dxx-rebirth/similar/main
Kp 34793b5477 Use std::array for find_connected_distance depth array
Zero the entire array, rather than adjusting the loop to account for the
count of segments in the level.  The array may not need to be zeroed at
all, but this is cheap and guarantees consistent results.
2022-04-24 20:42:01 +00:00
..
ai.cpp Pass bare object & to thief stealing routines 2022-04-24 20:42:01 +00:00
aipath.cpp Use sidenum_t in more places 2022-02-19 14:52:17 +00:00
automap.cpp Move joystick interpretation to happen after the event loop 2022-02-27 14:23:53 +00:00
bm.cpp
bmread.cpp
cntrlcen.cpp Use sidenum_t in more places 2022-02-19 14:52:17 +00:00
collide.cpp Defer creating awareness event until weapon is created 2022-04-17 22:27:19 +00:00
config.cpp
console.cpp Pass canvas to con_draw 2022-03-19 22:55:58 +00:00
controls.cpp
credits.cpp Use enum class for MBTN_* constants 2022-02-27 14:23:53 +00:00
digiobj.cpp Use sidenum_t in more places 2022-02-19 14:52:17 +00:00
dumpmine.cpp
effects.cpp Use sidenum_t in more places 2022-02-19 14:52:17 +00:00
endlevel.cpp Use sidenum_t in more places 2022-02-19 14:52:17 +00:00
fireball.cpp
fuelcen.cpp
fvi.cpp Use dedicated type for mask of segment side numbers 2022-02-19 14:52:17 +00:00
game.cpp Move joystick interpretation to happen after the event loop 2022-02-27 14:23:53 +00:00
gamecntl.cpp Fix drop-primary/drop-secondary keys 2022-04-17 22:27:19 +00:00
gamefont.cpp
gamemine.cpp Use dedicated type for mask of segment side numbers 2022-02-19 14:52:17 +00:00
gamerend.cpp
gamesave.cpp Pass LevelUniqueWallSubsystemState to wall_init 2022-04-17 22:27:19 +00:00
gameseg.cpp Use std::array for find_connected_distance depth array 2022-04-24 20:42:01 +00:00
gameseq.cpp Qualify references to sidenum_t members 2022-02-19 14:52:17 +00:00
gauges.cpp
generate-kconfig-udlr.py
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp
kconfig.cpp Use enum class for MBTN_* constants 2022-02-27 14:23:53 +00:00
kconfig.ui-table.cpp Rename pitch -> pitch_ud for consistency 2022-02-27 14:23:53 +00:00
kmatrix.cpp
laser.cpp Only charge player for weapons that fire successfully 2022-04-17 22:27:19 +00:00
lighting.cpp
menu.cpp Always check return value of PHYSFSX_getRealPath 2022-03-19 22:55:58 +00:00
mglobal.cpp
mission.cpp Fix off-by-one in mission string count 2022-04-12 03:01:48 +00:00
morph.cpp
multi.cpp Propagate do_laser_firing nfires as 1 2022-04-17 22:27:19 +00:00
multibot.cpp
net_udp.cpp
newdemo.cpp Use sidenum_t in more places 2022-02-19 14:52:17 +00:00
newmenu.cpp Tighten type info for d_strdup 2022-04-24 20:42:01 +00:00
object.cpp Move static obj_* functions into anonymous namespace 2022-04-17 22:27:19 +00:00
paging.cpp
physics.cpp Use dedicated type for mask of segment side numbers 2022-02-19 14:52:17 +00:00
piggy.cpp
player.cpp
playsave.cpp Use enumerated_array for indexing player input controls 2022-02-27 14:23:53 +00:00
polyobj.cpp
powerup.cpp
render.cpp Use symbolic sidenum values in Edge_to_sides 2022-02-19 14:52:17 +00:00
robot.cpp
scores.cpp Use enum class for MBTN_* constants 2022-02-27 14:23:53 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp
switch.cpp Inline trigger_init 2022-04-17 22:27:19 +00:00
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp Use enum class for MBTN_* constants 2022-02-27 14:23:53 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Pass LevelUniqueWallSubsystemState to wall_init 2022-04-17 22:27:19 +00:00
weapon.cpp Improve drop-secondary messages 2022-04-17 22:27:19 +00:00