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ai.cpp
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Pass vm_vector_2_matrix arg by &
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2014-10-01 02:28:42 +00:00 |
aipath.cpp
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Pass vm_vec_crossprod arg by &
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2014-10-01 02:28:42 +00:00 |
automap.cpp
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Pass vm_matrix_x_matrix arg by &
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2014-10-01 02:28:42 +00:00 |
bm.cpp
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Simplify bm_free_extra_models
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2014-09-28 21:55:59 +00:00 |
cntrlcen.cpp
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Pass vm_vec_rotate arg by &
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2014-10-01 02:28:42 +00:00 |
collide.cpp
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Pass vm_vec_dist_quick arg by &
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2014-10-01 02:28:41 +00:00 |
config.cpp
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Use special type for PHYSFSX_fgets
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2014-09-07 20:07:20 +00:00 |
console.cpp
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Use enum for window event result
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2014-08-07 02:47:48 +00:00 |
controls.cpp
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Pass vm_angles_2_matrix arg by &
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2014-10-01 02:28:42 +00:00 |
credits.cpp
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Propagate for variables in similar/main/credits.cpp
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2014-09-26 02:42:08 +00:00 |
digiobj.cpp
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Pass vm_vec_delta_ang_norm arg by &
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2014-10-01 02:28:42 +00:00 |
dumpmine.cpp
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Use std::bitset for say_totals used_objects
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2014-10-02 03:02:34 +00:00 |
effects.cpp
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
endlevel.cpp
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Pass vm_extract_angles_vector arg by &
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2014-10-01 02:28:42 +00:00 |
fireball.cpp
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Pass vm_vec_normalized_dir_quick arg by &
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2014-10-01 02:28:41 +00:00 |
fuelcen.cpp
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Pass vm_vector_2_matrix arg by &
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2014-10-01 02:28:42 +00:00 |
fvi.cpp
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Pass vm_vec_crossprod arg by &
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2014-10-01 02:28:42 +00:00 |
game.cpp
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Pass vm_vector_2_matrix arg by &
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2014-10-01 02:28:42 +00:00 |
gamecntl.cpp
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Propagate for variables in similar/main/gamecntl.cpp
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2014-09-26 02:42:09 +00:00 |
gamefont.cpp
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Propagate for variables in similar/main/gamefont.cpp
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2014-09-26 02:42:09 +00:00 |
gamemine.cpp
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Use symbolic constant wall_none
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2014-09-21 23:05:14 +00:00 |
gamerend.cpp
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Propagate for variables in similar/main/gamerend.cpp
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2014-09-26 02:42:09 +00:00 |
gamesave.cpp
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Propagate for variables in similar/main/gamesave.cpp
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2014-09-26 02:42:09 +00:00 |
gameseg.cpp
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Pass vm_dist_to_plane arg by &
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2014-10-01 02:28:42 +00:00 |
gameseq.cpp
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Pass vm_vec_scale_add arguments by &
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2014-09-28 21:43:14 +00:00 |
gauges.cpp
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Adjust Player_num checks for unsigned Player_num
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2014-09-27 22:57:15 +00:00 |
hostage.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
hud.cpp
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
iff.cpp
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Fix memory leak writing hoard data
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2014-09-27 23:14:50 +00:00 |
inferno.cpp
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Use built-in __linux__ instead of custom __LINUX__
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2014-09-02 22:10:34 +00:00 |
kconfig.cpp
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Propagate for variables in similar/main/kconfig.cpp
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2014-09-26 02:42:09 +00:00 |
kmatrix.cpp
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Propagate for variables in similar/main/kmatrix.cpp
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2014-09-26 02:42:09 +00:00 |
laser.cpp
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Pass vm_vec_rotate arg by &
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2014-10-01 02:28:42 +00:00 |
lighting.cpp
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Pass vm_vec_dist_quick arg by &
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2014-10-01 02:28:41 +00:00 |
menu.cpp
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Use vector to manage string array memory
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2014-09-29 00:02:43 +00:00 |
mglobal.cpp
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Change Vertices to array<vertex>
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2014-10-02 03:02:34 +00:00 |
mission.cpp
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Propagate for variables in similar/main/mission.cpp
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2014-09-26 02:42:10 +00:00 |
morph.cpp
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Pass vm_angles_2_matrix arg by &
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2014-10-01 02:28:42 +00:00 |
multi.cpp
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Pass vm_vec_zero v by &
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2014-09-28 21:11:04 +00:00 |
multibot.cpp
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Pass vm_vector_2_matrix arg by &
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2014-10-01 02:28:42 +00:00 |
net_udp.cpp
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Move Allow_marker_view, AlwaysLighting into DXX_BUILD_DESCENT_II
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2014-09-28 21:09:22 +00:00 |
newdemo.cpp
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Pass vm_vector_2_matrix arg by &
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2014-10-01 02:28:42 +00:00 |
newmenu.cpp
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Move saving window pointer into helper
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2014-09-07 19:04:07 +00:00 |
object.cpp
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Pass vm_vector_2_matrix arg by &
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2014-10-01 02:28:42 +00:00 |
paging.cpp
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Propagate for variables in similar/main/paging.cpp
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2014-09-26 02:42:10 +00:00 |
physics.cpp
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Pass vm_dist_to_plane arg by &
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2014-10-01 02:28:42 +00:00 |
piggy.cpp
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Fix memory leak writing hoard data
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2014-09-27 23:14:50 +00:00 |
player.cpp
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Propagate for variables in similar/main/player.cpp
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2014-09-26 02:42:10 +00:00 |
playsave.cpp
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Use typedef for player number
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2014-09-21 22:10:12 +00:00 |
polyobj.cpp
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Pass vm_angles_2_matrix arg by &
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2014-10-01 02:28:42 +00:00 |
powerup.cpp
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Pass vm_vec_normalized_dir arg by &
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2014-10-01 02:28:41 +00:00 |
render.cpp
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Use vm_matrix_x_matrix 2 arg form where viable
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2014-10-01 02:28:42 +00:00 |
robot.cpp
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Pass vm_vec_rotate arg by &
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2014-10-01 02:28:42 +00:00 |
scores.cpp
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Propagate for variables in similar/main/scores.cpp
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2014-09-26 02:42:10 +00:00 |
slew.cpp
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Use vm_matrix_x_matrix 2 arg form where viable
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2014-10-01 02:28:42 +00:00 |
songs.cpp
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Use special type for PHYSFSX_fgets
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2014-09-07 20:07:20 +00:00 |
state.cpp
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Use typedef for player number
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2014-09-21 22:10:12 +00:00 |
switch.cpp
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Use symbolic constant wall_none
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2014-09-21 23:05:14 +00:00 |
terrain.cpp
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Pass vm_vec_normal arg by &
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2014-10-01 02:28:42 +00:00 |
texmerge.cpp
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Propagate for variables in similar/main/texmerge.cpp
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2014-09-26 02:42:10 +00:00 |
text.cpp
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Use make_unique instead of bare new
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2014-08-24 18:28:09 +00:00 |
titles.cpp
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Move saving window pointer into helper
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2014-09-07 19:04:07 +00:00 |
vclip.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
vers_id.cpp
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Shorten vers_id command line
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2014-09-13 22:09:32 +00:00 |
wall.cpp
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Pass vm_vec_dist_quick arg by &
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2014-10-01 02:28:41 +00:00 |
weapon.cpp
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Pass vm_vec_dist_quick arg by &
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2014-10-01 02:28:41 +00:00 |