dxx-rebirth/similar
Kp 34793b5477 Use std::array for find_connected_distance depth array
Zero the entire array, rather than adjusting the loop to account for the
count of segments in the level.  The array may not need to be zeroed at
all, but this is cheap and guarantees consistent results.
2022-04-24 20:42:01 +00:00
..
2d Fix SDL-only build 2021-11-01 03:37:20 +00:00
3d Move rotate_point_list inline in g3_interpreter_draw_base 2021-11-01 03:37:20 +00:00
arch Always check return value of PHYSFSX_getRealPath 2022-03-19 22:55:58 +00:00
editor Move joystick interpretation to happen after the event loop 2022-02-27 14:23:53 +00:00
main Use std::array for find_connected_distance depth array 2022-04-24 20:42:01 +00:00
misc Always check return value of PHYSFSX_getRealPath 2022-03-19 22:55:58 +00:00