dxx-rebirth/common/main/mission.h
Kp 073f00974a Eliminate uses of the typedef struct X { ... } X; pattern
C++ does not require this pattern.

import re, fileinput
to = re.compile(r'^typedef struct ([a-z_A-Z]+)\s*{')
tc = re.compile(r'^}(.*?)\s*([a-z_A-Z]+);$')
osn = None
for line in fileinput.input(inplace=True):
	m = to.match(line)
	if m:
		osn = m.group(1)
		print 'struct %s\n{' % osn
		continue
	if osn:
		m = tc.match(line)
		if m:
			csn = m.group(2)
			if osn == csn:
				print '}%s;' % m.group(1)
				osn = None
				continue
			else:
				osn = None
	print line,
2013-12-28 22:48:07 +00:00

152 lines
5.7 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Header for mission.h
*
*/
#ifndef _MISSION_H
#define _MISSION_H
#include "pstypes.h"
#include "inferno.h"
#ifdef __cplusplus
#define MAX_MISSIONS 5000 // ZICO - changed from 300 to get more levels in list
#define MAX_LEVELS_PER_MISSION 127 // KREATOR - increased from 30 (limited by Demo and Multiplayer code)
static const ubyte MAX_SECRET_LEVELS_PER_MISSION = 127; // KREATOR - increased from 6 (limited by Demo and Multiplayer code)
#define MISSION_NAME_LEN 25
#if defined(DXX_BUILD_DESCENT_I)
#define D1_MISSION_FILENAME ""
#elif defined(DXX_BUILD_DESCENT_II)
#define D1_MISSION_FILENAME "descent"
#endif
#define D1_MISSION_NAME "Descent: First Strike"
#define D1_MISSION_HOGSIZE 6856701 // v1.4 - 1.5
#define D1_MISSION_HOGSIZE2 6856183 // v1.4 - 1.5 - different patch-way
#define D1_10_MISSION_HOGSIZE 7261423 // v1.0
#define D1_MAC_MISSION_HOGSIZE 7456179
#define D1_OEM_MISSION_NAME "Destination Saturn"
#define D1_OEM_MISSION_HOGSIZE 4492107 // v1.4a
#define D1_OEM_10_MISSION_HOGSIZE 4494862 // v1.0
#define D1_SHAREWARE_MISSION_NAME "Descent Demo"
#define D1_SHAREWARE_MISSION_HOGSIZE 2339773 // v1.4
#define D1_SHAREWARE_10_MISSION_HOGSIZE 2365676 // v1.0 - 1.2
#define D1_MAC_SHARE_MISSION_HOGSIZE 3370339
#if defined(DXX_BUILD_DESCENT_II)
#define SHAREWARE_MISSION_FILENAME "d2demo"
#define SHAREWARE_MISSION_NAME "Descent 2 Demo"
#define SHAREWARE_MISSION_HOGSIZE 2292566 // v1.0 (d2demo.hog)
#define MAC_SHARE_MISSION_HOGSIZE 4292746
#define OEM_MISSION_FILENAME "d2"
#define OEM_MISSION_NAME "D2 Destination:Quartzon"
#define OEM_MISSION_HOGSIZE 6132957 // v1.1
#define FULL_MISSION_FILENAME "d2"
#define FULL_MISSION_HOGSIZE 7595079 // v1.1 - 1.2
#define FULL_10_MISSION_HOGSIZE 7107354 // v1.0
#define MAC_FULL_MISSION_HOGSIZE 7110007 // v1.1 - 1.2
#endif
//where the missions go
#define MISSION_DIR "missions/"
struct Mission {
char *filename; // filename
int builtin_hogsize; // the size of the hogfile for a builtin mission, and 0 for an add-on mission
char mission_name[MISSION_NAME_LEN+1];
ubyte anarchy_only_flag; // if true, mission is only for anarchy
char *path; // relative file path
d_fname briefing_text_filename; // name of briefing file
d_fname ending_text_filename; // name of ending file
ubyte *secret_level_table; // originating level no for each secret level
// arrays of names of the level files
d_fname *level_names;
d_fname *secret_level_names;
ubyte last_level;
sbyte last_secret_level;
ubyte n_secret_levels;
#if defined(DXX_BUILD_DESCENT_II)
ubyte descent_version; // descent 1 or descent 2?
ubyte enhanced; // 0: mission has "name", 1:"xname", 2:"zname"
d_fname *alternate_ham_file;
#endif
};
extern Mission *Current_mission; // current mission
#define Current_mission_longname Current_mission->mission_name
#define Current_mission_filename Current_mission->filename
#define Briefing_text_filename Current_mission->briefing_text_filename
#define Ending_text_filename Current_mission->ending_text_filename
#define Last_level Current_mission->last_level
#define Last_secret_level Current_mission->last_secret_level
#define N_secret_levels Current_mission->n_secret_levels
#define Secret_level_table Current_mission->secret_level_table
#define Level_names Current_mission->level_names
#define Secret_level_names Current_mission->secret_level_names
#if defined(DXX_BUILD_DESCENT_II)
#define is_SHAREWARE (Current_mission->builtin_hogsize == SHAREWARE_MISSION_HOGSIZE)
#define is_MAC_SHARE (Current_mission->builtin_hogsize == MAC_SHARE_MISSION_HOGSIZE)
#define is_D2_OEM (Current_mission->builtin_hogsize == OEM_MISSION_HOGSIZE)
#define EMULATING_D1 (Current_mission->descent_version == 1)
#endif
#define PLAYING_BUILTIN_MISSION (Current_mission->builtin_hogsize != 0)
#define ANARCHY_ONLY_MISSION (Current_mission->anarchy_only_flag == 1)
//values for d1 built-in mission
#define BIMD1_LAST_LEVEL 27
#define BIMD1_LAST_SECRET_LEVEL -3
#define BIMD1_BRIEFING_FILE "briefing.txb"
#define BIMD1_BRIEFING_FILE_OEM "briefsat.txb"
#define BIMD1_ENDING_FILE "endreg.txb"
#define BIMD1_ENDING_FILE_OEM "endsat.txb"
#define BIMD1_ENDING_FILE_SHARE "ending.txb"
#if defined(DXX_BUILD_DESCENT_II)
//values for d2 built-in mission
#define BIMD2_BRIEFING_FILE "robot.txb"
#define BIMD2_BRIEFING_FILE_OEM "brief2o.txb"
#define BIMD2_BRIEFING_FILE_SHARE "brief2.txb"
#define BIMD2_ENDING_FILE_OEM "end2oem.txb"
#define BIMD2_ENDING_FILE_SHARE "ending2.txb"
int load_mission_ham();
#endif
//loads the named mission if it exists.
//Returns true if mission loaded ok, else false.
int load_mission_by_name (const char *mission_name);
//Handles creating and selecting from the mission list.
//Returns 1 if a mission was loaded.
int select_mission (int anarchy_mode, const char *message, int (*when_selected)(void));
void free_mission(void);
#ifdef EDITOR
void create_new_mission(void);
#endif
#endif
#endif