Use trigger_none instead of literal -1 in load_game_data

This commit is contained in:
Kp 2016-10-15 00:53:18 +00:00
parent aaca04ba1f
commit ea1312beb3

View file

@ -1067,7 +1067,7 @@ static int load_game_data(PHYSFS_File *LoadFile)
{
auto &w = *p;
if (w.trigger >= Num_triggers) {
w.trigger = -1; //kill trigger
w.trigger = trigger_none; //kill trigger
}
}