dxx-rebirth/common/main
2014-02-01 19:26:16 +00:00
..
ai.h Use special type to reduce pointer/index conversions 2014-01-12 19:32:12 +00:00
aistruct.h Reduce header inclusions 2013-12-31 03:22:03 +00:00
automap.h Split compiler.h for PCH compatibility 2013-12-21 05:12:38 +00:00
bm.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
cntrlcen.h Pass objptridx_t to do_controlcen_destroyed_stuff 2014-01-11 22:54:46 +00:00
collide.h Use special type to reduce pointer/index conversions 2014-01-12 19:32:12 +00:00
config.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
controls.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
credits.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
digi.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
effects.h Write eclip structures carefully 2014-02-01 18:55:18 +00:00
endlevel.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
escort.h Use objptridx_t for detect_escort_goal_accomplished 2014-01-25 18:06:54 +00:00
fireball.h Pass objptridx_t to explode_object 2014-01-12 00:33:28 +00:00
fuelcen.h Remove redundant FuelCenter::Center 2014-01-25 17:21:56 +00:00
fvi.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
game.h Reduce header inclusions 2013-12-31 03:22:03 +00:00
gamefont.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
gamemine.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
gamepal.h Reduce header inclusions 2013-12-31 03:22:03 +00:00
gamesave.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
gameseg.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
gameseq.h Pass objptridx_t to create_player_appearance_effect 2014-01-11 22:57:55 +00:00
gauges.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
hostage.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
hudmsg.h Use HUD_init_message_literal instead of HUD_init_message where possible 2013-12-17 04:03:34 +00:00
inferno.h Remove obsolete setjmp/longjmp 2013-12-21 01:40:56 +00:00
kconfig.h Reduce header inclusions 2013-12-31 03:22:03 +00:00
kmatrix.h Add EVENT_WINDOW_CREATED to centralize window init/deinit logic 2013-12-20 02:51:24 +00:00
laser.h Use special type to reduce pointer/index conversions 2014-01-12 19:32:12 +00:00
lighting.h Pass objptridx_t to compute_object_light 2014-01-11 22:58:58 +00:00
menu.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
mission.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
morph.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
multi.h Remove unused MP commands 2014-01-25 21:59:39 +00:00
multibot.h Use special type to reduce pointer/index conversions 2014-01-12 19:32:12 +00:00
multiinternal.h Remove unused MP commands 2014-01-25 21:59:39 +00:00
net_udp.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
newdemo.h Pass objptridx_t in newdemo.cpp 2014-01-12 01:44:07 +00:00
newmenu.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
object.h Use special type to reduce pointer/index conversions 2014-01-12 19:32:12 +00:00
paging.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
physics.h Pass objptridx_t to do_physics_sim 2014-01-11 22:47:37 +00:00
piggy.h Write vclip structures carefully 2014-02-01 19:26:16 +00:00
player.h Unpack player to fix build on old compilers 2014-01-11 21:53:09 +00:00
playsave.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
polyobj.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
powerup.h Use special type to reduce pointer/index conversions 2014-01-12 19:32:12 +00:00
render.h Use on-stack bit array for tracking AI segment visits 2013-12-15 18:50:39 +00:00
robot.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
scores.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
screens.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
segment.h Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
segpoint.h Make headers freestanding 2013-10-26 03:50:28 +00:00
slew.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
songs.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
sounds.h
state.h Added quick load ability for savestates 2013-12-10 18:13:32 +01:00
switch.h Reduce header inclusions 2013-12-31 03:22:03 +00:00
terrain.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
texmerge.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
text.h Rearrange headers to build under all test modes 2013-12-22 20:56:35 +00:00
textures.h Rearrange headers to build under all test modes 2013-12-22 20:56:35 +00:00
titles.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
vclip.h Write vclip structures carefully 2014-02-01 19:26:16 +00:00
vers_id.h
wall.h Pass objptridx_t to add_stuck_object 2014-01-11 22:47:38 +00:00
weapon.h Reduce header inclusions 2013-12-31 03:22:03 +00:00