Commit graph

3078 commits

Author SHA1 Message Date
Kp e07c9a5f87 Combine ft_chars, ft_allocdata into one allocation 2016-02-12 04:02:28 +00:00
Kp 4aea3b8fdc Shorten ogl_set_blending 2016-02-12 04:02:28 +00:00
Kp 230f2dbb19 Make cv_blend_func OGL-specific 2016-02-12 04:02:28 +00:00
Kp b57f08c798 Use partial_const_range 2016-02-12 04:02:28 +00:00
Kp 31716bbf42 Factor out draw_special_segments color lookup 2016-02-11 03:25:52 +00:00
Kp 2acad85061 Remove unnecessary zero-fill in ogl_ubitmapm_cs 2016-02-11 03:25:52 +00:00
Kp 17c750a101 Cache font scale values at function scope 2016-02-10 03:58:05 +00:00
Kp 5c75d19dba Fold ogl_internal_string calls to ogl_ubitmapm_cs 2016-02-10 03:58:05 +00:00
Kp c5f4daa11b Remove write-only trigger field time 2016-02-06 22:12:55 +00:00
Kp 6e20d86941 Move OF_PLAYER_DROPPED into drop_powerup
This fixes an issue where calling drop_powerup with num > 1 only tagged
one powerup as player-dropped.

This also changes powerups dropped by the thief to be "player-dropped",
since, aside from the initial shields/energy, they came from the player
originally.
2016-02-06 22:12:55 +00:00
Kp 08248331a9 Unify do_door_close 2016-02-06 22:12:55 +00:00
Kp 1f9e69b0b7 Replace highest_valid(V,offset) with partial_range 2016-02-06 22:12:55 +00:00
Kp 71d4c3a0e1 Reuse gr_init_font for gr_remap_font 2016-02-06 22:12:55 +00:00
Kp 5d9c64e8fc Fuse gr_string test/add 2016-02-06 22:12:55 +00:00
Kp 198540d080 Use range_for in bm.cpp 2016-02-06 22:12:54 +00:00
Kp ec025d4e88 Pass common highest_valid to vptr factory 2016-02-06 22:12:54 +00:00
Kp 0101f98905 Use wallnum_t in more places 2016-02-06 22:12:54 +00:00
Kp bb5d1bb7e5 Use valptridx array type for Walls 2016-02-06 22:12:54 +00:00
Kp 72d2844070 Use enum for trigger flags 2016-02-06 22:12:54 +00:00
Kp 74dfa29d31 Convert most Trigger references to valptridx 2016-02-06 22:12:54 +00:00
Kp 4f0cbcffa9 Use valptridx array type for Triggers 2016-02-06 22:12:53 +00:00
Kp 4d72f88ae1 Preprocess out PHYSFSX_writeAngleVec
This is unused now that jointpos_write is preprocessed out.

Fixes: ed55763603 ("Remove unused symbols")
2016-02-02 03:10:53 +00:00
Kp 0d1dd636ca Move extraAccessory into if(D2)
It is only used in D2, so do not use the space when compiling D1.
2016-02-02 03:10:53 +00:00
Kp e283a22709 Use enum class for check_volatile_wall 2016-01-29 04:05:47 +00:00
Kp bc488a8f57 Improve check_volatile_wall 2016-01-29 04:05:47 +00:00
Kp 905d935a6b Remove write-only cv_drawmode 2016-01-29 04:05:47 +00:00
Kp d8292300ab Switch select_file_subfunction_t to anonymous template typedef 2016-01-29 04:05:47 +00:00
Kp ff67afd440 Propagate partial_range up into PHYSFSX_findFiles family 2016-01-29 04:05:47 +00:00
Kp 92625ff2d0 Fix clang build of CGameArg
clang is confused by the use of a class named dcx.  Move the declaration
into a namespace{} block to avoid this.
2016-01-29 04:05:47 +00:00
Kp 1eb54bcf4f Fix clang build of CGameCfg
clang is confused by the use of a class named dcx.  Move the declaration
into a namespace{} block to avoid this.
2016-01-29 04:05:47 +00:00
Kp 5b9ccda8e8 Simplify update_flicker 2016-01-26 03:45:08 +00:00
Kp e3033d939e Simplify wall_restore_all flags update 2016-01-26 03:45:08 +00:00
Kp 3d13e66f6a Use C++ array in more places 2016-01-26 03:45:08 +00:00
Kp 7fced24bbd Use ={} to clear unused UVL during load 2016-01-26 03:45:08 +00:00
Kp 38bc1fb28f Use range_for for medwall CountedWalls 2016-01-26 03:45:08 +00:00
Kp 8cbc672080 Factor out draw_special_wall BM_XRGB 2016-01-26 03:45:07 +00:00
Kp 994f2edc4d Factor out draw_special_wall color choice 2016-01-26 03:45:07 +00:00
Kp c476c42e8e Factor out kill names in multi_compute_kill 2016-01-26 03:45:07 +00:00
Kp c641a0404a Use range_for for multi_message_feedback team_name 2016-01-26 03:45:06 +00:00
Kp bad07b668e Fix misplaced preprocessor directive 2016-01-26 03:45:06 +00:00
Kp 4e29e2625d Move multi_endlevel_poll* lookups to menu creation 2016-01-26 03:45:06 +00:00
Kp 124a2ee09c Move net_udp.cpp specific defines out of header 2016-01-26 03:45:06 +00:00
Kp 08f7d850e0 Fix SDL build failure 2016-01-26 03:45:06 +00:00
Kp 9e174a0e0e Factor out primary/secondary search/reorder 2016-01-17 17:36:48 +00:00
Kp b8026fa2d5 Factor out some texture precache calls 2016-01-17 05:19:10 +00:00
Kp ba7e64bec5 Cache obj->size in draw_player 2016-01-17 05:19:10 +00:00
Kp 1880648c2b Use ?: for endlevel glitz menu 2016-01-10 21:18:09 +00:00
Kp 499060ef4c Use open_font[] only for color fonts 2016-01-10 21:18:09 +00:00
Kp 677c70c64e Move font filename into grs_font 2016-01-10 21:18:09 +00:00
Kp 54d5ab84ca Refactor gr_string delegation 2016-01-10 21:18:09 +00:00