Kp
e07c9a5f87
Combine ft_chars, ft_allocdata into one allocation
2016-02-12 04:02:28 +00:00
Kp
4aea3b8fdc
Shorten ogl_set_blending
2016-02-12 04:02:28 +00:00
Kp
230f2dbb19
Make cv_blend_func OGL-specific
2016-02-12 04:02:28 +00:00
Kp
b57f08c798
Use partial_const_range
2016-02-12 04:02:28 +00:00
Kp
31716bbf42
Factor out draw_special_segments color lookup
2016-02-11 03:25:52 +00:00
Kp
2acad85061
Remove unnecessary zero-fill in ogl_ubitmapm_cs
2016-02-11 03:25:52 +00:00
Kp
17c750a101
Cache font scale values at function scope
2016-02-10 03:58:05 +00:00
Kp
5c75d19dba
Fold ogl_internal_string calls to ogl_ubitmapm_cs
2016-02-10 03:58:05 +00:00
Kp
c5f4daa11b
Remove write-only trigger field time
2016-02-06 22:12:55 +00:00
Kp
6e20d86941
Move OF_PLAYER_DROPPED into drop_powerup
...
This fixes an issue where calling drop_powerup with num > 1 only tagged
one powerup as player-dropped.
This also changes powerups dropped by the thief to be "player-dropped",
since, aside from the initial shields/energy, they came from the player
originally.
2016-02-06 22:12:55 +00:00
Kp
08248331a9
Unify do_door_close
2016-02-06 22:12:55 +00:00
Kp
1f9e69b0b7
Replace highest_valid(V,offset) with partial_range
2016-02-06 22:12:55 +00:00
Kp
71d4c3a0e1
Reuse gr_init_font for gr_remap_font
2016-02-06 22:12:55 +00:00
Kp
5d9c64e8fc
Fuse gr_string test/add
2016-02-06 22:12:55 +00:00
Kp
198540d080
Use range_for in bm.cpp
2016-02-06 22:12:54 +00:00
Kp
ec025d4e88
Pass common highest_valid to vptr factory
2016-02-06 22:12:54 +00:00
Kp
0101f98905
Use wallnum_t in more places
2016-02-06 22:12:54 +00:00
Kp
bb5d1bb7e5
Use valptridx array type for Walls
2016-02-06 22:12:54 +00:00
Kp
72d2844070
Use enum for trigger flags
2016-02-06 22:12:54 +00:00
Kp
74dfa29d31
Convert most Trigger references to valptridx
2016-02-06 22:12:54 +00:00
Kp
4f0cbcffa9
Use valptridx array type for Triggers
2016-02-06 22:12:53 +00:00
Kp
4d72f88ae1
Preprocess out PHYSFSX_writeAngleVec
...
This is unused now that jointpos_write is preprocessed out.
Fixes: ed55763603
("Remove unused symbols")
2016-02-02 03:10:53 +00:00
Kp
0d1dd636ca
Move extraAccessory into if(D2)
...
It is only used in D2, so do not use the space when compiling D1.
2016-02-02 03:10:53 +00:00
Kp
e283a22709
Use enum class for check_volatile_wall
2016-01-29 04:05:47 +00:00
Kp
bc488a8f57
Improve check_volatile_wall
2016-01-29 04:05:47 +00:00
Kp
905d935a6b
Remove write-only cv_drawmode
2016-01-29 04:05:47 +00:00
Kp
d8292300ab
Switch select_file_subfunction_t to anonymous template typedef
2016-01-29 04:05:47 +00:00
Kp
ff67afd440
Propagate partial_range up into PHYSFSX_findFiles family
2016-01-29 04:05:47 +00:00
Kp
92625ff2d0
Fix clang build of CGameArg
...
clang is confused by the use of a class named dcx. Move the declaration
into a namespace{} block to avoid this.
2016-01-29 04:05:47 +00:00
Kp
1eb54bcf4f
Fix clang build of CGameCfg
...
clang is confused by the use of a class named dcx. Move the declaration
into a namespace{} block to avoid this.
2016-01-29 04:05:47 +00:00
Kp
5b9ccda8e8
Simplify update_flicker
2016-01-26 03:45:08 +00:00
Kp
e3033d939e
Simplify wall_restore_all flags update
2016-01-26 03:45:08 +00:00
Kp
3d13e66f6a
Use C++ array in more places
2016-01-26 03:45:08 +00:00
Kp
7fced24bbd
Use ={} to clear unused UVL during load
2016-01-26 03:45:08 +00:00
Kp
38bc1fb28f
Use range_for for medwall CountedWalls
2016-01-26 03:45:08 +00:00
Kp
8cbc672080
Factor out draw_special_wall BM_XRGB
2016-01-26 03:45:07 +00:00
Kp
994f2edc4d
Factor out draw_special_wall color choice
2016-01-26 03:45:07 +00:00
Kp
c476c42e8e
Factor out kill names in multi_compute_kill
2016-01-26 03:45:07 +00:00
Kp
c641a0404a
Use range_for for multi_message_feedback team_name
2016-01-26 03:45:06 +00:00
Kp
bad07b668e
Fix misplaced preprocessor directive
2016-01-26 03:45:06 +00:00
Kp
4e29e2625d
Move multi_endlevel_poll* lookups to menu creation
2016-01-26 03:45:06 +00:00
Kp
124a2ee09c
Move net_udp.cpp specific defines out of header
2016-01-26 03:45:06 +00:00
Kp
08f7d850e0
Fix SDL build failure
2016-01-26 03:45:06 +00:00
Kp
9e174a0e0e
Factor out primary/secondary search/reorder
2016-01-17 17:36:48 +00:00
Kp
b8026fa2d5
Factor out some texture precache calls
2016-01-17 05:19:10 +00:00
Kp
ba7e64bec5
Cache obj->size in draw_player
2016-01-17 05:19:10 +00:00
Kp
1880648c2b
Use ?: for endlevel glitz menu
2016-01-10 21:18:09 +00:00
Kp
499060ef4c
Use open_font[] only for color fonts
2016-01-10 21:18:09 +00:00
Kp
677c70c64e
Move font filename into grs_font
2016-01-10 21:18:09 +00:00
Kp
54d5ab84ca
Refactor gr_string delegation
2016-01-10 21:18:09 +00:00