..
ai.cpp
Fold proximity mine calls to multi_send_robot_fire
2016-08-25 23:31:37 +00:00
aipath.cpp
Fold create_n_segment_path calls
2016-07-09 17:58:35 +00:00
automap.cpp
Prefer make_unique over raw new
2016-08-06 19:55:24 +00:00
bm.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
cntrlcen.cpp
Narrow scope of random vectors
2016-07-24 04:04:25 +00:00
collide.cpp
Move Omega_charge to player_info
2016-08-28 22:41:47 +00:00
config.cpp
Move CMLevelMusicTrack to CCfg
2016-08-06 19:55:25 +00:00
console.cpp
controls.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
credits.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
digiobj.cpp
Remove unused variable SOF_PLAYING
2016-07-21 01:43:21 +00:00
dumpmine.cpp
Avoid recomputing object* in say_totals
2016-08-28 22:41:48 +00:00
effects.cpp
endlevel.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
fireball.cpp
Reduce scope of object_create_explosion_sub vforce2
2016-08-25 23:31:37 +00:00
fuelcen.cpp
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
fvi.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
game.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
gamecntl.cpp
Move Secondary_weapon to player_info
2016-08-28 22:41:48 +00:00
gamefont.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
gamemine.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
gamerend.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
gamesave.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
gameseg.cpp
Add stub flush_fcd_cache for D1
2016-07-21 01:43:21 +00:00
gameseq.cpp
Move Secondary_weapon to player_info
2016-08-28 22:41:48 +00:00
gauges.cpp
Change Primary_weapon_to_weapon_info key to weapon_id_type
2016-08-28 22:41:48 +00:00
hostage.cpp
hud.cpp
Move HUD_render_message_frame into namespace dsx
2016-08-25 04:05:32 +00:00
iff.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
inferno.cpp
Fix inverted sense of -use_players_dir
2016-07-22 02:25:17 +00:00
kconfig.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
kmatrix.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
laser.cpp
Fix weapon_id_type mismatch in do_laser_firing_player
2016-08-28 22:41:48 +00:00
lighting.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
menu.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
mglobal.cpp
Move Next_laser_fire_time to player_info
2016-07-06 01:54:26 +00:00
mission.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
morph.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
multi.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
multibot.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
net_udp.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
newdemo.cpp
Move Secondary_weapon to player_info
2016-08-28 22:41:48 +00:00
newmenu.cpp
Prefer make_unique over raw new
2016-08-06 19:55:24 +00:00
object.cpp
Move lavafall_hiss_playing into player_info
2016-07-24 04:04:25 +00:00
paging.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
physics.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
piggy.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
player.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
playsave.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
polyobj.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
powerup.cpp
Move Omega_charge to player_info
2016-08-28 22:41:47 +00:00
render.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
robot.cpp
Fix check_header_includes=1 Linux build
2016-08-06 19:55:24 +00:00
scores.cpp
Reverted 81d7db279b
and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping.
2016-05-30 14:54:51 +02:00
segment.cpp
slew.cpp
songs.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
state.cpp
Move Secondary_weapon to player_info
2016-08-28 22:41:48 +00:00
switch.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
terrain.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
texmerge.cpp
Improve Error reporting on texmerge consistency failure
2016-06-05 18:45:21 +00:00
text.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
titles.cpp
Fold do_end_briefing_screens calls to songs_play_song
2016-08-28 22:41:47 +00:00
vclip.cpp
vers_id.cpp
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
wall.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
weapon.cpp
Change Primary_weapon_to_weapon_info key to weapon_id_type
2016-08-28 22:41:48 +00:00