Commit graph

6915 commits

Author SHA1 Message Date
Kp f8ac14b737 Convert mvelib to vector<uint8_t> 2015-04-26 20:15:51 +00:00
Kp c3925353fd Use null_sentinel_iterator for PHYSFS_list_t 2015-04-26 20:15:51 +00:00
Kp 143c536c77 Use PHYSFS_list_t for more functions 2015-04-26 20:15:50 +00:00
Kp 44adc83ca4 Use std::remove_if in file_get*list 2015-04-26 20:15:50 +00:00
Kp f00ec13c0f Use std::move_backward for file_getdirlist 2015-04-26 20:15:50 +00:00
Kp fd6ac87c25 Fix trigger_none checks 2015-04-26 20:15:50 +00:00
Kp 5d0a640449 Always inline PHYSFS check functions
The checking is done at compile time, so force them inline to ensure
the optimizer recognizes constants.
2015-04-26 20:15:50 +00:00
Kp 23364a5862 Remove warn_unused_result from vm_vec_normalize
Some callers want the side effect of normalizing the argument and do not
need the magnitude.  Per report from btb, the warning broke the OS X
build.

Reported-by: btb <5e4bd5c73f (commitcomment-10899878)>
Fixes: 5e4bd5c73f ("vm_vec_delta_ang: check for vm_vec_copy_normalize failure")
2015-04-25 16:56:25 +00:00
Bradley Bell 1b08ed9aff disable non-working clang support in travis 2015-04-25 16:54:05 +00:00
Kp 6d2d0f33fa Merge 'Use Travis for CI' into unification/master
Requested-by: btb <https://github.com/dxx-rebirth/dxx-rebirth/pull/54>
2015-04-25 16:51:49 +00:00
Kp 65a0d35678 Remove bogus Int3 in object_to_object_visibility
A Future Pilot reports that find_vector_intersection can return an
unhandled fate.  When Int3 is enabled, this crashes the game.  Replace
the Int3 with a debug print.

Reported-by: A Future Pilot <http://www.dxx-rebirth.com/frm/index.php/topic,2024.msg21633.html#msg21633>
2015-04-24 01:39:35 +00:00
Kp 147bc4ae0a Merge pull #43 'Osx issues'
Requested-by: btb <https://github.com/dxx-rebirth/dxx-rebirth/pull/43>
2015-04-24 01:39:35 +00:00
Kp 6e9638531a Mark get_previous_segment static 2015-04-22 02:44:31 +00:00
Kp 9cfdc1d376 Fix game_leave_menus infinite loop if menu rejects close 2015-04-22 02:44:30 +00:00
Kp 08ee591e21 Fix ODR collision between ui/file browser and main/menu browser 2015-04-22 02:44:30 +00:00
Kp 834ae3b885 Fix find_escort build with gcc-5 2015-04-22 02:44:30 +00:00
Kp bb3f414128 Cache scons subprocess calls 2015-04-22 02:44:30 +00:00
Kp d4080c2505 Pass vcobjptr_t to draw_player 2015-04-22 02:44:30 +00:00
Kp 4d6d7fbbc7 Simplify automap door coloring 2015-04-22 02:44:30 +00:00
Kp 3eb8f4813e Pass vcobjptr_t to apply_damage_to_controlcen 2015-04-22 02:44:30 +00:00
Kp 863b429eb9 Only visit valid robots 2015-04-22 02:44:30 +00:00
Kp 3c64abb90b Use vsegptridx for load_mine_data segment loop 2015-04-22 02:44:30 +00:00
Kp 4572099403 Make endlevel globals static 2015-04-22 02:44:29 +00:00
Kp f86f06f1d4 Add -fvisibility=hidden when supported
Saves ~4k of text on debug+editor build
2015-04-22 02:44:29 +00:00
Kp eee5e8d4b9 Require compiler support for constexpr 2015-04-22 02:44:29 +00:00
Kp eedfaab822 Remove OGL Max_linear_depth 2015-04-22 02:44:29 +00:00
Kp ba4fdd8a0e Prevent debugger trap for hands-off multi_robot_request_change 2015-04-19 19:12:33 +00:00
Kp 9ec82b6856 Fix array overread 2015-04-19 19:12:33 +00:00
Kp bb9930bf5b multi_robot_request_change: check robot_controlled[slot] for object_none 2015-04-19 04:18:54 +00:00
Kp b46ecbb3e9 Add netgame parameter to duplicate powerups 2015-04-19 04:18:53 +00:00
Kp 4381b81497 Pack spawn granted items in D1 2015-04-19 04:18:53 +00:00
Kp b32298df5a Rewrite powerup cap code to centralize logic 2015-04-19 04:18:53 +00:00
Kp 96d92f6eaf Use partial_range for player trigger check 2015-04-19 04:18:53 +00:00
Kp b88c232f9f Use powerup_type_t for *_weapon_to_powerup 2015-04-19 04:18:53 +00:00
Kp 62d04866c4 Propagate hud_show_weapons_mode for variable i 2015-04-19 04:18:53 +00:00
Kp d7066c3eb9 Remove constant arguments to pick_up_ammo 2015-04-19 04:18:53 +00:00
Kp 28b4a65547 Centralize ammo rack bonus 2015-04-19 04:18:52 +00:00
Kp adbefd39c4 Minimize unnecessary fields passed to check_effect_blowup 2015-04-19 04:18:52 +00:00
Kp bee882dc99 Refactor gauges weapon coloring
Move logic into smaller functions to give the compiler more choices
about inlining.
2015-04-19 04:18:52 +00:00
Kp 98dc7cb90c Optimize D1 super weapon handling
D1 has no super weapons.  Remove the check for them.
2015-04-19 04:18:52 +00:00
Kp 864605dce2 Use stdint for titles.h 2015-04-19 04:18:52 +00:00
Kp c20cfc02cb Remove unused D1 definition of POW_FULL_MAP 2015-04-19 04:18:52 +00:00
Kp ae8a8c98ce Reduce player.h includes 2015-04-19 04:18:52 +00:00
Kp 83afd8d96f Reduce piggy.h includes 2015-04-19 04:18:52 +00:00
Kp 51ab9ff9d6 Simplify DXX guard on object.h 2015-04-19 04:18:52 +00:00
Kp 808d5c1cf2 Switch joystick_text_length to integral_constant 2015-04-19 04:18:52 +00:00
Kp cd6be09547 Reduce kconfig.h includes 2015-04-19 04:18:51 +00:00
Kp c338862ad6 Reduce gauges.h includes 2015-04-19 04:18:51 +00:00
Kp 4149ab6e5f Reduce gameseq.h includes 2015-04-19 04:18:51 +00:00
Kp 714fd36241 Reduce gamemine.h includes 2015-04-19 04:18:51 +00:00