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ai.cpp
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Cache Segment subscript operation in materialization handling
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2016-09-04 00:02:50 +00:00 |
aipath.cpp
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automap.cpp
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bm.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
cntrlcen.cpp
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Use none_of in do_controlcen_frame search of segment children
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2016-09-04 00:02:50 +00:00 |
collide.cpp
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Expand get_local_player_invulnerable_time
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2016-08-28 22:41:49 +00:00 |
config.cpp
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Added new texture filtering options based on patch of user 'beware'
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2016-08-29 20:53:10 +02:00 |
console.cpp
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controls.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
credits.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
digiobj.cpp
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dumpmine.cpp
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Avoid recomputing object* in say_totals
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2016-08-28 22:41:48 +00:00 |
effects.cpp
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endlevel.cpp
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Fix invalid access on very short exit tunnels
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2016-09-03 17:30:18 +00:00 |
fireball.cpp
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Use range_for to iterate choose_drop_segment controlcen check
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2016-09-03 17:30:18 +00:00 |
fuelcen.cpp
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fvi.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
game.cpp
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Check segment index in game_setup recovery code
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2016-09-04 00:02:50 +00:00 |
gamecntl.cpp
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Expand get_local_player_invulnerable_time
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2016-08-28 22:41:49 +00:00 |
gamefont.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gamemine.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gamerend.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gamesave.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gameseg.cpp
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Cache temporaries in check_segment_connections type rewrite
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2016-09-03 17:30:18 +00:00 |
gameseq.cpp
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Expand get_local_player_invulnerable_time
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2016-08-28 22:41:49 +00:00 |
gauges.cpp
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Expand get_local_player_invulnerable_time
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2016-08-28 22:41:49 +00:00 |
hostage.cpp
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hud.cpp
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iff.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
inferno.cpp
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Updated INSTALL.txt, README.txt, RELEASE-NOTES.txt, d1x.ini, d2x.ini for upcoming release. Updated Debian build to not include obsolete patch (it may still be broken, needs to be verified). Fixed small parsing typo in inferno.cpp help output.
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2016-08-30 13:15:55 +02:00 |
kconfig.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
kmatrix.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
laser.cpp
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Move Primary_weapon to player_info
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2016-08-28 22:41:49 +00:00 |
lighting.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
menu.cpp
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Added new texture filtering options based on patch of user 'beware'
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2016-08-29 20:53:10 +02:00 |
mglobal.cpp
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mission.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
morph.cpp
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multi.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
multibot.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
net_udp.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
newdemo.cpp
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Expand get_local_player_invulnerable_time
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2016-08-28 22:41:49 +00:00 |
newmenu.cpp
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Re-enabled timer_delay2 for general menu handlers and adjusted them to sleep according to set FPS and not sleep at all for Multiplayer since calc_frame_time() is active in that case. Modified sleeping towards 1ms in calc_frame_time() to allow for more precise target FPS and be able to relay packets in multiplayer with less delay.
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2016-08-29 16:04:46 +02:00 |
object.cpp
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paging.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
physics.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
piggy.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
player.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
playsave.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
polyobj.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
powerup.cpp
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Expand get_local_player_invulnerable_time
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2016-08-28 22:41:49 +00:00 |
render.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
robot.cpp
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scores.cpp
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segment.cpp
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slew.cpp
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songs.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
state.cpp
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Move Primary_weapon to player_info
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2016-08-28 22:41:49 +00:00 |
switch.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
terrain.cpp
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texmerge.cpp
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text.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
titles.cpp
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Reintroduce D1 title song bug
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2016-08-28 22:41:49 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
weapon.cpp
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Move Primary_weapon to player_info
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2016-08-28 22:41:49 +00:00 |