Commit graph

138 commits

Author SHA1 Message Date
Kp 0c219e596e Use enum for object movement type 2016-11-20 23:12:00 +00:00
Kp 4497812674 Use enum for object type 2016-11-20 23:12:00 +00:00
Kp e0d24f242b Fix uninitialized signature access
`obj_get_signature()` examines all objects with a type other than
`OBJ_NONE` to find an unused signature.
`load_game_data()`->`read_object()` set an object's type before calling
`obj_get_signature()`, so `obj_get_signature()` would consider the
uninitialized signature of the newly loaded object for exclusion.
Reorder the initialization to compute the signature before the object is
given a type, then store the signature on the object after the poison
bytes (if any) are written.
2016-11-19 17:24:53 +00:00
Kp e231fb7d3a Restructure object linkage checks
Move the main part of obj_link into obj_link_unchecked.  Implement
obj_link as sanity check assertions followed by a call to
obj_link_unchecked.  Remove caller-side writes that were present solely
to bypass the assertions, since the assertions can now be bypassed by
calling obj_link_unchecked directly.
2016-11-06 17:12:03 +00:00
Kp 27d0a79acd Factor out reporting errors caused by bad levels 2016-10-17 03:49:32 +00:00
Kp ea1312beb3 Use trigger_none instead of literal -1 in load_game_data 2016-10-15 00:53:18 +00:00
Kp 5c83891c8f Remove incomplete wall validation in load_game_data 2016-10-15 00:53:17 +00:00
Kp 3eceaca1b6 Cache temporaries when processing level mutation hack 2016-10-15 00:53:17 +00:00
Kp 65de22e4be Replace Int3 with con_printf(CON_URGENT) when loading bogus trigger 2016-10-08 23:24:22 +00:00
Kp 635b3f54e3 Downgrade matcen diagnostic from exception to con_printf(CON_URGENT)
Kreator reports that a level from back when Descent was new fails the
test for bogus matcen triggers.  This level cannot be played when that
test throws an exception, so downgrade the exception to a CON_URGENT
message.  This will hopefully deter level authors from creating any new
levels with this problem, but will allow users to play existing levels.
2016-10-06 02:08:07 +00:00
Kp f3865db4cb Use implicit range of vtrgptr 2016-10-02 00:34:39 +00:00
Kp 6a3ded191f Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
Rename symbol EDITOR to DXX_USE_EDITOR to show that it is a DXX
symbol, not one inherited from a library.  Move it to dxxsconf.h to
shorten the command line.

This is a mostly automated transform, but the changes to SConstruct were
manual.

git grep -wl EDITOR -- '*.h' '*.cpp' | xargs sed -i -e 's/^\s*#ifdef \(EDITOR\)\>/#if DXX_USE_\1/' -e 's/\s*#\(el\)\?if \(.*\)defined(\(EDITOR\))/#\1if \2DXX_USE_\3/' -e 's/^\s*#ifndef \(EDITOR\)\>/#if !DXX_USE_\1/'
2016-09-11 18:49:16 +00:00
Kp ee1003f29f Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
Kp bbdecad649 Add helper macro to handle printf .* conversion for 32/64
Field width conversion `.*` always takes an `int`.

On Win32, casting `long` to `int` triggers a `-Wuseless-cast` warning.
Omitting the cast works correctly.

On Linux/amd64, casting `long` to `int` works correctly.
Omitting the cast triggers a `-Wformat` warning.

Add a macro that conditionally expands to `static_cast<int>` or to ``,
as necessary for the target platform.
2016-08-19 03:41:41 +00:00
Kp dbae87a0a1 Fix -Wshadow warnings in load_game_data 2016-05-21 17:24:51 +00:00
Kp c1503d0e0f Widen scope of player_info preservation 2016-03-19 19:08:11 +00:00
zico 901a554e96 New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
Kp 553b313099 Use vwallptr 2016-02-12 04:02:28 +00:00
Kp 2fd6a425b0 Remove highest_valid 2016-02-12 04:02:28 +00:00
Kp b57f08c798 Use partial_const_range 2016-02-12 04:02:28 +00:00
Kp bb5d1bb7e5 Use valptridx array type for Walls 2016-02-06 22:12:54 +00:00
Kp 74dfa29d31 Convert most Trigger references to valptridx 2016-02-06 22:12:54 +00:00
Kp 4f0cbcffa9 Use valptridx array type for Triggers 2016-02-06 22:12:53 +00:00
Kp 86709f547b Fix capitalization of PHYSFS_File
Per comment in physfs.h, the spelling PHYSFS_file is deprecated.
Replace all instances with PHYSFS_File.
2016-01-09 16:38:14 +00:00
Kp a3ae630829 Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
Kp 96898bab0a Block direct changes to Highest_segment_index
Route updates through helper functions.
2016-01-09 16:38:12 +00:00
Kp 2bd538f353 Sort delta light indices 2015-12-22 04:18:52 +00:00
Kp e8c34be843 Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
Kp d479819931 Use absolute_sibling to reduce global references for ptridx 2015-12-22 04:18:51 +00:00
Kp 3d246427e1 Poison objects on level load
Objects are overwritten without using obj_allocate, so the normal poison
path is not triggered.  Poison objects explicitly to trap uninitialized
data from a previous level.

This also fixes an unreported issue where player shields always reset to
100 on entering a new level.  The game is supposed to raise shields to
100 if the player was lower on exiting the level.  However, it is not
supposed to reduce shields to 100 if the player had a higher value on
exiting the level.

This also fixes a demo consistency issue reported by zicodxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/168>.

Fixes: 2e28a491f2 ("Move player shields to struct object")
2015-12-10 03:25:37 +00:00
Kp b683b4cc68 Scope weapon type 2015-12-03 03:26:49 +00:00
Kp 0c75aecc45 Check most uses of object id 2015-11-27 03:56:13 +00:00
Kp 9f26e2211e Warn on invalid object ID access 2015-11-26 02:56:56 +00:00
Kp ddf1ded74c Simplify add_missions_to_list 2015-10-11 22:21:00 +00:00
Kp c4a8432081 Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
The cast provokes a warning on systems that require alignment, so remove
it.  memcpy takes const void* input, so the cast is unnecessary.

Reported-by: MattWatt <https://github.com/dxx-rebirth/dxx-rebirth/issues/119>
2015-09-13 21:02:19 +00:00
Kp 655e7b6f72 Optimize clearing ConsoleObject anim_angles 2015-08-14 03:02:04 +00:00
Kp bc7c469ab2 Use array<> for more globals 2015-08-12 03:11:46 +00:00
Kp f00725f740 Use forward-declaration header for player.h 2015-07-25 23:10:45 +00:00
Kp fa8dcc9113 Explicitly delete basic_ptridx(pointer_type); require array
Require the array argument for basic_ptridx, which is supplied
automatically when the factory is used.
2015-07-13 01:09:37 +00:00
Kp adfc3bb5f9 Use valptr for gamesave.cpp 2015-07-12 01:04:20 +00:00
Kp fdd2356eac Use segptridx for Cursegp, Markedsegp 2015-07-12 01:04:18 +00:00
Kp 06b453d617 Enable D1 weapon drops 2015-07-02 02:37:55 +00:00
Kp 3c748c2418 Use valptr for gamesave highest_valid 2015-06-13 22:42:17 +00:00
Kp c53b734abb Compute slide segments early
Store slide flag in segment to save one byte per segment.
2015-05-17 20:37:59 +00:00
Kp f5b02ce6a0 Remove write-only ai_static D1 follow_path_start_seg 2015-05-09 17:39:01 +00:00
Kp 7dae02fbb4 Remove write-only ai_static D1 follow_path_end_seg 2015-05-09 17:39:00 +00:00
Kp e883d7c872 Use enum class for AIB constants 2015-04-26 20:15:51 +00:00
Kp b32298df5a Rewrite powerup cap code to centralize logic 2015-04-19 04:18:53 +00:00
Kp b32d1c76c9 Move powerup size reset into set_powerup_id 2015-03-28 17:18:02 +00:00
Kp 91d31b1952 Wrap object signature in subtype 2015-03-22 18:49:21 +00:00