dxx-rebirth/similar/main
2014-08-23 16:27:28 +00:00
..
ai.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
aipath.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
automap.cpp Use std::swap instead of inline swap 2014-08-20 01:50:40 +00:00
bm.cpp Remove unnecessary throw 2014-08-09 21:22:25 +00:00
cntrlcen.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
collide.cpp Removed conditional handling of collision point calculation from check_vector_to_sphere_1 due to testing showing too many problems which could not be solved without drastic changes. Calculate valid collision point in collide.cpp if necessary (CED, you were right :)) 2014-08-18 12:09:54 +02:00
config.cpp Fix end-of-record check in config LastPlayer 2014-08-19 02:47:26 +00:00
console.cpp Use enum for window event result 2014-08-07 02:47:48 +00:00
controls.cpp Return vms_matrix from vm_matrix_x_matrix 2014-07-14 02:17:40 +00:00
credits.cpp Use enum for window event result 2014-08-07 02:47:48 +00:00
digiobj.cpp Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
dumpmine.cpp Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
effects.cpp Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
endlevel.cpp Reduce nesting of vms_vector::{x,y,z} 2014-08-22 02:27:13 +00:00
fireball.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
fuelcen.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
fvi.cpp Remove use of vms_vector_array in check_point_to_face 2014-08-22 02:26:51 +00:00
game.cpp Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
gamecntl.cpp Use enum for window event result 2014-08-07 02:47:48 +00:00
gamefont.cpp Use unique_ptr to manage fonts 2014-07-22 23:48:23 +00:00
gamemine.cpp Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
gamerend.cpp Use special type for player callsign 2014-07-05 19:20:56 +00:00
gamesave.cpp Explicitly delete vvalptridx(valptridx&&) 2014-08-17 19:32:16 +00:00
gameseg.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
gameseq.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
gauges.cpp Fix cosmetic bug in vulcan ammo display 2014-07-27 01:20:46 +00:00
hostage.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
hud.cpp
iff.cpp Unify IFF palette handling 2014-07-05 03:48:57 +00:00
inferno.cpp Use d_fname for DOS filenames 2014-07-25 02:54:31 +00:00
kconfig.cpp Change gr_fade_table to array<array<>> 2014-08-08 02:50:27 +00:00
kmatrix.cpp Use enum for window event result 2014-08-07 02:47:48 +00:00
laser.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
lighting.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
menu.cpp Use enum for window event result 2014-08-07 02:47:48 +00:00
mglobal.cpp Use array<> for Segment_points 2014-08-08 03:02:43 +00:00
mission.cpp Fix crash on exiting game 2014-08-16 18:32:24 +00:00
morph.cpp Reduce nesting of vms_vector::{x,y,z} 2014-08-22 02:27:13 +00:00
multi.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
multibot.cpp Clean up vobjptridx_t handling in multibot 2014-08-20 02:14:29 +00:00
net_udp.cpp Change isyou to your_index and promote it out a layer 2014-08-16 21:56:46 +00:00
newdemo.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
newmenu.cpp Use enum for window event result 2014-08-07 02:47:48 +00:00
object.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
paging.cpp Use object helper to iterate in paging_touch_segment 2014-08-03 03:17:34 +00:00
physics.cpp Fixed incorrect/missing calculation of collision point in check_vector_to_sphere_1 and added special check in check_vector_to_object to only apply for certain objects; Removed extrapolation of physics as it would unintentionally cause premature collisions (requires further fixing of do_physics_sim and do_physics_sim_rot to properly scale to FrameTime) 2014-08-17 23:57:56 +02:00
piggy.cpp Use common definition for remove_char 2014-08-23 16:27:28 +00:00
player.cpp Reduce header includes of physfsx.h 2014-07-22 23:48:23 +00:00
playsave.cpp Reduce header includes of physfsx.h 2014-07-22 23:48:23 +00:00
polyobj.cpp Use array<> for textures_list 2014-08-16 22:18:14 +00:00
powerup.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
render.cpp Move render Rotated_last into g3s_point p3_pad 2014-08-20 01:28:22 +00:00
robot.cpp Reduce header includes of physfsx.h 2014-07-22 23:48:23 +00:00
scores.cpp Use enum for window event result 2014-08-07 02:47:48 +00:00
slew.cpp Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
songs.cpp
state.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
switch.cpp Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
terrain.cpp Reduce nesting of vms_vector::{x,y,z} 2014-08-22 02:27:13 +00:00
texmerge.cpp Use unique_ptr to manage grs_bitmap 2014-07-22 23:48:24 +00:00
text.cpp Use unique_ptr for text strings 2014-07-25 02:54:31 +00:00
titles.cpp Fix array underrun in redraw_messagestream 2014-08-08 02:54:50 +00:00
vclip.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
vers_id.cpp Pick default extra_version from git tag 2014-07-26 22:53:41 +00:00
wall.cpp Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
weapon.cpp Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00