dxx-rebirth/common/main
Kp 9d0c6f59a5 Remove always-zero piggy_page_flushed
Descent for DOS supported paging content on demand.  Rebirth has no
support for paging content out, but retained piggy_page_flushed
to track whether anything had been paged out.  Commit 3c20c24 ("Disable
piggy_bitmap_page_out_all") removed the last site that could set
piggy_bitmap_page_out_all to a non-zero value.  All remaining code
either tests it for non-zero or sets it to zero.

Remove the statements that set it to zero.
Remove assertions that the value is zero.
Remove conditional blocks that execute only when it is non-zero.
2016-05-22 17:49:30 +00:00
..
ai.h Pass object_base &to boss_spew_robot 2016-04-23 17:59:47 +00:00
aistruct.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
automap.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
bm.h Use range_for in bm.cpp 2016-02-06 22:12:54 +00:00
cli.cpp Rewrite CLI 2015-12-22 04:18:52 +00:00
cli.h Rewrite CLI 2015-12-22 04:18:52 +00:00
cmd.cpp Rewrite CLI 2015-12-22 04:18:52 +00:00
cmd.h Fix clang cvar build 2016-01-26 03:45:06 +00:00
cntrlcen.h Pass object &to calc_controlcen_gun_point 2016-04-23 17:59:47 +00:00
collide.h Pass object &to collide_player_and_powerup 2016-04-23 17:59:47 +00:00
config.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
controls.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
credits.h
cvar.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
cvar.h Fix clang cvar build 2016-01-26 03:45:06 +00:00
digi.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
effects.h Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
endlevel.h
escort.h Pass thief ID to recreate_thief 2016-04-06 03:34:15 +00:00
fireball.h New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
fuelcen.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
fvi.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
fwd-object.h Pass object_base &to call_object_create_egg 2016-04-23 17:59:47 +00:00
fwd-player.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
fwd-segment.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
fwd-wall.h Pass object &to blast_nearby_glass 2016-04-23 17:59:47 +00:00
fwd-weapon.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
game.h Remove obsolete bits from GM_MULTI 2016-04-06 03:34:14 +00:00
gamefont.h
gamemine.h Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
gamepal.h Fix check_header_includes build 2016-01-09 16:38:12 +00:00
gamesave.h
gameseg.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
gameseq.h Fix check_header_includes build 2016-01-09 16:38:12 +00:00
gauges.h Use range_for in bm.cpp 2016-02-06 22:12:54 +00:00
hostage.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
hudmsg.h
inferno.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
kconfig.h Use inline namespace dcx for common/arch/sdl 2015-12-05 22:57:24 +00:00
kmatrix.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
laser.h Restored original Descent 2 HOMING_MAX_TRACKABLE_DOT for D2X build, formerly using the Descent 1 setting 2016-05-10 14:22:53 +02:00
lighting.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
menu.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
mission.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
morph.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
multi.h Raised default Packets Per Second to 30 and added define for the default in multi.h 2016-05-10 13:45:08 +02:00
multibot.h Pass object &to multi_send_robot_position 2016-04-06 03:34:15 +00:00
multiinternal.h New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
net_udp.h Move net_udp.cpp specific defines out of header 2016-01-26 03:45:06 +00:00
newdemo.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
newmenu.h Rename menu macros to reduce token pasting 2016-01-09 16:38:17 +00:00
nvparse.h
object.h Fix -Wshadow warnings in macro check_warn_object_type 2016-05-21 17:24:51 +00:00
objnum.h
paging.h
physics.h Pass object &to phys_apply_rot 2016-04-06 03:34:14 +00:00
piggy.h Remove always-zero piggy_page_flushed 2016-05-22 17:49:30 +00:00
player-callsign.h
player-flags.h
player.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
playsave.h Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently 2016-03-30 20:09:46 +02:00
polyobj.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
powerup.h Move draw_object_blob to namespace dcx 2016-04-06 03:34:14 +00:00
render.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
render_state.h
robot.h Pass object_base &to calc_gun_point 2016-04-09 21:40:27 +00:00
scores.h
screens.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
segiter.h Move segment_object_iterator_t into segment_object_range_t 2016-03-19 19:08:10 +00:00
segment.h Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE 2016-04-06 03:34:13 +00:00
segnum.h
segpoint.h
slew.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
songs.h
sounds.h
state.h Fix misplaced preprocessor directive 2016-01-26 03:45:06 +00:00
switch.h Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE 2016-04-06 03:34:13 +00:00
terrain.h Use inline namespace dcx for common/maths 2015-12-05 22:57:24 +00:00
texmerge.h
text.h Remove unnecessary free_text 2016-01-09 16:38:11 +00:00
textures.h
titles.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
valptridx.tcc Add file/line to valptridx output when available 2016-04-06 03:34:13 +00:00
vclip.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
vers_id.h
wall.h Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE 2016-04-06 03:34:13 +00:00
weapon.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
weapon_id.h Use helper for robot weapon type 2015-12-03 03:26:48 +00:00