dxx-rebirth/common/main
2016-08-05 04:12:21 +00:00
..
ai.h Propagate MAX_STOLEN_ITEMS 2016-07-10 04:11:34 +00:00
aistruct.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
automap.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
bm.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
cli.cpp
cli.h
cmd.cpp
cmd.h Fix clang cvar build 2016-01-26 03:45:06 +00:00
cntrlcen.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
collide.h Pass object &to collide_player_and_powerup 2016-04-23 17:59:47 +00:00
config.h
controls.h
credits.h
cvar.cpp
cvar.h Fix clang cvar build 2016-01-26 03:45:06 +00:00
digi.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
effects.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
endlevel.h
escort.h Pass thief ID to recreate_thief 2016-04-06 03:34:15 +00:00
fireball.h New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
fuelcen.h
fvi.h
fwd-object.h Pass const object_base to obj_unlink 2016-07-23 04:10:43 +00:00
fwd-player.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
fwd-segment.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
fwd-wall.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
fwd-weapon.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
game.h Move Next_laser_fire_time to player_info 2016-07-06 01:54:26 +00:00
gamefont.h Remove useless cast in gamefont.h 2016-07-15 03:43:02 +00:00
gamemine.h
gamepal.h
gamesave.h
gameseg.h Add stub flush_fcd_cache for D1 2016-07-21 01:43:21 +00:00
gameseq.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
gauges.h Use range_for in bm.cpp 2016-02-06 22:12:54 +00:00
hostage.h
hudmsg.h Move HUD_MESSAGE_LENGTH to hud.cpp 2016-07-09 17:58:35 +00:00
inferno.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
kconfig.h Flatten kconfig type hierarchy 2016-07-14 01:59:05 +00:00
kmatrix.h
laser.h Pass const object_base to Laser_render 2016-07-23 04:10:42 +00:00
lighting.h
menu.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
mission.h Allow trailing comments after num_levels and num_secrets 2016-07-30 21:56:31 +00:00
morph.h
multi.h Refactor to propagate MultiLevelInv_Count initial 2016-07-14 01:59:03 +00:00
multibot.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
multiinternal.h Added packet to notify clients about a changed vulcan ammo count in a weapon powerup in case player collects ammo but leaves the gun itself. 2016-06-06 17:26:59 +02:00
net_udp.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
newdemo.h Rewrite parenthesized uses of uint to standard unsigned 2016-07-14 01:59:02 +00:00
newmenu.h Use enum for newmenu item type 2016-08-05 04:12:21 +00:00
nvparse.h
object.h Move last_player_bump into player_info.Last_bumped_local_player 2016-07-25 03:48:08 +00:00
objnum.h
paging.h
physics.h Move set_thrust_from_velocity to dcx 2016-07-15 03:43:01 +00:00
piggy.h Move PIGGY_PAGE_IN into namespace dsx with GameBitmaps 2016-07-15 03:43:01 +00:00
player-callsign.h
player-flags.h
player.h
playsave.h Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently 2016-03-30 20:09:46 +02:00
polyobj.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
powerup.h Define Powerup_names only if EDITOR 2016-07-09 17:58:34 +00:00
render.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
render_state.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
robot.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
scores.h
screens.h
segiter.h Move segment_object_iterator_t into segment_object_range_t 2016-03-19 19:08:10 +00:00
segment.h Fix -Wshadow warning in visited_segment_multibit_array_t::bitproxy_t 2016-06-01 01:52:45 +00:00
segnum.h
segpoint.h
slew.h
songs.h
sounds.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
state.h Fix misplaced preprocessor directive 2016-01-26 03:45:06 +00:00
switch.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
terrain.h
texmerge.h
text.h
textures.h Propagate MAX_TEXTURES 2016-07-10 04:11:35 +00:00
titles.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
valptridx.tcc Add file/line to valptridx output when available 2016-04-06 03:34:13 +00:00
vclip.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
vers_id.h
wall.h Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE 2016-04-06 03:34:13 +00:00
weapon.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
weapon_id.h