dxx-rebirth/similar
Kp 4af4f00d4b Fix weapon_id_type mismatch in do_laser_firing_player
Per comment, MK meant for this test to match the Helix cannon, but the
implementation was wrong.  Primary weapon indexes cannot be compared to
weapon ID types.  The two use different number spaces.  Using proper
enum types for each causes the compiler to report this mistake.  Fix the
test.
2016-08-28 22:41:48 +00:00
..
2d Remove useless cast in similar/2d/pcx.cpp 2016-08-17 04:44:22 +00:00
3d Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
arch Remove useless casts in similar/arch/ogl/ogl.cpp 2016-08-17 04:44:22 +00:00
editor Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
main Fix weapon_id_type mismatch in do_laser_firing_player 2016-08-28 22:41:48 +00:00
misc Remove char[N] overload for PHYSFSX_getRealPath 2016-08-06 19:55:25 +00:00