dxx-rebirth/similar/main
Kp 4af4f00d4b Fix weapon_id_type mismatch in do_laser_firing_player
Per comment, MK meant for this test to match the Helix cannon, but the
implementation was wrong.  Primary weapon indexes cannot be compared to
weapon ID types.  The two use different number spaces.  Using proper
enum types for each causes the compiler to report this mistake.  Fix the
test.
2016-08-28 22:41:48 +00:00
..
ai.cpp Fold proximity mine calls to multi_send_robot_fire 2016-08-25 23:31:37 +00:00
aipath.cpp Fold create_n_segment_path calls 2016-07-09 17:58:35 +00:00
automap.cpp Prefer make_unique over raw new 2016-08-06 19:55:24 +00:00
bm.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
cntrlcen.cpp Narrow scope of random vectors 2016-07-24 04:04:25 +00:00
collide.cpp Move Omega_charge to player_info 2016-08-28 22:41:47 +00:00
config.cpp Move CMLevelMusicTrack to CCfg 2016-08-06 19:55:25 +00:00
console.cpp
controls.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
credits.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
digiobj.cpp Remove unused variable SOF_PLAYING 2016-07-21 01:43:21 +00:00
dumpmine.cpp Avoid recomputing object* in say_totals 2016-08-28 22:41:48 +00:00
effects.cpp
endlevel.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
fireball.cpp Reduce scope of object_create_explosion_sub vforce2 2016-08-25 23:31:37 +00:00
fuelcen.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
fvi.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
game.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamecntl.cpp Move Secondary_weapon to player_info 2016-08-28 22:41:48 +00:00
gamefont.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamemine.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamerend.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamesave.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gameseg.cpp Add stub flush_fcd_cache for D1 2016-07-21 01:43:21 +00:00
gameseq.cpp Move Secondary_weapon to player_info 2016-08-28 22:41:48 +00:00
gauges.cpp Change Primary_weapon_to_weapon_info key to weapon_id_type 2016-08-28 22:41:48 +00:00
hostage.cpp
hud.cpp Move HUD_render_message_frame into namespace dsx 2016-08-25 04:05:32 +00:00
iff.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
inferno.cpp Fix inverted sense of -use_players_dir 2016-07-22 02:25:17 +00:00
kconfig.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
kmatrix.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
laser.cpp Fix weapon_id_type mismatch in do_laser_firing_player 2016-08-28 22:41:48 +00:00
lighting.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
menu.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
mglobal.cpp Move Next_laser_fire_time to player_info 2016-07-06 01:54:26 +00:00
mission.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
morph.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
multi.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
multibot.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
net_udp.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
newdemo.cpp Move Secondary_weapon to player_info 2016-08-28 22:41:48 +00:00
newmenu.cpp Prefer make_unique over raw new 2016-08-06 19:55:24 +00:00
object.cpp Move lavafall_hiss_playing into player_info 2016-07-24 04:04:25 +00:00
paging.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
physics.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
piggy.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
player.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
playsave.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
polyobj.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
powerup.cpp Move Omega_charge to player_info 2016-08-28 22:41:47 +00:00
render.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
robot.cpp Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
scores.cpp Reverted 81d7db279b and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping. 2016-05-30 14:54:51 +02:00
segment.cpp
slew.cpp
songs.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
state.cpp Move Secondary_weapon to player_info 2016-08-28 22:41:48 +00:00
switch.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
terrain.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
texmerge.cpp Improve Error reporting on texmerge consistency failure 2016-06-05 18:45:21 +00:00
text.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
titles.cpp Fold do_end_briefing_screens calls to songs_play_song 2016-08-28 22:41:47 +00:00
vclip.cpp
vers_id.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
wall.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
weapon.cpp Change Primary_weapon_to_weapon_info key to weapon_id_type 2016-08-28 22:41:48 +00:00