OGL layer used for rendering surfaces, so using left/right viewports absent stereo quad buffers. Using legacy Descent +/- eye offset method for left/right stereo perspective rendering passes. |
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.. | ||
gr.cpp | ||
ogl.cpp |
OGL layer used for rendering surfaces, so using left/right viewports absent stereo quad buffers. Using legacy Descent +/- eye offset method for left/right stereo perspective rendering passes. |
||
---|---|---|
.. | ||
gr.cpp | ||
ogl.cpp |