Commit graph

112 commits

Author SHA1 Message Date
Kp 2bd538f353 Sort delta light indices 2015-12-22 04:18:52 +00:00
Kp e8c34be843 Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
Kp d479819931 Use absolute_sibling to reduce global references for ptridx 2015-12-22 04:18:51 +00:00
Kp 3d246427e1 Poison objects on level load
Objects are overwritten without using obj_allocate, so the normal poison
path is not triggered.  Poison objects explicitly to trap uninitialized
data from a previous level.

This also fixes an unreported issue where player shields always reset to
100 on entering a new level.  The game is supposed to raise shields to
100 if the player was lower on exiting the level.  However, it is not
supposed to reduce shields to 100 if the player had a higher value on
exiting the level.

This also fixes a demo consistency issue reported by zicodxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/168>.

Fixes: 2e28a491f2 ("Move player shields to struct object")
2015-12-10 03:25:37 +00:00
Kp b683b4cc68 Scope weapon type 2015-12-03 03:26:49 +00:00
Kp 0c75aecc45 Check most uses of object id 2015-11-27 03:56:13 +00:00
Kp 9f26e2211e Warn on invalid object ID access 2015-11-26 02:56:56 +00:00
Kp ddf1ded74c Simplify add_missions_to_list 2015-10-11 22:21:00 +00:00
Kp c4a8432081 Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
The cast provokes a warning on systems that require alignment, so remove
it.  memcpy takes const void* input, so the cast is unnecessary.

Reported-by: MattWatt <https://github.com/dxx-rebirth/dxx-rebirth/issues/119>
2015-09-13 21:02:19 +00:00
Kp 655e7b6f72 Optimize clearing ConsoleObject anim_angles 2015-08-14 03:02:04 +00:00
Kp bc7c469ab2 Use array<> for more globals 2015-08-12 03:11:46 +00:00
Kp f00725f740 Use forward-declaration header for player.h 2015-07-25 23:10:45 +00:00
Kp fa8dcc9113 Explicitly delete basic_ptridx(pointer_type); require array
Require the array argument for basic_ptridx, which is supplied
automatically when the factory is used.
2015-07-13 01:09:37 +00:00
Kp adfc3bb5f9 Use valptr for gamesave.cpp 2015-07-12 01:04:20 +00:00
Kp fdd2356eac Use segptridx for Cursegp, Markedsegp 2015-07-12 01:04:18 +00:00
Kp 06b453d617 Enable D1 weapon drops 2015-07-02 02:37:55 +00:00
Kp 3c748c2418 Use valptr for gamesave highest_valid 2015-06-13 22:42:17 +00:00
Kp c53b734abb Compute slide segments early
Store slide flag in segment to save one byte per segment.
2015-05-17 20:37:59 +00:00
Kp f5b02ce6a0 Remove write-only ai_static D1 follow_path_start_seg 2015-05-09 17:39:01 +00:00
Kp 7dae02fbb4 Remove write-only ai_static D1 follow_path_end_seg 2015-05-09 17:39:00 +00:00
Kp e883d7c872 Use enum class for AIB constants 2015-04-26 20:15:51 +00:00
Kp b32298df5a Rewrite powerup cap code to centralize logic 2015-04-19 04:18:53 +00:00
Kp b32d1c76c9 Move powerup size reset into set_powerup_id 2015-03-28 17:18:02 +00:00
Kp 91d31b1952 Wrap object signature in subtype 2015-03-22 18:49:21 +00:00
Kp 7bf49fe551 Fix clang -Wmissing-braces warnings 2015-03-22 18:49:21 +00:00
Kp c5f6a115ec Add <stdexcept> for files that throw std::runtime_error 2015-03-22 04:16:49 +00:00
Kp e440bc1b17 Move init_exploding_walls to level load 2015-02-28 19:36:01 +00:00
Kp 99a4a0ed62 Capture range_for by-value temporaries as const
Modifying a by-value temporary does not affect the underlying container,
so modifying it is almost always a bug.  Require use of a by-reference
capture when modification is desired.

sed -i -e 's/range_for\s*(\s*\(const\s\+\)\?auto\s\+\([[:alpha:]_]\)/range_for (const auto \2/g'
2015-02-05 03:03:49 +00:00
Kp 9ebcb6e9b1 Use range_for in gamesave.cpp 2015-01-22 03:34:20 +00:00
Kp 84e3a03451 Remove unused parameters 2015-01-18 01:58:33 +00:00
Kp c6664a45a6 Add newmenu_do helper for array<newmenu_item, N> 2015-01-18 01:58:32 +00:00
Kp fa10e51999 Add helper nm_item_text 2015-01-18 01:58:31 +00:00
Kp f8163957ef Add helper nm_item_input 2015-01-18 01:58:31 +00:00
Kp f7815810e8 Use RAIIPHYSFS_File to manage PHYSFS_File
Fixes a few leaks on error paths.
2015-01-17 18:31:42 +00:00
Kp c993c5d039 Fix truncation of D1 level names 2015-01-15 04:30:04 +00:00
Kp b6a3735f53 Add convenience d_strnicmp for literal right side 2015-01-12 00:26:03 +00:00
Kp ff493fcfce Inline vm_vec_make 2015-01-12 00:26:02 +00:00
Kp fbac119095 Propagate use of objptridx_t 2014-12-23 04:20:27 +00:00
Kp 626f2a6dbc Reset Current_level_name where needed 2014-12-22 04:35:47 +00:00
Kp 2766114959 Make PHYSFSX_gets_line_t::line_t be array<> 2014-12-20 04:36:10 +00:00
Kp 0f30d4eb72 Use PHYSFSX_gets_line_t for Current_level_palette 2014-12-20 04:36:08 +00:00
Kp 90666ba19b Use PHYSFSX_gets_line_t for Current_level_name 2014-12-20 04:36:07 +00:00
Kp 9916406d8f Fix debug-build abort on matcen triggers 2014-12-14 21:02:40 +00:00
Kp 78cdb70959 Use partial_range on Triggers 2014-12-08 04:19:26 +00:00
Kp d63be88eb0 Propagate use of vsegptridx_t 2014-11-23 04:58:45 +00:00
Kp 80f3f83577 Use range_for for Delta_lights 2014-11-23 04:36:59 +00:00
Kp 80bbc9c69c Use range_for on Dl_indices 2014-11-23 04:36:58 +00:00
Kp 1649fc791c Use partial_range on Flickering_lights 2014-11-23 04:36:58 +00:00
Kp 2c349136cc Avoid slicing into segnum_t local 2014-11-20 03:00:36 +00:00
Kp cf4d216c41 Pass check_and_fix_matrix vms_matrix by & 2014-11-04 01:30:49 +00:00