Commit graph

831 commits

Author SHA1 Message Date
Kp 8b7c5c3e2b Rewrite valptridx
Move decisions out to policy classes.  Provide trivial copy
construction/assignment.  Simplify checking for unsafe conversions.
2015-07-09 03:12:45 +00:00
Kp fe360b18e3 Implement secluded spawns 2015-07-04 21:01:18 +00:00
Kp d73e5a24c3 Reduce scope of ifdef(D1||D2) 2015-07-04 21:01:17 +00:00
Kp f42a3fe241 Improve Cfg locality 2015-07-04 21:01:17 +00:00
Kp 06b453d617 Enable D1 weapon drops 2015-07-02 02:37:55 +00:00
zico cd27af9e41 Made MULTI_POSITION and MULTI_ROBOT_POSITION use quaternion packets to increase precision of powerup drops, robot movement and their firing; Also decreased priority of the first iteration of MULTI_POSITION from 2 to 1 as the first packet does not need to be protected but just serves as a convinient excuse to flush the multi data buffer 2015-06-28 19:20:46 +02:00
Kp 0c106b67f2 Make convert_raw_joy_axis static 2015-06-23 03:04:47 +00:00
Kp 24b88c28c7 Fix cmd queue append 2015-06-21 22:30:28 +00:00
Kp 29aa820dc0 Only respawn when the player presses fire
Only respawn when the player presses a fire key/button (primary,
secondary, or flare).  Only clear primary, second, flare, and bomb when
respawning.  This allows dead players to use the automap or change their
camera views.

This is a necessary step to flushing only the firing inputs on respawn,
as requested by Mako88 in
<https://github.com/dxx-rebirth/dxx-rebirth/issues/104>.  Currently,
inputs are flushed again by the activation of the game window, so
respawn still flushes all inputs.

	#1  0x00005555555cee19 in game_flush_inputs () at similar/main/game.cpp:374
	#2  game_handler (event=...) at similar/main/game.cpp:1114
	#3  0x0000555555576113 in window_send_event (wind=..., event=...) at common/arch/sdl/window.cpp:208
	#4  0x000055555557627b in WINDOW_SEND_EVENT (file=0x5555556dc126 "common/arch/sdl/window.cpp", e=0x5555556dc141 "EVENT_WINDOW_ACTIVATED", line=179, event=..., w=...) at common/include/window.h:111
	#5  window_set_visible (w=..., visible=visible@entry=1) at common/arch/sdl/window.cpp:179
	#6  0x00005555555e90f5 in window_set_visible (visible=1, wind=<optimized out>) at common/include/window.h:90
	#7  DoPlayerDead () at similar/main/gameseq.cpp:1479
	#8  0x000055555563ed65 in dead_player_frame () at similar/main/object.cpp:1486
	#9  0x00005555555cf4df in GameProcessFrame () at similar/main/game.cpp:1329
	#10 game_handler (event=...) at similar/main/game.cpp:1157
2015-06-20 16:16:43 +00:00
Kp c72a3a9b11 Make Stuck_objects static 2015-06-13 22:42:21 +00:00
Kp 3905f1a668 Enable -Wcast-qual 2015-06-13 22:42:21 +00:00
Kp 1dc0e24f30 Propagate swap_bytes argument for create_shortpos
In every case but one, create_shortpos was called with a constant flag
equal to words_bigendian.  The demo system called it with a constant 0.
Split create_shortpos into create_shortpos_little and
create_shortpos_native.  Use create_shortpos_native for the demo system,
and create_shortpos_little everywhere else.
2015-06-13 22:42:21 +00:00
Kp 5573ed6bea Cache font scale X float 2015-06-13 22:42:20 +00:00
Kp 49854c08dd Change FSPACX/FSPACY macros to inline functions 2015-06-13 22:42:20 +00:00
Kp 9ecb8d8601 Use fwdvalptridx instead of inline forward declarations 2015-06-13 22:42:16 +00:00
Kp 9125ae32cd Make objnum unsigned 2015-06-13 22:42:15 +00:00
Kp 00c1429ebf Use enum for Escort_special_goal 2015-06-13 22:42:15 +00:00
Kp 148c0f44c8 Convert segnum_t to uint16_t 2015-06-13 22:42:15 +00:00
John Ackerman fe71a94d53 Implement Nonlinear Joystick Settings
[Kp: fix whitespace; squash fixes into main]
Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/pull/84>
2015-06-11 01:41:26 +00:00
Kp 7c436f1fbb Merge pull #39 into unification/master
Requested-by: btb <https://github.com/dxx-rebirth/dxx-rebirth/pull/39>
Acked-by: Matt1360 <https://github.com/dxx-rebirth/dxx-rebirth/pull/39#issuecomment-88712761>
Acked-by: zico <https://github.com/dxx-rebirth/dxx-rebirth/pull/39#issuecomment-88907523>
2015-06-07 16:21:37 +00:00
Kp 0e80080b7b Fix -Wvla error in cmd_execute 2015-06-07 16:20:48 +00:00
Kp b77db2f638 Use RAIIdmem for cmd_queue_t command_line 2015-06-07 16:20:47 +00:00
Kp 3cab20a501 Move cmd local classes into anonymous namespace 2015-06-07 16:20:47 +00:00
Kp 9a451a9168 Pass cvar_registervariable cvar by & 2015-06-07 16:20:47 +00:00
Kp 4c778ed26b Add const to cmd prototype 2015-06-07 16:20:47 +00:00
Kp 23349f06e1 Use std::forward_list for cmd_queue 2015-06-07 16:20:47 +00:00
Kp 6bc96bd72b Remove unaliased entries from map 2015-06-07 16:20:47 +00:00
Kp e33b037b83 Use RAIIdmem for cmd_alias_t value 2015-06-07 16:20:47 +00:00
Kp 3dec5551ca Use std::map for cmd_alias_list 2015-06-07 16:20:47 +00:00
Kp 948a4fc184 Use std::map for cmd_list 2015-06-07 16:20:47 +00:00
Kp 1afa132c18 Simplify cli gr_string call 2015-06-07 16:20:47 +00:00
Kp ddb521c5e7 Use std::map for cvar_list 2015-06-07 16:20:46 +00:00
Kp 2be3ce1f01 Use std::string for cvar string 2015-06-07 16:20:46 +00:00
Kp ff452dbded Move CLI code to common
None of it depends on D1 vs D2.
2015-06-07 16:20:46 +00:00
Kp 1115114e3d Remove unnecessary old-style const stripping cast
This cast was necessary only because cvar_set_cvar was not properly
const.
2015-06-07 16:20:46 +00:00
Kp 204b7d7cb7 Remove dangerous const-removing constructor
Fortunately, this constructor was unnecessary.  If it had ever been
used, later code could d_free() read-only storage.
2015-06-07 16:20:46 +00:00
Kp 3718678576 Reduce cvar.h includes 2015-06-07 16:20:46 +00:00
Kp 3b54c50230 Use std::bitset for laser hitobj mask 2015-06-06 18:03:45 +00:00
Kp 39b705b352 Use integral_constant for grant masks 2015-06-05 02:34:40 +00:00
Kp 33204bac5c Make Break_on_object static 2015-06-02 03:03:31 +00:00
Kp bb5fd12ffe Pass vcobjptr to object_intersects_wall 2015-06-02 03:03:31 +00:00
zico 2bfe21183e Changing homing turn times to 30 FPS base again by user request 2015-06-01 15:27:34 +02:00
zico b04282e791 Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base 2015-05-30 18:29:41 +02:00
zico 7ba3d1317b Isolated all of the homing code into time-depending condition determined by track_turn_time and added track_turn_tick to make target re-discovery dependent on the individual missile tracking instead of global d_tick_count 2015-05-28 15:22:40 +02:00
Kp b6a9b2a853 Pass vsegptridx to wall_toggle 2015-05-28 03:08:40 +00:00
Kp 850853326c Pass vsegptridx to gate_in_robot 2015-05-28 03:08:39 +00:00
Kp 5cc38ea06c Pass vcsegptridx to digi_link_sound_to_pos 2015-05-28 03:08:39 +00:00
Kp 73300a285d Merge "change u_int*_t to C99 standard uint*_t"
Requested-by: btb <https://github.com/dxx-rebirth/dxx-rebirth/pull/67>
Acked-by: Matt1360 <https://github.com/dxx-rebirth/dxx-rebirth/pull/67#issuecomment-104806115>
2015-05-23 17:36:29 +00:00
zico 1f6ae58f52 Added HANDS_OFF_PERIOD define for multibot to make sure code will not break if MAX_ROBOTS_CONTROLLED changes 2015-05-23 18:18:20 +02:00
Kp 2f00efdcc6 Fix gcc-4.6 weapon build
gcc-4.6 chokes on `static constexpr type value{};`, but accepts
`static constexpr auto value = type{};`

Fixes: 9d213b5282 ("Wrap player_has_weapon return type")
2015-05-22 03:33:20 +00:00