dxx-rebirth/similar/main
2016-12-10 17:51:08 +00:00
..
ai.cpp Propagate constant third parameter of create_n_segment_path_to_door 2016-12-05 00:26:08 +00:00
aipath.cpp Pass segidx_t to create_path_points 2016-12-05 00:26:09 +00:00
automap.cpp Use enum for object type 2016-11-20 23:12:00 +00:00
bm.cpp Fold read_extra_bitmap_iff call to gr_remap_bitmap_good 2016-10-28 03:39:40 +00:00
cntrlcen.cpp Expand and cache various uses of get_local_plrobj() 2016-10-02 00:34:48 +00:00
collide.cpp Propagate constant third parameter of call_object_create_egg 2016-12-05 00:26:11 +00:00
config.cpp Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
console.cpp Pass grs_canvas &to window_create 2016-10-15 00:53:20 +00:00
controls.cpp
credits.cpp Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp 2016-11-06 14:20:18 +08:00
digiobj.cpp
dumpmine.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
effects.cpp
endlevel.cpp Use enum class for multi_send_endlevel_start 2016-11-12 18:10:09 +00:00
fireball.cpp Propagate constant third parameter of call_object_create_egg 2016-12-05 00:26:11 +00:00
fuelcen.cpp Move fuelcen_activate special assignment up 2016-10-29 23:16:17 +00:00
fvi.cpp Fixed misleading indentations. 2016-10-31 11:36:48 +01:00
game.cpp Fold Fusion_charge PALETTE_FLASH_ADD calls 2016-12-10 17:51:08 +00:00
gamecntl.cpp Merge pull #272 into master 2016-11-26 22:51:49 +00:00
gamefont.cpp
gamemine.cpp Poison more undefined variables 2016-11-06 17:12:03 +00:00
gamerend.cpp Move player::net_kills_total to player_info 2016-11-12 18:10:07 +00:00
gamesave.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
gameseg.cpp Don't crash when building segment bridge in editor the wrong way 2016-11-12 16:41:54 +08:00
gameseq.cpp Propagate scores_maybe_add_player argument 2016-12-10 17:51:08 +00:00
gauges.cpp Move add_points_to_score into namespace dsx 2016-12-05 00:26:10 +00:00
hostage.cpp Move player::hostages_on_board to player_info 2016-10-15 00:53:19 +00:00
hud.cpp
iff.cpp
inferno.cpp Add hack to compensate for memdebug premature scan 2016-12-08 03:32:06 +00:00
kconfig.cpp Fixed misleading indentations. 2016-10-31 11:36:48 +01:00
kmatrix.cpp Move player::net_kills_total to player_info 2016-11-12 18:10:07 +00:00
laser.cpp Recharge omega cannon on entering new level 2016-11-26 22:51:49 +00:00
lighting.cpp Use enum for object type 2016-11-20 23:12:00 +00:00
menu.cpp Fix memory corruption starting multiplayer game 2016-11-19 18:09:26 +00:00
mglobal.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
mission.cpp Fix error due to -Werror -Wmissing-declarations in write_mission 2016-11-15 15:03:34 +08:00
morph.cpp Use enum for object movement type 2016-11-20 23:12:00 +00:00
multi.cpp Pass vcsegptridx to multi_send_light_specific 2016-12-10 17:51:07 +00:00
multibot.cpp Pass vcsegidx to multi_send_boss_teleport 2016-12-05 00:26:10 +00:00
net_udp.cpp Fold net_udp_send_door_updates calls to multi_send_door_open 2016-12-05 00:26:09 +00:00
newdemo.cpp Use enum for object movement type 2016-11-20 23:12:00 +00:00
newmenu.cpp Reorder newmenu length test to skip key_ascii() call 2016-11-26 22:51:48 +00:00
object.cpp Use enum for object movement type 2016-11-20 23:12:00 +00:00
paging.cpp Use enum for object type 2016-11-20 23:12:00 +00:00
physics.cpp Changed handling of scrape_player_on_wall(), preventing it to occur multiple times per frame. 2016-12-02 13:37:08 +01:00
piggy.cpp Cache properties_init bitmap width 2016-11-19 17:24:53 +00:00
player.cpp Use range_for for player_ship_read 2016-10-02 19:35:34 +00:00
playsave.cpp Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
polyobj.cpp Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT 2016-10-09 17:35:03 +00:00
powerup.cpp Always initialize Omega_charge in init_player_stats_new_ship 2016-11-19 18:09:26 +00:00
render.cpp Pass vcsegidx to render_mine 2016-12-05 00:26:10 +00:00
robot.cpp
scores.cpp Remove unnecessary scores_maybe_add_player close of Game_wind 2016-12-10 17:51:08 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
switch.cpp Use enum class for multi_send_endlevel_start 2016-11-12 18:10:09 +00:00
terrain.cpp
texmerge.cpp Propagate constant texmerge_init argument 2016-11-19 17:24:52 +00:00
text.cpp
titles.cpp Pass grs_bitmap &to swap_0_255 2016-11-19 17:24:52 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
weapon.cpp Return literal object_none on object_none error path 2016-10-29 23:16:15 +00:00