Remove incomplete wall validation in load_game_data
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@ -1143,21 +1143,6 @@ static int load_game_data(PHYSFS_File *LoadFile)
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}
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}
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}
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#ifndef NDEBUG
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{
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for (int sidenum=0; sidenum<6; sidenum++) {
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const auto wallnum = Segments[Highest_segment_index].sides[sidenum].wall_num;
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if (wallnum != wall_none)
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if ((Walls[wallnum].segnum != Highest_segment_index) || (Walls[wallnum].sidenum != sidenum))
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Int3(); // Error. Bogus walls in this segment.
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// Consult Yuan or Mike.
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}
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}
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#endif
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//create_local_segment_data();
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fix_object_segs();
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if (game_top_fileinfo_version < GAME_VERSION
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