..
ai.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
aipath.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
automap.cpp
Include dxxsconf.h explicitly and earlier
2016-09-24 18:06:10 +00:00
bm.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
cntrlcen.cpp
Use none_of in do_controlcen_frame search of segment children
2016-09-04 00:02:50 +00:00
collide.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
config.cpp
Added new texture filtering options based on patch of user 'beware'
2016-08-29 20:53:10 +02:00
console.cpp
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
controls.cpp
Expand get_local_player_energy
2016-09-11 18:49:13 +00:00
credits.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
digiobj.cpp
Remove unused variable SOF_PLAYING
2016-07-21 01:43:21 +00:00
dumpmine.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
effects.cpp
Use partial_const_range
2016-02-12 04:02:28 +00:00
endlevel.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
fireball.cpp
Expand get_local_player_energy
2016-09-11 18:49:13 +00:00
fuelcen.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
fvi.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
game.cpp
Include dxxsconf.h explicitly and earlier
2016-09-24 18:06:10 +00:00
gamecntl.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gamefont.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
gamemine.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gamerend.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gamesave.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gameseg.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gameseq.cpp
Include dxxsconf.h explicitly and earlier
2016-09-24 18:06:10 +00:00
gauges.cpp
Expand get_local_player_energy
2016-09-11 18:49:13 +00:00
hostage.cpp
hud.cpp
Move HUD_render_message_frame into namespace dsx
2016-08-25 04:05:32 +00:00
iff.cpp
Reduce scope of convert_ilbm_to_pbm rowptr
2016-09-04 00:02:51 +00:00
inferno.cpp
Add include directive for <locale>
2016-09-13 19:34:32 +08:00
kconfig.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
kmatrix.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
laser.cpp
Remove laser.cpp inclusion of unused header reverse.h
2016-09-11 18:49:14 +00:00
lighting.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
menu.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
mglobal.cpp
Move Next_laser_fire_time to player_info
2016-07-06 01:54:26 +00:00
mission.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
morph.cpp
Switch morph.cpp to reinterpret_cast
2016-09-04 00:02:53 +00:00
multi.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
multibot.cpp
Work around clang crash bug
2016-09-11 18:49:17 +00:00
net_udp.cpp
Rename VERSION to DXX_VERSION_STR
2016-09-11 18:49:16 +00:00
newdemo.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
newmenu.cpp
Re-enabled timer_delay2 for general menu handlers and adjusted them to sleep according to set FPS and not sleep at all for Multiplayer since calc_frame_time() is active in that case. Modified sleeping towards 1ms in calc_frame_time() to allow for more precise target FPS and be able to relay packets in multiplayer with less delay.
2016-08-29 16:04:46 +02:00
object.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
paging.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
physics.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
piggy.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
player.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
playsave.cpp
Rename VERSION to DXX_VERSION_STR
2016-09-11 18:49:16 +00:00
polyobj.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
powerup.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
render.cpp
Fix triangle rendering problem
2016-09-14 01:59:33 +00:00
robot.cpp
Fix check_header_includes=1 Linux build
2016-08-06 19:55:24 +00:00
scores.cpp
Reverted 81d7db279b
and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping.
2016-05-30 14:54:51 +02:00
segment.cpp
Use partial_const_range
2016-02-12 04:02:28 +00:00
slew.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
songs.cpp
Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
2016-09-11 18:49:15 +00:00
state.cpp
Move OGLES to dxxsconf.h; rename to DXX_USE_OGLES
2016-09-24 18:06:11 +00:00
switch.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
terrain.cpp
Switch terrain.cpp light cast to static_cast
2016-09-04 00:02:51 +00:00
texmerge.cpp
Improve Error reporting on texmerge consistency failure
2016-06-05 18:45:21 +00:00
text.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
titles.cpp
Include dxxsconf.h explicitly and earlier
2016-09-24 18:06:10 +00:00
vclip.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
vers_id.cpp
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
wall.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
weapon.cpp
Expand get_local_player_energy
2016-09-11 18:49:13 +00:00