Optimize check_poke
Callers care only for zero vs. non-zero. Return (sidemask & (1 << side)) to skip the test and reload to constant 1.
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@ -630,15 +630,12 @@ void wall_close_door_num(int door_num)
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}
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static int check_poke(const vcobjptr_t obj, const vcsegptr_t segnum,int side)
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static uint8_t check_poke(const vcobjptr_t obj, const vcsegptr_t segnum,int side)
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{
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//note: don't let objects with zero size block door
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if (obj->size && get_seg_masks(obj->pos, segnum, obj->size).sidemask & (1 << side))
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return 1; //pokes through side!
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else
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return 0; //does not!
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if (!obj->size)
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return 0;
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return get_seg_masks(obj->pos, segnum, obj->size).sidemask & (1 << side); //pokes through side!
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}
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#if defined(DXX_BUILD_DESCENT_I)
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