Remove incomplete wall validation in load_game_data

This commit is contained in:
Kp 2016-10-15 00:53:17 +00:00
parent a9672b7c30
commit 5c83891c8f

View file

@ -1143,21 +1143,6 @@ static int load_game_data(PHYSFS_File *LoadFile)
}
}
}
#ifndef NDEBUG
{
for (int sidenum=0; sidenum<6; sidenum++) {
const auto wallnum = Segments[Highest_segment_index].sides[sidenum].wall_num;
if (wallnum != wall_none)
if ((Walls[wallnum].segnum != Highest_segment_index) || (Walls[wallnum].sidenum != sidenum))
Int3(); // Error. Bogus walls in this segment.
// Consult Yuan or Mike.
}
}
#endif
//create_local_segment_data();
fix_object_segs();
if (game_top_fileinfo_version < GAME_VERSION