dxx-rebirth/similar/main
2016-11-26 22:51:49 +00:00
..
ai.cpp Fold move_away_from_player switch cases 2016-10-29 23:16:17 +00:00
aipath.cpp
automap.cpp Use enum for object type 2016-11-20 23:12:00 +00:00
bm.cpp Fold read_extra_bitmap_iff call to gr_remap_bitmap_good 2016-10-28 03:39:40 +00:00
cntrlcen.cpp
collide.cpp Shorten collide_weapon_and_controlcen hitobj test 2016-11-19 17:24:54 +00:00
config.cpp
console.cpp Pass grs_canvas &to window_create 2016-10-15 00:53:20 +00:00
controls.cpp
credits.cpp Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp 2016-11-06 14:20:18 +08:00
digiobj.cpp
dumpmine.cpp Use enum for object type 2016-11-20 23:12:00 +00:00
effects.cpp
endlevel.cpp Use enum class for multi_send_endlevel_start 2016-11-12 18:10:09 +00:00
fireball.cpp Return literal object_none on object_none error path 2016-10-29 23:16:15 +00:00
fuelcen.cpp Move fuelcen_activate special assignment up 2016-10-29 23:16:17 +00:00
fvi.cpp Fixed misleading indentations. 2016-10-31 11:36:48 +01:00
game.cpp Pass player_info &to omega_charge_frame 2016-11-19 18:09:26 +00:00
gamecntl.cpp Remove obsolete and broken DOOR_DEBUGGING code 2016-11-26 22:51:46 +00:00
gamefont.cpp
gamemine.cpp Poison more undefined variables 2016-11-06 17:12:03 +00:00
gamerend.cpp Move player::net_kills_total to player_info 2016-11-12 18:10:07 +00:00
gamesave.cpp Use enum for object movement type 2016-11-20 23:12:00 +00:00
gameseg.cpp Don't crash when building segment bridge in editor the wrong way 2016-11-12 16:41:54 +08:00
gameseq.cpp Always initialize Omega_charge in init_player_stats_new_ship 2016-11-19 18:09:26 +00:00
gauges.cpp Move player::KillGoalCount to player_info 2016-11-12 18:10:07 +00:00
hostage.cpp Move player::hostages_on_board to player_info 2016-10-15 00:53:19 +00:00
hud.cpp
iff.cpp
inferno.cpp Propagate constant texmerge_init argument 2016-11-19 17:24:52 +00:00
kconfig.cpp Fixed misleading indentations. 2016-10-31 11:36:48 +01:00
kmatrix.cpp Move player::net_kills_total to player_info 2016-11-12 18:10:07 +00:00
laser.cpp Add ID for robot earthshaker secondary missile 2016-11-26 22:51:47 +00:00
lighting.cpp Use enum for object type 2016-11-20 23:12:00 +00:00
menu.cpp Fix memory corruption starting multiplayer game 2016-11-19 18:09:26 +00:00
mglobal.cpp Use valptridx for CloakingWalls 2016-11-19 17:24:54 +00:00
mission.cpp Fix error due to -Werror -Wmissing-declarations in write_mission 2016-11-15 15:03:34 +08:00
morph.cpp Use enum for object movement type 2016-11-20 23:12:00 +00:00
multi.cpp Create duplicate powerups with movement MT_NONE 2016-11-20 23:12:01 +00:00
multibot.cpp Map boss-gated robots across players 2016-10-29 23:16:16 +00:00
net_udp.cpp Merge branch github/master into master 2016-11-13 19:56:52 +00:00
newdemo.cpp Use enum for object movement type 2016-11-20 23:12:00 +00:00
newmenu.cpp Reorder newmenu length test to skip key_ascii() call 2016-11-26 22:51:48 +00:00
object.cpp Use enum for object movement type 2016-11-20 23:12:00 +00:00
paging.cpp Use enum for object type 2016-11-20 23:12:00 +00:00
physics.cpp
piggy.cpp Cache properties_init bitmap width 2016-11-19 17:24:53 +00:00
player.cpp
playsave.cpp
polyobj.cpp
powerup.cpp Always initialize Omega_charge in init_player_stats_new_ship 2016-11-19 18:09:26 +00:00
render.cpp Fix selection in the game view for the editor 2016-11-11 16:09:57 +08:00
robot.cpp
scores.cpp Revert high-score cool_saying size 2016-10-20 02:11:39 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Use enum for object movement type 2016-11-20 23:12:00 +00:00
switch.cpp Use enum class for multi_send_endlevel_start 2016-11-12 18:10:09 +00:00
terrain.cpp
texmerge.cpp Propagate constant texmerge_init argument 2016-11-19 17:24:52 +00:00
text.cpp
titles.cpp Pass grs_bitmap &to swap_0_255 2016-11-19 17:24:52 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Raise D1 MAX_DOORS to match D2 2016-11-26 22:51:49 +00:00
weapon.cpp Return literal object_none on object_none error path 2016-10-29 23:16:15 +00:00