dxx-rebirth/similar/main
2013-12-09 14:05:24 +01:00
..
ai.cpp Move ai_save_state *_rw onto stack 2013-12-08 18:26:19 +00:00
aipath.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
automap.cpp Switch gr_printf(x,y,s) to gr_string(x,y,s) 2013-12-06 04:02:13 +00:00
bm.cpp Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
cntrlcen.cpp Mark private functions static 2013-11-02 04:23:55 +00:00
collide.cpp Remove unused flag OF_HARMLESS 2013-12-07 18:41:35 +00:00
config.cpp Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
console.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
controls.cpp Optimize references to player ship 2013-12-01 22:53:25 +00:00
credits.cpp Switch PHYSFSX_fgets to auto-sized variant where possible 2013-12-07 18:39:19 +00:00
digiobj.cpp Mark private functions static 2013-11-02 04:23:55 +00:00
dumpmine.cpp Make Object_type_names const 2013-11-28 00:27:43 +00:00
effects.cpp Move similar/main/effects.c -> similar/main/effects.cpp 2013-10-05 21:35:58 +00:00
endlevel.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
fireball.cpp Simplify calculation of buddy ouch_str 2013-12-07 20:37:24 +00:00
fuelcen.cpp Move similar/main/fuelcen.c -> similar/main/fuelcen.cpp 2013-11-24 22:51:56 +00:00
fvi.cpp Mark private functions static 2013-11-02 04:23:55 +00:00
game.cpp Invert sense of SysUseNiceFPS 2013-12-01 22:37:21 +00:00
gamecntl.cpp Switch gr_printf(x,y,s) to gr_string(x,y,s) 2013-12-06 04:02:13 +00:00
gamefont.cpp Invert sense of hires/lowres options 2013-11-24 22:57:36 +00:00
gamemine.cpp Move similar/main/gamemine.c -> similar/main/gamemine.cpp 2013-12-01 23:55:50 +00:00
gamerend.cpp Switch gr_printf(x,y,s) to gr_string(x,y,s) 2013-12-06 04:02:13 +00:00
gamesave.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
gameseg.cpp Removed short packets and added segment number to quaternion structure 2013-12-09 14:00:23 +01:00
gameseq.cpp Move similar/main/gameseq.c -> similar/main/gameseq.cpp 2013-11-24 22:49:52 +00:00
gauges.cpp Switch gr_printf(x,y,s) to gr_string(x,y,s) 2013-12-06 04:02:13 +00:00
hostage.cpp Move similar/main/hostage.c -> similar/main/hostage.cpp 2013-10-05 21:35:58 +00:00
hud.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
iff.cpp Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
inferno.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
kconfig.cpp Use helper to copy default key settings 2013-12-08 21:43:53 +00:00
kmatrix.cpp Move kmatrix_screen onto kmatrix_view stack 2013-12-08 18:26:19 +00:00
laser.cpp Pass shot orientation with each weapon packet 2013-12-05 13:11:49 +01:00
lighting.cpp Make Obj_light_xlate const 2013-11-28 00:27:43 +00:00
menu.cpp Move drive letter newmenu_item onto select_file_handler stack 2013-12-08 18:26:19 +00:00
mglobal.cpp Move similar/main/mglobal.c -> similar/main/mglobal.cpp 2013-10-20 22:49:12 +00:00
mission.cpp Move ending tmp buffer onto load_mission stack 2013-12-08 18:26:20 +00:00
morph.cpp Remove unnecessary packing on vms_vector 2013-11-08 03:14:43 +00:00
multi.cpp Improved pdata update sync when firing and not limiting general use of the force flag 2013-12-09 14:05:24 +01:00
multibot.cpp Mark private functions static 2013-11-02 04:23:55 +00:00
net_udp.cpp Improved pdata update sync when firing and not limiting general use of the force flag 2013-12-09 14:05:24 +01:00
newdemo.cpp Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
newmenu.cpp Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
object.cpp Make Object_type_names const 2013-11-28 00:27:43 +00:00
paging.cpp Make super_boss_gate_type_list const 2013-11-28 00:27:43 +00:00
physics.cpp Mark private functions static 2013-11-02 04:23:55 +00:00
piggy.cpp Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
player.cpp Move similar/main/player.c -> similar/main/player.cpp 2012-11-11 22:12:51 +00:00
playsave.cpp Removed short packets and added segment number to quaternion structure 2013-12-09 14:00:23 +01:00
polyobj.cpp Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
powerup.cpp Only give secondaries that exist 2013-11-02 04:25:33 +00:00
render.cpp Make render translation tables static const 2013-11-28 00:27:43 +00:00
robot.cpp Mark set_robot_state used for debuggers 2013-10-29 03:24:42 +00:00
scores.cpp Mark private functions static 2013-11-02 04:23:55 +00:00
slew.cpp Mark private functions static 2013-11-02 04:23:55 +00:00
songs.cpp Switch PHYSFSX_fgets to auto-sized variant where possible 2013-12-07 18:39:19 +00:00
state.cpp Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
switch.cpp Mark private functions static 2013-11-02 04:23:55 +00:00
terrain.cpp Move terrain lighting data onto stack 2013-11-28 00:27:43 +00:00
texmerge.cpp Move similar/main/texmerge.c -> similar/main/texmerge.cpp 2012-11-11 22:12:51 +00:00
text.cpp Move similar/main/text.c -> similar/main/text.cpp 2012-11-11 22:12:51 +00:00
titles.cpp Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
vclip.cpp Move similar/main/vclip.c -> similar/main/vclip.cpp 2012-11-11 22:12:51 +00:00
vers_id.cpp Record build environment in generated file 2013-12-01 00:56:24 +00:00
wall.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
weapon.cpp Only give secondaries that exist 2013-11-02 04:25:33 +00:00