dxx-rebirth/common/main
2016-11-12 18:10:09 +00:00
..
ai.h Pass vcsegidx_t to create_bfs_list 2016-10-08 03:34:17 +00:00
aistruct.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
automap.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
bm.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
cli.cpp
cli.h
cmd.cpp
cmd.h
cntrlcen.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
collide.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
config.h Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
controls.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
credits.h Split credits_show special case into dedicated functions 2016-08-19 03:41:42 +00:00
cvar.cpp
cvar.h
digi.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
effects.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
endlevel.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
escort.h
fireball.h Pass only segidx to pick_connected_segment 2016-10-02 00:34:41 +00:00
fuelcen.h Move fuelcen_activate special assignment up 2016-10-29 23:16:17 +00:00
fvi.h Move find_hitpoint_uv into namespace dsx 2016-08-25 04:05:32 +00:00
fwd-object.h Pass object &to obj_create_copy 2016-10-29 23:16:18 +00:00
fwd-player.h Remove excess Players elements 2016-10-29 23:16:14 +00:00
fwd-segment.h Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
fwd-wall.h Pass player powerup_flags to wall_hit_process 2016-10-02 00:34:46 +00:00
fwd-weapon.h Pass secondary_weapon_index_t to player_has_secondary_weapon 2016-10-02 00:34:49 +00:00
game.h Declare dcx::window with class keyword to clarify its intended use. 2016-10-03 11:15:22 +08:00
gamefont.h Preserve type information on font-scaled floats 2016-10-15 00:53:15 +00:00
gamemine.h Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
gamepal.h
gamesave.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gameseg.h Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
gameseq.h Pass player_info to do_cloak_invul_secret_stuff 2016-10-28 03:39:42 +00:00
gauges.h Pass player_info to add_bonus_points_to_score 2016-10-15 00:53:20 +00:00
hostage.h Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
hudmsg.h Move HUD_render_message_frame into namespace dsx 2016-08-25 04:05:32 +00:00
inferno.h Make call_default_handler return a window_event_result 2016-10-27 16:36:24 +08:00
kconfig.h Rename MAX_HATS_PER_JOYSTICK to DXX_MAX_HATS_PER_JOYSTICK 2016-09-25 04:52:49 +00:00
kmatrix.h
laser.h Restored proper scaling of Min_trackable_dot by adding new function get_scaled_min_trackable_dot(). This was previously a fixed defintion based on Descent 1's result of Min_trackable_dot's scaling if FrameTime < F1_0/16 which did not properly reflect the intended result of Descent 2 nor did it properly align to different FrameTime/HOMING_TURN_RATE settings. get_scaled_min_trackable_dot() will scale the result accordingly for whatever fixed or variable time setting is given and respecting each game's individual scaling. 2016-10-10 15:37:25 +02:00
lighting.h
menu.h
mission.h Make the listbox handlers return a window_event_result 2016-10-27 15:22:41 +08:00
morph.h Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
multi.h Use enum class for multi_send_endlevel_start 2016-11-12 18:10:09 +00:00
multibot.h Look up robot type in multi_send_boss_create_robot 2016-10-29 23:16:16 +00:00
multiinternal.h Remove secret-level flag in D2 MP message 2016-11-12 18:10:08 +00:00
net_udp.h Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp 2016-11-06 14:20:18 +08:00
newdemo.h Rename WORDS_BIGENDIAN to DXX_WORDS_BIGENDIAN 2016-09-30 01:49:57 +00:00
newmenu.h Make the listbox handlers return a window_event_result 2016-10-27 15:22:41 +08:00
nvparse.h
object.h Move Omega_recharge_delay to player_info 2016-11-12 18:10:08 +00:00
objnum.h
paging.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
physics.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
piggy.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
player-callsign.h
player-flags.h
player.h Move player::KillGoalCount to player_info 2016-11-12 18:10:07 +00:00
playsave.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
polyobj.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
powerup.h Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
render.h Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
render_state.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
robot.h Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
scores.h
screens.h
segiter.h Return vobjptridx from segiter 2016-10-29 23:16:18 +00:00
segment.h Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
segnum.h
segpoint.h
slew.h
songs.h Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER 2016-09-11 18:49:15 +00:00
sounds.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
state.h Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
switch.h Pass player object to check_trigger 2016-10-02 00:34:47 +00:00
terrain.h
texmerge.h
text.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
textures.h Propagate MAX_TEXTURES 2016-07-10 04:11:35 +00:00
titles.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
valptridx.tcc Use addressof to report base address of valptridx access 2016-10-15 00:53:17 +00:00
vclip.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
vers_id.h Rename VERSION to DXX_VERSION_STR 2016-09-11 18:49:16 +00:00
wall.h
weapon.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
weapon_id.h