dxx-rebirth/common/main
2016-08-17 13:43:01 +02:00
..
ai.h Propagate MAX_STOLEN_ITEMS 2016-07-10 04:11:34 +00:00
aistruct.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
automap.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
bm.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
cli.cpp
cli.h
cmd.cpp
cmd.h Fix clang cvar build 2016-01-26 03:45:06 +00:00
cntrlcen.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
collide.h Pass object &to collide_player_and_powerup 2016-04-23 17:59:47 +00:00
config.h Move CMLevelMusicTrack to CCfg 2016-08-06 19:55:25 +00:00
controls.h
credits.h
cvar.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
cvar.h Fix clang cvar build 2016-01-26 03:45:06 +00:00
digi.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
effects.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
endlevel.h
escort.h Pass thief ID to recreate_thief 2016-04-06 03:34:15 +00:00
fireball.h New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
fuelcen.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
fvi.h
fwd-object.h Pass const object_base to obj_unlink 2016-07-23 04:10:43 +00:00
fwd-player.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
fwd-segment.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
fwd-wall.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
fwd-weapon.h Use class to wrap Primary_weapon+Delayed_primary 2016-08-06 19:55:23 +00:00
game.h Move Next_laser_fire_time to player_info 2016-07-06 01:54:26 +00:00
gamefont.h Remove useless cast in gamefont.h 2016-07-15 03:43:02 +00:00
gamemine.h Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
gamepal.h Fix check_header_includes build 2016-01-09 16:38:12 +00:00
gamesave.h
gameseg.h Add stub flush_fcd_cache for D1 2016-07-21 01:43:21 +00:00
gameseq.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
gauges.h Use range_for in bm.cpp 2016-02-06 22:12:54 +00:00
hostage.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
hudmsg.h Move HUD_MESSAGE_LENGTH to hud.cpp 2016-07-09 17:58:35 +00:00
inferno.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
kconfig.h Flatten kconfig type hierarchy 2016-07-14 01:59:05 +00:00
kmatrix.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
laser.h Retored historically accurate versions of homing tracking and lifeleft calculations for D1X and D2X based on their original source code releases instead of mixing them together. Further encabsuled NEWHOMER code to disable unused functions and variables if NEWHOMER is disabled. 2016-08-17 13:43:01 +02:00
lighting.h
menu.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
mission.h Use make_unique to reset editor's Current_mission 2016-08-06 19:55:25 +00:00
morph.h Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
multi.h Refactor to propagate MultiLevelInv_Count initial 2016-07-14 01:59:03 +00:00
multibot.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
multiinternal.h Added packet to notify clients about a changed vulcan ammo count in a weapon powerup in case player collects ammo but leaves the gun itself. 2016-06-06 17:26:59 +02:00
net_udp.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
newdemo.h Rewrite parenthesized uses of uint to standard unsigned 2016-07-14 01:59:02 +00:00
newmenu.h Flatten some newmenu type hierarchy 2016-08-06 19:55:24 +00:00
nvparse.h
object.h Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
objnum.h
paging.h
physics.h Move set_thrust_from_velocity to dcx 2016-07-15 03:43:01 +00:00
piggy.h Move PIGGY_PAGE_IN into namespace dsx with GameBitmaps 2016-07-15 03:43:01 +00:00
player-callsign.h
player-flags.h
player.h
playsave.h Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently 2016-03-30 20:09:46 +02:00
polyobj.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
powerup.h Define Powerup_names only if EDITOR 2016-07-09 17:58:34 +00:00
render.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
render_state.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
robot.h Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
scores.h
screens.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
segiter.h Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
segment.h Fix -Wshadow warning in visited_segment_multibit_array_t::bitproxy_t 2016-06-01 01:52:45 +00:00
segnum.h
segpoint.h
slew.h
songs.h
sounds.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
state.h Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
switch.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
terrain.h
texmerge.h
text.h Remove unnecessary free_text 2016-01-09 16:38:11 +00:00
textures.h Propagate MAX_TEXTURES 2016-07-10 04:11:35 +00:00
titles.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
valptridx.tcc Add file/line to valptridx output when available 2016-04-06 03:34:13 +00:00
vclip.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
vers_id.h
wall.h Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE 2016-04-06 03:34:13 +00:00
weapon.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
weapon_id.h