dxx-rebirth/include/error.h
2007-07-22 01:34:00 +00:00

124 lines
3.3 KiB
C
Executable file

/* $Id: error.h,v 1.1.1.1 2006/03/17 20:01:30 zicodxx Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Header for error handling/printing/exiting code
*
*/
#ifndef _ERROR_H
#define _ERROR_H
#include <stdio.h>
#ifdef __GNUC__
#define __noreturn __attribute__ ((noreturn))
#define __format __attribute__ ((format (printf, 1, 2)))
#else
#define __noreturn
#define __format
#endif
int error_init(void (*func)(char *), char *fmt,...); //init error system, set default message, returns 0=ok
void set_exit_message(char *fmt,...); //specify message to print at exit
void Warning(char *fmt,...); //print out warning message to user
void set_warn_func(void (*f)(char *s));//specifies the function to call with warning messages
void clear_warn_func(void (*f)(char *s));//say this function no longer valid
void _Assert(int expr,char *expr_text,char *filename,int linenum); //assert func
void Error(char *fmt,...) __noreturn __format; //exit with error code=1, print message
void Assert(int expr);
void Int3();
#ifndef NDEBUG //macros for debugging
#ifdef NO_ASM
# if defined(__APPLE__) || defined(macintosh)
extern void Debugger(void); // Avoids some name clashes
# define Int3 Debugger
# else
//# define Int3() Error("int 3 %s:%i\n",__FILE__,__LINE__);
//# define Int3() {volatile int a=0,b=1/a;}
# define Int3() ((void)0)
# endif // Macintosh
#else // NO_ASM
#ifdef __GNUC__
#include <SDL/SDL.h>
#include "args.h"
static inline void _Int3()
{
if (GameArg.DbgVerbose == 2) {
SDL_WM_GrabInput(SDL_GRAB_OFF);
asm("int $3");
}
}
#define Int3() _Int3()
#elif defined __WATCOMC__
void Int3(void); //generate int3
#pragma aux Int3 = "int 3h";
#elif defined _MSC_VER
static __inline void _Int3()
{
__asm { int 3 }
}
#define Int3() _Int3()
#else
#error Unknown Compiler!
#endif
#endif // NO_ASM
#define Assert(expr) ((expr)?(void)0:(void)_Assert(0,#expr,__FILE__,__LINE__))
#ifdef __GNUC__
//#define Error(format, args...) ({ /*Int3();*/ Error(format , ## args); })
#elif defined __WATCOMC__
//make error do int3, then call func
#pragma aux Error aborts = \
"int 3" \
"jmp Error";
//#pragma aux Error aborts;
#else
// DPH: I'm not going to bother... it's not needed... :-)
#endif
#ifdef __WATCOMC__
//make assert do int3 (if expr false), then call func
#pragma aux _Assert parm [eax] [edx] [ebx] [ecx] = \
"test eax,eax" \
"jnz no_int3" \
"int 3" \
"no_int3:" \
"call _Assert";
#endif
#else //macros for real game
#ifdef __WATCOMC__
#pragma aux Error aborts;
#endif
//Changed Assert and Int3 because I couldn't get the macros to compile -KRB
#define Assert(__ignore) ((void)0)
//void Assert(int expr);
#define Int3() ((void)0)
//void Int3();
#endif
#endif /* _ERROR_H */