Fix drop-primary/drop-secondary keys
Commit8c8b7419b6
defined Shift-F5 and Shift-F6 to adjust the VR handling. However, Shift-F5 and Shift-F6 already had a meaning: drop primary weapon / drop secondary weapon. The ordering of the logic causes the new VR handling to suppress the old drop handling, thus preventing players from dropping weapons. Disable the VR meaning for these keys so that drop-weapon works again, since F1 documents those keys as drop-weapon. Fixes:8c8b7419b6
("Improved conditionals for stereo vs non-stereo modes.")
This commit is contained in:
parent
f79baf722c
commit
834aeea23f
|
@ -976,6 +976,11 @@ static window_event_result HandleSystemKey(int key)
|
|||
#endif
|
||||
|
||||
#if DXX_USE_OGL
|
||||
#if 0
|
||||
/* These conflict with the drop-primary and drop-secondary
|
||||
* keybindings. Dropping items is more common than using VR, so
|
||||
* disable these.
|
||||
*/
|
||||
case KEY_SHIFTED + KEY_F5:
|
||||
VR_eye_offset -= 1;
|
||||
reset_cockpit();
|
||||
|
@ -984,6 +989,7 @@ static window_event_result HandleSystemKey(int key)
|
|||
VR_eye_offset += 1;
|
||||
reset_cockpit();
|
||||
break;
|
||||
#endif
|
||||
case KEY_SHIFTED + KEY_ALTED + KEY_F5:
|
||||
VR_eye_width -= (F1_0/10); //*= 10/11;
|
||||
reset_cockpit();
|
||||
|
|
Loading…
Reference in a new issue