dxx-rebirth/similar/main
2015-07-12 01:04:20 +00:00
..
ai.cpp Use valptr for ai.cpp 2015-07-12 01:04:19 +00:00
aipath.cpp Use valptr for aipath.cpp 2015-07-12 01:04:19 +00:00
automap.cpp Use valptr for automap highest_valid 2015-06-13 22:42:16 +00:00
bm.cpp Enable -Wcast-qual 2015-06-13 22:42:21 +00:00
cntrlcen.cpp Use valptr for cntrlcen.cpp 2015-07-12 01:04:19 +00:00
collide.cpp Use valptr for collide.cpp 2015-07-12 01:04:19 +00:00
config.cpp Use screen_mode for screen resolution 2015-05-14 02:23:13 +00:00
console.cpp Cache font LINE_SPACING 2015-06-13 22:42:22 +00:00
controls.cpp
credits.cpp
digiobj.cpp Make digi_sync_sounds objp const 2015-07-10 03:22:26 +00:00
dumpmine.cpp Use valptr for dumpmine.cpp 2015-07-12 01:04:19 +00:00
effects.cpp
endlevel.cpp Use valptr for endlevel.cpp 2015-07-12 01:04:19 +00:00
fireball.cpp Use valptr for fireball.cpp 2015-07-12 01:04:19 +00:00
fuelcen.cpp Use valptr for fuelcen.cpp 2015-07-12 01:04:19 +00:00
fvi.cpp Use valptr for fvi.cpp 2015-07-12 01:04:19 +00:00
game.cpp Use valptr for game.cpp 2015-07-12 01:04:19 +00:00
gamecntl.cpp Use valptr for gamecntl.cpp 2015-07-12 01:04:20 +00:00
gamefont.cpp
gamemine.cpp Use valptr for gamemine.cpp 2015-07-12 01:04:20 +00:00
gamerend.cpp Use valptr for gamerend.cpp 2015-07-12 01:04:20 +00:00
gamesave.cpp Use valptr for gamesave.cpp 2015-07-12 01:04:20 +00:00
gameseg.cpp Use valptr for gameseg.cpp 2015-07-12 01:04:20 +00:00
gameseq.cpp Implement secluded spawns 2015-07-04 21:01:18 +00:00
gauges.cpp Fix secondary weapon text alignment 2015-06-28 21:02:46 +00:00
hostage.cpp
hud.cpp Only respawn when the player presses fire 2015-06-20 16:16:43 +00:00
iff.cpp
inferno.cpp Remove bogus backspace Int3 2015-05-23 17:25:56 +00:00
kconfig.cpp Cache kconfig_read_controls FrameTime 2015-06-25 02:48:43 +00:00
kmatrix.cpp Cache font scale Y float 2015-06-13 22:42:20 +00:00
laser.cpp Shorten calc_d_homer_tick 2015-05-30 16:53:49 +00:00
lighting.cpp Use valptr for lighting highest_valid 2015-06-13 22:42:17 +00:00
menu.cpp Cache font LINE_SPACING 2015-06-13 22:42:22 +00:00
mglobal.cpp Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base 2015-05-30 18:29:41 +02:00
mission.cpp
morph.cpp
multi.cpp Pass only vobjptr_t to multi_reset_player_object 2015-07-12 01:04:17 +00:00
multibot.cpp Made MULTI_POSITION and MULTI_ROBOT_POSITION use quaternion packets to increase precision of powerup drops, robot movement and their firing; Also decreased priority of the first iteration of MULTI_POSITION from 2 to 1 as the first packet does not need to be protected but just serves as a convinient excuse to flush the multi data buffer 2015-06-28 19:20:46 +02:00
net_udp.cpp Implement secluded spawns 2015-07-04 21:01:18 +00:00
newdemo.cpp Propagate swap_bytes argument for create_shortpos 2015-06-13 22:42:21 +00:00
newmenu.cpp Simplify newmenu idle 2015-07-04 21:01:17 +00:00
object.cpp Pass only vobjptr_t to obj_detach_one 2015-07-12 01:04:18 +00:00
paging.cpp Use valptr for paging highest_valid 2015-06-13 22:42:18 +00:00
physics.cpp Switch get_seg_masks from vcsegptridx_t to vcsegptr_t 2015-07-12 01:04:17 +00:00
piggy.cpp Enable -Wcast-qual 2015-06-13 22:42:21 +00:00
player.cpp
playsave.cpp Enable -Wcast-qual 2015-06-13 22:42:21 +00:00
polyobj.cpp Always parse WORDS_BIGENDIAN and !WORDS_BIGENDIAN 2015-06-13 22:42:21 +00:00
powerup.cpp Enable D1 weapon drops 2015-07-02 02:37:55 +00:00
render.cpp Switch get_seg_masks from vcsegptridx_t to vcsegptr_t 2015-07-12 01:04:17 +00:00
robot.cpp
scores.cpp Cache font scale Y float 2015-06-13 22:42:20 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Enable D1 weapon drops 2015-07-02 02:37:55 +00:00
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp Cache font scale X float 2015-06-13 22:42:20 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Optimize check_poke 2015-07-12 01:04:17 +00:00
weapon.cpp Enable D1 weapon drops 2015-07-02 02:37:55 +00:00