Commit graph

2211 commits

Author SHA1 Message Date
Kp 97219697a7 Make check_warn_object_type work without gcc ({}) extension 2016-03-05 17:26:24 +00:00
zico 36d22a3998 Added more specific comment on why RespawnTimer is necessary for MultiLevelInv_Repopulate() 2016-02-29 16:35:00 +01:00
Kp 95ab6076a4 Move FakingInvul to player_info
Every player can fake invulnerability independently.  In preparation for
host tracking, store FakingInvul as a player property, not a static
global.
2016-02-27 19:02:21 +00:00
zico 901a554e96 New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
Kp c3003fbb22 Fix vulcan ammo display
Do not abuse `f2i` to shift an unsigned quantity.  `f2i` is defined to
work on `fix`, which is `int`.
2016-02-20 17:28:11 +00:00
Kp 3c20c24ac0 Disable piggy_bitmap_page_out_all 2016-02-20 17:28:11 +00:00
Kp 1a4290002e Revert partial_const_range for HMP get_event
Fixes: b57f08c798 ("Use partial_const_range")
2016-02-17 03:34:30 +00:00
Kp 08de1bbff0 Remove cv_color
It is only ever set to 0 or copied from other canvases.  Set it to zero
everywhere.
2016-02-12 04:02:28 +00:00
Kp f4e1ebb576 Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
Kp e09a590e6f Pass color to Vline 2016-02-12 04:02:28 +00:00
Kp 76d0e01b6e Pass color to Hline 2016-02-12 04:02:28 +00:00
Kp d08bfc3170 Pass color to g3_draw_sphere 2016-02-12 04:02:28 +00:00
Kp 1b4b6673ee Pass color to g3_draw_poly 2016-02-12 04:02:28 +00:00
Kp a98d553f3e Pass color to must_clip_flat_face 2016-02-12 04:02:28 +00:00
Kp 8c24eaa721 Pass color to g3_draw_line 2016-02-12 04:02:28 +00:00
Kp 6b9a03cf2d Pass color to gr_upoly_tmap 2016-02-12 04:02:28 +00:00
Kp 61821d0b42 Pass color to gr_upoly_tmap_ylr 2016-02-12 04:02:28 +00:00
Kp 36bd39babe Pass color to gr_line 2016-02-12 04:02:28 +00:00
Kp 3c73d44771 Pass color to gr_disk 2016-02-12 04:02:28 +00:00
Kp ecb71ba22e Pass color to gr_ucircle 2016-02-12 04:02:28 +00:00
Kp edd2acc86b Pass color to gr_box 2016-02-12 04:02:28 +00:00
Kp 8135577315 Pass color to gr_ubox12 2016-02-12 04:02:28 +00:00
Kp de08a67321 Pass color to gr_ubox 2016-02-12 04:02:28 +00:00
Kp 23047b1165 Pass color to gr_rect 2016-02-12 04:02:28 +00:00
Kp 35a4736df0 Pass color to gr_urect 2016-02-12 04:02:28 +00:00
Kp f235d6b12b Pass color to gr_pixel 2016-02-12 04:02:28 +00:00
Kp 053901b62b Pass color to gr_uline 2016-02-12 04:02:28 +00:00
Kp 5aeb7559fb Pass color to 2d/line.cpp workers 2016-02-12 04:02:28 +00:00
Kp 659f0fb3ab Pass color to gr_upixel 2016-02-12 04:02:28 +00:00
Kp 0dcfa6fba5 Pass color to ogl_urect 2016-02-12 04:02:28 +00:00
Kp fabe774291 Pass color to gr_scanline 2016-02-12 04:02:28 +00:00
Kp 8e186e93e2 Unify g3_draw_sphere must_clip_line paths 2016-02-12 04:02:28 +00:00
Kp 1c04cb70d9 Change ogl_ubitmapm_cs constant -1 to const white 2016-02-12 04:02:28 +00:00
Kp 2a50243a07 Separate out ogl_ubitmapm_cs color setup 2016-02-12 04:02:28 +00:00
Kp 553b313099 Use vwallptr 2016-02-12 04:02:28 +00:00
Kp 2fd6a425b0 Remove highest_valid 2016-02-12 04:02:28 +00:00
Kp e07c9a5f87 Combine ft_chars, ft_allocdata into one allocation 2016-02-12 04:02:28 +00:00
Kp 230f2dbb19 Make cv_blend_func OGL-specific 2016-02-12 04:02:28 +00:00
Kp b57f08c798 Use partial_const_range 2016-02-12 04:02:28 +00:00
Kp 0f700eec0b Unify g3_draw_sphere calls to gr_disk 2016-02-11 03:25:52 +00:00
Kp 455ab60c4a Switch OGL extension include to <SDL.h>
The new OGL extension code included <SDL/SDL.h>, which works when the
SDL headers are installed in a directory named SDL and that directory is
in a system search directory.  Those conditions usually hold on Linux,
both for /usr/include and /usr/local/include.  However, non-Linux users
sometimes install SDL in other places.  Kreator reports that the OGL
build on OS X failed because his SDL headers were on the search path,
but not in a directory named SDL on the search path.  Switch the
include directive to an unqualified name to match other SDL includes.

Reported-by: kreatordxx <private mail>
Fixes: db267af6f2 ("add basic OpenGL extension handling")
2016-02-11 03:25:52 +00:00
Kp 8a324f8492 Simplify gr_scanline 2016-02-10 03:58:05 +00:00
Kp 443b021db8 Precompute fade_table first level index 2016-02-10 03:58:05 +00:00
Kp e6d5b6f041 Move valptridx get_count/set_count to untyped base 2016-02-10 03:58:05 +00:00
Kp c5f4daa11b Remove write-only trigger field time 2016-02-06 22:12:55 +00:00
Kp 6e20d86941 Move OF_PLAYER_DROPPED into drop_powerup
This fixes an issue where calling drop_powerup with num > 1 only tagged
one powerup as player-dropped.

This also changes powerups dropped by the thief to be "player-dropped",
since, aside from the initial shields/energy, they came from the player
originally.
2016-02-06 22:12:55 +00:00
Kp 1f9e69b0b7 Replace highest_valid(V,offset) with partial_range 2016-02-06 22:12:55 +00:00
Kp 96a183e3d2 Move partial_range __builtin_object_size out of line 2016-02-06 22:12:55 +00:00
Kp 69b7693720 Propagate partial_range size up 2016-02-06 22:12:55 +00:00
Kp 92e6987c2c Improve exact_type comparison operators 2016-02-06 22:12:54 +00:00