..
ai.cpp
Pass bare object &
to thief stealing routines
2022-04-24 20:42:01 +00:00
aipath.cpp
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
automap.cpp
Move joystick interpretation to happen after the event loop
2022-02-27 14:23:53 +00:00
bm.cpp
bmread.cpp
cntrlcen.cpp
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
collide.cpp
Defer creating awareness event until weapon is created
2022-04-17 22:27:19 +00:00
config.cpp
console.cpp
Pass canvas to con_draw
2022-03-19 22:55:58 +00:00
controls.cpp
credits.cpp
Use enum class for MBTN_* constants
2022-02-27 14:23:53 +00:00
digiobj.cpp
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
dumpmine.cpp
effects.cpp
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
endlevel.cpp
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
fireball.cpp
fuelcen.cpp
fvi.cpp
Use dedicated type for mask of segment side numbers
2022-02-19 14:52:17 +00:00
game.cpp
Move joystick interpretation to happen after the event loop
2022-02-27 14:23:53 +00:00
gamecntl.cpp
Fix drop-primary/drop-secondary keys
2022-04-17 22:27:19 +00:00
gamefont.cpp
gamemine.cpp
Use dedicated type for mask of segment side numbers
2022-02-19 14:52:17 +00:00
gamerend.cpp
gamesave.cpp
Pass LevelUniqueWallSubsystemState to wall_init
2022-04-17 22:27:19 +00:00
gameseg.cpp
Use std::array for find_connected_distance depth array
2022-04-24 20:42:01 +00:00
gameseq.cpp
Qualify references to sidenum_t members
2022-02-19 14:52:17 +00:00
gauges.cpp
generate-kconfig-udlr.py
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp
kconfig.cpp
Use enum class for MBTN_* constants
2022-02-27 14:23:53 +00:00
kconfig.ui-table.cpp
Rename pitch -> pitch_ud for consistency
2022-02-27 14:23:53 +00:00
kmatrix.cpp
laser.cpp
Only charge player for weapons that fire successfully
2022-04-17 22:27:19 +00:00
lighting.cpp
menu.cpp
Always check return value of PHYSFSX_getRealPath
2022-03-19 22:55:58 +00:00
mglobal.cpp
mission.cpp
Fix off-by-one in mission string count
2022-04-12 03:01:48 +00:00
morph.cpp
multi.cpp
Propagate do_laser_firing nfires as 1
2022-04-17 22:27:19 +00:00
multibot.cpp
net_udp.cpp
newdemo.cpp
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
newmenu.cpp
Tighten type info for d_strdup
2022-04-24 20:42:01 +00:00
object.cpp
Move static obj_* functions into anonymous namespace
2022-04-17 22:27:19 +00:00
paging.cpp
physics.cpp
Use dedicated type for mask of segment side numbers
2022-02-19 14:52:17 +00:00
piggy.cpp
player.cpp
playsave.cpp
Use enumerated_array for indexing player input controls
2022-02-27 14:23:53 +00:00
polyobj.cpp
powerup.cpp
render.cpp
Use symbolic sidenum values in Edge_to_sides
2022-02-19 14:52:17 +00:00
robot.cpp
scores.cpp
Use enum class for MBTN_* constants
2022-02-27 14:23:53 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp
switch.cpp
Inline trigger_init
2022-04-17 22:27:19 +00:00
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
Use enum class for MBTN_* constants
2022-02-27 14:23:53 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
Pass LevelUniqueWallSubsystemState to wall_init
2022-04-17 22:27:19 +00:00
weapon.cpp
Improve drop-secondary messages
2022-04-17 22:27:19 +00:00