dxx-rebirth/similar/main
Chris Taylor 0e0bc755be Write mission file when calling create_new_mission
This removes an ambiguity when loading a saved game - we need to know the mission descent version **before** calling LoadLevel in state_restore_all_sub (a chicken and egg situation if we go down the fake dummy mission path). This also creates a fully playable mission (albeit simple).
2016-11-14 21:42:35 +08:00
..
ai.cpp Fold move_away_from_player switch cases 2016-10-29 23:16:17 +00:00
aipath.cpp Pass player powerup_flags to ai_door_is_openable 2016-10-02 00:34:42 +00:00
automap.cpp Pass grs_main_bitmap to gr_init_bitmap_alloc 2016-10-29 23:16:15 +00:00
bm.cpp Fold read_extra_bitmap_iff call to gr_remap_bitmap_good 2016-10-28 03:39:40 +00:00
cntrlcen.cpp Expand and cache various uses of get_local_plrobj() 2016-10-02 00:34:48 +00:00
collide.cpp Map boss-gated robots across players 2016-10-29 23:16:16 +00:00
config.cpp Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
console.cpp Pass grs_canvas &to window_create 2016-10-15 00:53:20 +00:00
controls.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
credits.cpp Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp 2016-11-06 14:20:18 +08:00
digiobj.cpp Remove unused variable SOF_PLAYING 2016-07-21 01:43:21 +00:00
dumpmine.cpp Refactor write_key_text 2016-10-26 01:58:04 +00:00
effects.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
endlevel.cpp Use enum class for multi_send_endlevel_start 2016-11-12 18:10:09 +00:00
fireball.cpp Return literal object_none on object_none error path 2016-10-29 23:16:15 +00:00
fuelcen.cpp Move fuelcen_activate special assignment up 2016-10-29 23:16:17 +00:00
fvi.cpp Fixed misleading indentations. 2016-10-31 11:36:48 +01:00
game.cpp Set Game_wind to nullptr at the start of responding to EVENT_WINDOW_CLOSE in game_handler 2016-11-11 16:09:57 +08:00
gamecntl.cpp More efficiently check if editor loaded properly from within a game 2016-11-13 13:34:13 +08:00
gamefont.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
gamemine.cpp Simplify load_mine_data_compiled fuelcen iteration 2016-10-29 23:16:18 +00:00
gamerend.cpp Move player::net_kills_total to player_info 2016-11-12 18:10:07 +00:00
gamesave.cpp Factor out reporting errors caused by bad levels 2016-10-17 03:49:32 +00:00
gameseg.cpp Don't crash when building segment bridge in editor the wrong way 2016-11-12 16:41:54 +08:00
gameseq.cpp Change all occurrences of "Couldn't" to "Could not" for consistency ("Could not" is more common and wins). 2016-11-13 13:27:18 +08:00
gauges.cpp Move player::KillGoalCount to player_info 2016-11-12 18:10:07 +00:00
hostage.cpp Move player::hostages_on_board to player_info 2016-10-15 00:53:19 +00:00
hud.cpp Move HUD_render_message_frame into namespace dsx 2016-08-25 04:05:32 +00:00
iff.cpp Reduce scope of convert_ilbm_to_pbm rowptr 2016-09-04 00:02:51 +00:00
inferno.cpp Make call_default_handler return a window_event_result 2016-10-27 16:36:24 +08:00
kconfig.cpp Fixed misleading indentations. 2016-10-31 11:36:48 +01:00
kmatrix.cpp Move player::net_kills_total to player_info 2016-11-12 18:10:07 +00:00
laser.cpp Move Omega_recharge_delay to player_info 2016-11-12 18:10:08 +00:00
lighting.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
menu.cpp Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp 2016-11-06 14:20:18 +08:00
mglobal.cpp Move Next_laser_fire_time to player_info 2016-07-06 01:54:26 +00:00
mission.cpp Write mission file when calling create_new_mission 2016-11-14 21:42:35 +08:00
morph.cpp Switch morph.cpp to reinterpret_cast 2016-09-04 00:02:53 +00:00
multi.cpp Cache goal textures 2016-11-12 18:10:09 +00:00
multibot.cpp Map boss-gated robots across players 2016-10-29 23:16:16 +00:00
net_udp.cpp Change/Addition to dafd4a69be, adopting vKp's proposed solution (which I was too blind to notice): Instead of initializing segnum for object syncing, test for object type instead of segnum for obj_unlink() 2016-11-13 03:42:11 +01:00
newdemo.cpp Move player::net_kills_total to player_info 2016-11-12 18:10:07 +00:00
newmenu.cpp Use listbox_subfunction_t template for listbox_callback member (for convenience of possible future modification) 2016-10-31 14:35:29 +08:00
object.cpp Change all occurrences of "Couldn't" to "Could not" for consistency ("Could not" is more common and wins). 2016-11-13 13:27:18 +08:00
paging.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
physics.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
piggy.cpp Fold piggy_new_pigfile calls to gr_remap_bitmap_good 2016-10-28 03:39:40 +00:00
player.cpp Use range_for for player_ship_read 2016-10-02 19:35:34 +00:00
playsave.cpp Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
polyobj.cpp Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT 2016-10-09 17:35:03 +00:00
powerup.cpp Pass player_info to add_points_to_score 2016-10-15 00:53:19 +00:00
render.cpp Fix selection in the game view for the editor 2016-11-11 16:09:57 +08:00
robot.cpp Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
scores.cpp Revert high-score cool_saying size 2016-10-20 02:11:39 +00:00
segment.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
slew.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
songs.cpp Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER 2016-09-11 18:49:15 +00:00
state.cpp Write mission file when calling create_new_mission 2016-11-14 21:42:35 +08:00
switch.cpp Use enum class for multi_send_endlevel_start 2016-11-12 18:10:09 +00:00
terrain.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
texmerge.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
text.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
titles.cpp Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp 2016-11-06 14:20:18 +08:00
vclip.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
vers_id.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
wall.cpp Factor out cloaking wall utility loops 2016-11-12 18:10:10 +00:00
weapon.cpp Return literal object_none on object_none error path 2016-10-29 23:16:15 +00:00