Move init_exploding_walls to level load

This commit is contained in:
Kp 2015-02-28 19:36:01 +00:00
parent a65533d477
commit e440bc1b17
2 changed files with 2 additions and 3 deletions

View file

@ -162,9 +162,6 @@ void init_game()
init_objects();
init_special_effects();
init_exploding_walls();
Clear_window = 2; // do portal only window clear.
}

View file

@ -48,6 +48,7 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
#include "robot.h"
#include "bm.h"
#include "menu.h"
#include "fireball.h"
#include "switch.h"
#include "fuelcen.h"
#include "cntrlcen.h"
@ -1241,6 +1242,7 @@ int load_level(const char * filename_passed)
if (Gamesave_current_version < 5)
PHYSFSX_readInt(LoadFile); //was hostagetext_offset
init_exploding_walls();
#if defined(DXX_BUILD_DESCENT_II)
if (Gamesave_current_version >= 8) { //read dummy data
PHYSFSX_readInt(LoadFile);