Use valptr for gamemine.cpp

This commit is contained in:
Kp 2015-07-12 01:04:20 +00:00
parent 22de35cd1a
commit 33db8ec3c6

View file

@ -1019,9 +1019,10 @@ int load_mine_data_compiled(PHYSFS_file *LoadFile)
validate_segment_all(); // Fill in side type and normals.
range_for (auto &i, partial_range(Segments, Num_segments)) {
const auto &&pi = vsegptridx(&i);
if (Gamesave_current_version > 5)
segment2_read(&i, LoadFile);
fuelcen_activate( &i, i.special );
segment2_read(pi, LoadFile);
fuelcen_activate(pi, i.special );
}
reset_objects(1); //one object, the player