dxx-rebirth/similar
Dave Milici 4169183342 Initial stereo rendering test in side-by-side format.
OGL layer used for rendering surfaces, so using left/right viewports absent stereo quad buffers.
Using legacy Descent +/- eye offset method for left/right stereo perspective rendering passes.
2021-03-11 12:32:01 -08:00
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2d optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
3d optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
arch Initial stereo rendering test in side-by-side format. 2021-03-11 12:32:01 -08:00
editor Drop unnecessary includes 2021-02-20 23:46:51 +00:00
main Initial stereo rendering test in side-by-side format. 2021-03-11 12:32:01 -08:00
misc Initial stereo rendering test in side-by-side format. 2021-03-11 12:32:01 -08:00