..
ai.cpp
Fold move_away_from_player switch cases
2016-10-29 23:16:17 +00:00
aipath.cpp
Pass player powerup_flags to ai_door_is_openable
2016-10-02 00:34:42 +00:00
automap.cpp
Pass grs_main_bitmap to gr_init_bitmap_alloc
2016-10-29 23:16:15 +00:00
bm.cpp
Fold read_extra_bitmap_iff call to gr_remap_bitmap_good
2016-10-28 03:39:40 +00:00
cntrlcen.cpp
Expand and cache various uses of get_local_plrobj()
2016-10-02 00:34:48 +00:00
collide.cpp
Map boss-gated robots across players
2016-10-29 23:16:16 +00:00
config.cpp
Move FPSIndicator to CCfg
2016-10-02 19:35:33 +00:00
console.cpp
Pass grs_canvas &to window_create
2016-10-15 00:53:20 +00:00
controls.cpp
Expand get_local_player_flags
2016-10-02 00:34:40 +00:00
credits.cpp
Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp
2016-11-06 14:20:18 +08:00
digiobj.cpp
Remove unused variable SOF_PLAYING
2016-07-21 01:43:21 +00:00
dumpmine.cpp
Refactor write_key_text
2016-10-26 01:58:04 +00:00
effects.cpp
Use partial_const_range
2016-02-12 04:02:28 +00:00
endlevel.cpp
Use enum class for multi_send_endlevel_start
2016-11-12 18:10:09 +00:00
fireball.cpp
Return literal object_none on object_none error path
2016-10-29 23:16:15 +00:00
fuelcen.cpp
Move fuelcen_activate special assignment up
2016-10-29 23:16:17 +00:00
fvi.cpp
Fixed misleading indentations.
2016-10-31 11:36:48 +01:00
game.cpp
Set Game_wind to nullptr at the start of responding to EVENT_WINDOW_CLOSE in game_handler
2016-11-11 16:09:57 +08:00
gamecntl.cpp
More efficiently check if editor loaded properly from within a game
2016-11-13 13:34:13 +08:00
gamefont.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
gamemine.cpp
Simplify load_mine_data_compiled fuelcen iteration
2016-10-29 23:16:18 +00:00
gamerend.cpp
Move player::net_kills_total to player_info
2016-11-12 18:10:07 +00:00
gamesave.cpp
Factor out reporting errors caused by bad levels
2016-10-17 03:49:32 +00:00
gameseg.cpp
Don't crash when building segment bridge in editor the wrong way
2016-11-12 16:41:54 +08:00
gameseq.cpp
Change all occurrences of "Couldn't" to "Could not" for consistency ("Could not" is more common and wins).
2016-11-13 13:27:18 +08:00
gauges.cpp
Move player::KillGoalCount to player_info
2016-11-12 18:10:07 +00:00
hostage.cpp
Move player::hostages_on_board to player_info
2016-10-15 00:53:19 +00:00
hud.cpp
Move HUD_render_message_frame into namespace dsx
2016-08-25 04:05:32 +00:00
iff.cpp
Reduce scope of convert_ilbm_to_pbm rowptr
2016-09-04 00:02:51 +00:00
inferno.cpp
Make call_default_handler return a window_event_result
2016-10-27 16:36:24 +08:00
kconfig.cpp
Fixed misleading indentations.
2016-10-31 11:36:48 +01:00
kmatrix.cpp
Move player::net_kills_total to player_info
2016-11-12 18:10:07 +00:00
laser.cpp
Move Omega_recharge_delay to player_info
2016-11-12 18:10:08 +00:00
lighting.cpp
Expand get_local_player_flags
2016-10-02 00:34:40 +00:00
menu.cpp
Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp
2016-11-06 14:20:18 +08:00
mglobal.cpp
Move Next_laser_fire_time to player_info
2016-07-06 01:54:26 +00:00
mission.cpp
Write mission file when calling create_new_mission
2016-11-14 21:42:35 +08:00
morph.cpp
Switch morph.cpp to reinterpret_cast
2016-09-04 00:02:53 +00:00
multi.cpp
Cache goal textures
2016-11-12 18:10:09 +00:00
multibot.cpp
Map boss-gated robots across players
2016-10-29 23:16:16 +00:00
net_udp.cpp
Change/Addition to dafd4a69be
, adopting vKp's proposed solution (which I was too blind to notice): Instead of initializing segnum for object syncing, test for object type instead of segnum for obj_unlink()
2016-11-13 03:42:11 +01:00
newdemo.cpp
Move player::net_kills_total to player_info
2016-11-12 18:10:07 +00:00
newmenu.cpp
Use listbox_subfunction_t template for listbox_callback member (for convenience of possible future modification)
2016-10-31 14:35:29 +08:00
object.cpp
Change all occurrences of "Couldn't" to "Could not" for consistency ("Could not" is more common and wins).
2016-11-13 13:27:18 +08:00
paging.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
physics.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
piggy.cpp
Fold piggy_new_pigfile calls to gr_remap_bitmap_good
2016-10-28 03:39:40 +00:00
player.cpp
Use range_for for player_ship_read
2016-10-02 19:35:34 +00:00
playsave.cpp
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
polyobj.cpp
Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT
2016-10-09 17:35:03 +00:00
powerup.cpp
Pass player_info to add_points_to_score
2016-10-15 00:53:19 +00:00
render.cpp
Fix selection in the game view for the editor
2016-11-11 16:09:57 +08:00
robot.cpp
Fix check_header_includes=1 Linux build
2016-08-06 19:55:24 +00:00
scores.cpp
Revert high-score cool_saying size
2016-10-20 02:11:39 +00:00
segment.cpp
Use partial_const_range
2016-02-12 04:02:28 +00:00
slew.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
songs.cpp
Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
2016-09-11 18:49:15 +00:00
state.cpp
Write mission file when calling create_new_mission
2016-11-14 21:42:35 +08:00
switch.cpp
Use enum class for multi_send_endlevel_start
2016-11-12 18:10:09 +00:00
terrain.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
texmerge.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
text.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
titles.cpp
Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp
2016-11-06 14:20:18 +08:00
vclip.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
vers_id.cpp
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
wall.cpp
Factor out cloaking wall utility loops
2016-11-12 18:10:10 +00:00
weapon.cpp
Return literal object_none on object_none error path
2016-10-29 23:16:15 +00:00