zicodxx
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9440769b45
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small code cleanup; improved texture caching in menus to save RAM
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2007-06-15 12:32:44 +00:00 |
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zicodxx
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48c302985c
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fixed memleak
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2007-06-15 08:23:19 +00:00 |
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zicodxx
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67531a86d0
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complete removal of hmiplay-code usage
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2007-06-15 08:10:19 +00:00 |
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zicodxx
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2c05c07493
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fixed axis direction for vertical and sideways thrust time; fixed y-Offset for mouse selection in kconfig_sub; removed (useless) Shrink/Grow window feature to clean code a bit; saving Cockpit mode in PLX file; improved grabmouse so mouse is always released in non-SCREEN_GAME modes
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2007-06-14 20:51:52 +00:00 |
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zicodxx
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158a2b3bde
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using size_t when it comes to integer to pointer conversions
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2007-06-14 12:32:18 +00:00 |
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zicodxx
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c3fa1eb778
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fixed more compiler warnings
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2007-06-11 15:54:09 +00:00 |
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zicodxx
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86c18a63c3
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fixed a bunch of compiler warnings
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2007-06-11 09:06:14 +00:00 |
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zicodxx
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6049574cd2
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introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
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2007-06-10 16:21:53 +00:00 |
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zicodxx
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84f0529ec4
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improved pixel-correct (almost) scaling of menus; new Netgame info screen which can show up necessary game rules
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2007-05-31 22:30:18 +00:00 |
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zicodxx
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a6e1a5c332
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Added conditions to add compiler/linker flags from user's environemnt if they have any set; make sure gl functions are not called before OpenGL is initialised, when fullscreen switching; use new 3 argument mouse_get_delta to avoid compiler errors
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2007-05-30 14:29:40 +00:00 |
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zicodxx
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e150919deb
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free grabbed mouse in Demo Playback; improved Player-files deletion
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2007-05-16 11:26:34 +00:00 |
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zicodxx
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4091731e64
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make sure Game_window_w/h is always set to a valid value in every cockpit mode
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2007-05-14 14:02:12 +00:00 |
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zicodxx
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05f58c3ed4
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fixed speeding bug in homing system
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2007-05-14 13:45:11 +00:00 |
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zicodxx
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f912c9efa6
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Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
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2007-05-14 13:38:44 +00:00 |
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zicodxx
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5bf5153f5b
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read -pilot arg with and without filename extension
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2007-05-10 09:34:27 +00:00 |
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zicodxx
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ecf8a53e0c
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update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback
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2007-05-09 09:44:45 +00:00 |
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zicodxx
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59cabbcb84
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Version-Tag 0.52
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2007-05-03 19:01:28 +00:00 |
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zicodxx
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ea71723dde
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updated docs
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2007-05-03 15:44:52 +00:00 |
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zicodxx
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b9ed802821
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removed gp2x doc stuff
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2007-05-03 15:18:11 +00:00 |
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zicodxx
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f5f0c45ded
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rev432 revisited - do not send multi De-Cloak packet in Demo Playback
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2007-05-02 18:42:46 +00:00 |
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zicodxx
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c5a5e43c26
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improved INI-File parsing
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2007-05-01 23:23:09 +00:00 |
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zicodxx
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31aa39fefa
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resolved some overlapping HUD elements
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2007-05-01 22:57:31 +00:00 |
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zicodxx
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8e6be6ab6d
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2007-04-21 08:42:21 +00:00 |
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zicodxx
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402744ea48
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prevent string placeholders in HUD Messages which may crash the game
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2007-04-21 08:27:21 +00:00 |
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zicodxx
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2ec782ddee
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increased offset to detect movement on Joystick axis for mapping function
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2007-04-20 07:25:23 +00:00 |
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zicodxx
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6a4e2166c9
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made smart blobs easier to dodge
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2007-04-19 22:17:46 +00:00 |
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zicodxx
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0200658155
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forbid % to read into multi messages to not mess up the string
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2007-04-15 16:33:04 +00:00 |
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zicodxx
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3f3b13b893
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introducing kconfig_sub_draw_table() making it possible to redraw configuration tables with OGL swapping and clearing; increased timer_delay for menus and briefings to save more CPU usage
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2007-04-14 08:43:49 +00:00 |
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zicodxx
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2339cb8293
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introduced do_weapon_stuff() to abstract code from ReadControls()
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2007-04-11 23:09:22 +00:00 |
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zicodxx
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4f07beb2d6
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removed some code from Weapon Ordering which broke primary cycling
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2007-04-11 23:04:15 +00:00 |
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zicodxx
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9c67d79f28
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hide cursor after newmenu_get_filename()
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2007-04-07 13:57:17 +00:00 |
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zicodxx
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5c87d50445
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some help correction
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2007-04-06 19:54:31 +00:00 |
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zicodxx
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c36e1b8572
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BINARY_SUBDIR should be bin/, not games/
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2007-04-05 14:48:37 +00:00 |
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kreatordxx
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6b9c94a9c6
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remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index)
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2007-04-05 13:23:44 +00:00 |
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zicodxx
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f52910f3ad
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compile-time fix for demo stuff; close menu with boxed message
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2007-04-04 17:17:53 +00:00 |
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zicodxx
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bcb406faeb
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improved Autodemo-feature - less code, activate AFTER pilot is selected to make sure resolution and player-file operations do not mess up
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2007-04-04 10:24:03 +00:00 |
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zicodxx
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e9459ab1c0
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clear HUD-Messages if a Demo starts so old messages do not appear; also set gr_palette_load() in nm_draw_background1 so palette resets if Demo-playback is cancelled
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2007-04-03 22:12:54 +00:00 |
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kreatordxx
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d4d62fc165
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merge and move automap border drawing code to draw_automap, so it could be used to draw the automap again just before showing a dialog box
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2007-04-01 05:06:35 +00:00 |
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kreatordxx
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29110d4726
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remove 'extern int last_drawn_cockpit[2]' since it's now a single int (not an array), fixing memory corruption (whoops!!)
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2007-04-01 02:14:38 +00:00 |
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zicodxx
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61933261c2
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moved gr_palette_load() in nm_draw_background so it always does apply and resets step-ups properly
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2007-03-31 21:39:48 +00:00 |
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zicodxx
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95b08dfb17
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a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy
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2007-03-31 21:00:47 +00:00 |
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zicodxx
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0816c0508c
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mistake *sigh*
|
2007-03-31 12:53:48 +00:00 |
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zicodxx
|
790f9ef9a1
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improved Error-handling for loading missions
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2007-03-31 12:52:38 +00:00 |
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zicodxx
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93d9688d6b
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SDL-related fix for MinGW
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2007-03-31 07:54:09 +00:00 |
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zicodxx
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833f3a06fa
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dropped Newdemo Un/pause feature - unreliable, creates corrupt data
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2007-03-30 07:38:15 +00:00 |
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zicodxx
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532e1585e9
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Error-proof cfile_init_hogfile(), added forgotten break statement for Pause/Unpause Demo
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2007-03-30 07:26:07 +00:00 |
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zicodxx
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85873c29f6
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introduced newmenu_dotiny() from D2X to show menus with GAME_FONT; extended Help-menu and removed D1X-Help-menu
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2007-03-29 22:11:46 +00:00 |
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zicodxx
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add8710081
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palette-related fixes for Doublebuffered menus; fixes for SDL-build
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2007-03-29 00:13:08 +00:00 |
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zicodxx
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1851b7d1fe
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draw mine view directly to screen with SDL Video, no using an offscreen buffer (will use SDL_Flip later)
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2007-03-26 10:47:34 +00:00 |
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zicodxx
|
233fdcd2db
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unbind Minus/Equal from Shrink/Grow-window - only use ALT-F9/F10 to get richt with all keyboard layouts; Always allow screen resolution switching, even if selected is not supported to ensure Multi-Monitor support
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2007-03-26 08:20:46 +00:00 |
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