Robot_names only if EDITOR
2016-07-09 17:58:34 +00:00
gamesave.cpp
Fix -Wshadow warnings in load_game_data
2016-05-21 17:24:51 +00:00
gameseg.cpp
Rewrite simple numeric casts from C style to static_cast<>
2016-07-06 01:54:24 +00:00
gameseq.cpp
Convert simple int casts from C style to static_cast<>
2016-07-07 03:08:13 +00:00
gauges.cpp
Move Missile_gun into player_info
2016-07-06 01:54:25 +00:00
hostage.cpp
hud.cpp
Move HUD_MESSAGE_LENGTH to hud.cpp
2016-07-09 17:58:35 +00:00
iff.cpp
Rewrite declarations of ushort *
to standard uint16_t *
2016-07-14 01:59:02 +00:00
inferno.cpp
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
kconfig.cpp
Rewrite simple integer casts from C style to static_cast<>
2016-06-05 01:04:26 +00:00
kmatrix.cpp
Propagate bm_mode::linear into pcx_read_bitmap
2016-05-28 17:31:26 +00:00
laser.cpp
Move Next_laser_fire_time to player_info
2016-07-06 01:54:26 +00:00
lighting.cpp
Rewrite simple integer casts from C style to static_cast<>
2016-06-05 01:04:26 +00:00
menu.cpp
Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently
2016-03-30 20:09:46 +02:00
mglobal.cpp
Move Next_laser_fire_time to player_info
2016-07-06 01:54:26 +00:00
mission.cpp
Fix -Wshadow warnings in mission.cpp
2016-05-22 17:49:32 +00:00
morph.cpp
Rewrite declarations of ushort *
to standard uint16_t *
2016-07-14 01:59:02 +00:00
multi.cpp
Refactor to propagate MultiLevelInv_Count initial
2016-07-14 01:59:03 +00:00
multibot.cpp
Convert simple multi fix casts from C style to static_cast<>
2016-07-07 03:08:13 +00:00
net_udp.cpp
Convert simple int casts from C style to static_cast<>
2016-07-07 03:08:13 +00:00
newdemo.cpp
Rewrite simple fix64 casts from C style to static_cast<>
2016-07-07 03:08:13 +00:00
newmenu.cpp
Rewrite simple integer casts from C style to static_cast<>
2016-06-05 01:04:26 +00:00
object.cpp
Cache reference to local player energy
2016-07-03 00:54:16 +00:00
paging.cpp
Use vwallptr
2016-02-12 04:02:28 +00:00
physics.cpp
Pass object_base &to do_physics_sim_rot
2016-04-23 17:59:47 +00:00
piggy.cpp
Fix piggy cast when sizeof(size_t) != sizeof(void *)
2016-07-14 01:59:02 +00:00
player.cpp
playsave.cpp
Rewrite simple pointer casts from C style to reinterpret_cast<>
2016-06-05 01:04:26 +00:00
polyobj.cpp
Rewrite simple pointer casts from C style to reinterpret_cast<>
2016-07-03 00:54:15 +00:00
powerup.cpp
Cache reference to local player shields
2016-07-03 00:54:16 +00:00
render.cpp
Fix -Wshadow warnings in render_compare_context_t
2016-05-21 17:24:51 +00:00
robot.cpp
Move various robot data into namespaces
2016-06-25 23:21:36 +00:00
scores.cpp
Reverted 81d7db279b
and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping.
2016-05-30 14:54:51 +02:00
segment.cpp
Use partial_const_range
2016-02-12 04:02:28 +00:00
slew.cpp
songs.cpp
state.cpp
Rewrite parenthesized uses of uint
to standard unsigned
2016-07-14 01:59:02 +00:00
switch.cpp
Always check for valid cside for wall1
2016-04-05 01:10:18 +00:00
terrain.cpp
Propagate bm_mode::linear into iff_read_bitmap
2016-05-28 17:31:27 +00:00
texmerge.cpp
Improve Error reporting on texmerge consistency failure
2016-06-05 18:45:21 +00:00
text.cpp
titles.cpp
Rewrite simple integer casts from C style to static_cast<>
2016-06-05 01:04:26 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
Fix -Wshadow warnings in do_door_close
2016-05-21 17:24:50 +00:00
weapon.cpp
Move Next_laser_fire_time to player_info
2016-07-06 01:54:26 +00:00