kreatordxx
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21d8d86d5b
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Send EVENT_KEY_COMMAND from key.c; add EVENT_NEWMENU_DRAW for state restore; place newmenu and listbox calls to callback so they can override ALL newmenu behaviour
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2010-01-30 03:24:19 +00:00 |
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zicodxx
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2bcf54b77a
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Added real Doublebuffering to SDL-build; While on the way, making Bpp selection available for SDL-build, too
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2010-01-29 21:53:17 +00:00 |
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kreatordxx
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9d4e69c7a9
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Make response to EVENT_WINDOW_CLOSE conform to 'handling' system - returning 1 means abort closing
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2010-01-28 03:27:49 +00:00 |
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kreatordxx
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88d1b32914
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Add EVENT_WINDOW_ACTIVATED, change EVENT_DRAW to EVENT_WINDOW_DRAW and EVENT_CLOSE to EVENT_WINDOW_CLOSE
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2010-01-20 05:10:32 +00:00 |
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kreatordxx
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b3b87fc62d
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Make pause box a window
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2010-01-09 09:19:26 +00:00 |
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kreatordxx
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b97e08dfdc
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Add EVENT_NEWMENU_SELECTED, allowing a newmenu/listbox selection to be handled in the callback. Demonstrate with "Select Song" menu
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2010-01-08 01:55:12 +00:00 |
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kreatordxx
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6b4d952ebc
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Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility
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2010-01-07 14:49:07 +00:00 |
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kreatordxx
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d450c3e6f4
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Make newmenus into windows, allowing redrawing of automap and game to take place outside of newmenu.c; remove redundant keyd_repeat
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2009-12-26 01:08:57 +00:00 |
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zicodxx
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f7b82723c4
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Fixing possible string overflow while using KALI_PROCESS_NAME
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2009-12-11 10:13:27 +00:00 |
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kreatordxx
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7ebcf32e45
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Make the automap into a 'window', make kconfig.c more similar between D1X and D2X
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2009-12-02 13:49:54 +00:00 |
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zicodxx
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86fcdc5d81
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Draw Endlevel sequence with correct DepthFunc
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2009-11-30 19:11:46 +00:00 |
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kreatordxx
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062668357e
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Change NET_UDP to USE_UDP
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2009-11-30 13:09:57 +00:00 |
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zicodxx
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e819422d30
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Adding macros USE_UDP and USE_IPX for the compiler to compile with either UDP- and/or IPX-support and removed the older IPX macros
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2009-11-29 17:07:14 +00:00 |
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zicodxx
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6a00504d89
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Adding macros USE_UDP and USE_IPX for the compiler to compile with either UDP- and/or IPX-support and removed the older IPX macros
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2009-11-29 16:46:13 +00:00 |
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zicodxx
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e9d4eb051e
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Fixed building error on Windows caused by false socket variable; Fixed compiler Warnings on Mac; Updated Mac build files; Unification in version numbering
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2009-11-28 20:57:57 +00:00 |
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zicodxx
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fb08673f54
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Removed timer_get_approx_seconds() and replaced with timer_get_fixed seconds since it was too inaccurate and created significant offset
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2009-11-24 22:43:41 +00:00 |
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zicodxx
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dbf4d55839
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Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later.
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2009-11-24 09:48:53 +00:00 |
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kreatordxx
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96d305e54c
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Only list resolutions that can actually be used, using new gr_check_mode
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2009-11-17 14:27:39 +00:00 |
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kreatordxx
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d7e33667bf
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Make the game screen into a \'window\', handling events through event_process
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2009-08-10 10:47:17 +00:00 |
|
kreatordxx
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ab40bd7566
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Add include directives for last commit (whoops)
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2009-05-22 10:53:14 +00:00 |
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kreatordxx
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45ba0ca307
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Add new window system, not used yet
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2009-05-21 12:16:39 +00:00 |
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kreatordxx
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db27b1723d
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
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kreatordxx
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36e6885115
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Disable network support for Mac OS X for now
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2009-04-30 12:30:14 +00:00 |
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zicodxx
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0c36fecb42
|
Abstracting networking protocols - Step 2: Introducing new structure to hold protocol-dependend and -independend information about Netgame and it's Players; Further isolation of the IPX code and renaming the netdrv_* code to ipxdrv_* as this is now actually IPX-only; Next up: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup
|
2009-03-20 12:10:38 +00:00 |
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zicodxx
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0fc0fff7f1
|
Abstracting networking protocols - Step 1: Renaming network-related files; Removing net_ipx.h (former network.h) includes from as much files as possible to make isolation of IPX-related functions easier in Step 2; Version defines Cleanup - needed later for good Version-Checking
|
2009-03-04 21:04:43 +00:00 |
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kreatordxx
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f149ace782
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Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music)
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2009-03-03 12:55:27 +00:00 |
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zicodxx
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b63f988d37
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New level render order for better seperation and blending between transculent level geometry and sprites
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2009-01-30 11:50:25 +00:00 |
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kreatordxx
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cf8981eb76
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Update version to 0.55.1 for Mac
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2009-01-26 05:41:45 +00:00 |
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zicodxx
|
6ba4be9e2b
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Changed function naming convention in netdrv and below to general Descent code convention
|
2009-01-26 05:01:18 +00:00 |
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zicodxx
|
e6c160ca85
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Made MouseFilter selectable over Controls menu while defaulting to OFF - Saved in PLX
|
2009-01-17 11:02:59 +00:00 |
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zicodxx
|
cf5c44321c
|
Error handling while dumping TGA file - (partially) Patch by v66r
|
2009-01-16 00:12:04 +00:00 |
|
zicodxx
|
e04250e266
|
Reduced size of vectorial reticle to match the size of the original one; Only scale fonts by float if Texture filtering is on - otherwise scale by int
|
2009-01-15 23:58:36 +00:00 |
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zicodxx
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c37285c217
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Fixed typo in mouse delta reading cleaning not up Z-Axis; Giving automap a nicer Frameloop; Small cleanup
|
2009-01-15 20:55:35 +00:00 |
|
kiplingw
|
70fd9452f1
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Added: Better support for non-free compiler... (patch from Damjan Cvetko <zobo@lana.krneki.org>)
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2009-01-14 19:54:45 +00:00 |
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zicodxx
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6038280726
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Added some randomness to collision sound delays and synced robot-player collision sprites to same steps
|
2009-01-13 16:53:10 +00:00 |
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kreatordxx
|
81de582264
|
Use a 2D array to allow playing of songs by track number in future
|
2009-01-13 12:39:03 +00:00 |
|
kreatordxx
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b7a0db130b
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Increment Mac version number, update project for latest Xcode
|
2008-12-27 09:19:19 +00:00 |
|
kreatordxx
|
410707171e
|
Set SHAREPATH to "." so reading data from DXX's directory ACTUALLY WORKS
|
2008-12-21 08:59:17 +00:00 |
|
kreatordxx
|
f257e48ddc
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Get Mac command keys working, MACINTOSH code cleanup, update Xcode project
|
2008-12-07 12:26:43 +00:00 |
|
zicodxx
|
c11f203abd
|
Deactivated depth writing fo g3_draw_bitmap() sprites to prevent rendering errors when clipped in some cases
|
2008-11-26 01:24:58 +00:00 |
|
zicodxx
|
076e466009
|
Yet another UNICODE overhaul - Using seperate buffer for UNICODE chars and only use it in key_ascii() while still using keysyms for the rest of the program so we do not screw up readings by key values altered by modifers - possibly still room to optimize
|
2008-11-17 23:38:43 +00:00 |
|
zicodxx
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be02298290
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Added other SDL_(Un)LockAudio statements to protect the audio_mixcallback function - making that hopefully stable on multicores; Resetting warn_func at quit_request so we do not accidently show any menu; Open gamelog.txt unbuffered
|
2008-11-15 20:49:54 +00:00 |
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zicodxx
|
aee0198f2e
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
|
2008-11-14 16:56:40 +00:00 |
|
zicodxx
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15d25cc54a
|
Always keep aspect scaling (lowest scalar of width and height) for fonts, lines, dots, spheres, reticle and non-Cockpit-/Statusbar-related HUD-elements; Moved the Cockpit alpha decoding to gauges.c and created a seperate bitmap for the alpha fields and create subbitmaps from this one - more memory but this way we do not modify the cockpit bitmap itself
|
2008-11-09 14:31:30 +00:00 |
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zicodxx
|
804ac4c683
|
Only read UNICODE values from 31 to 254 to make sure we do not read any non-printable characters and prefer the keysym that way; Added left and right Command Key for MAC Keyboards
|
2008-11-07 11:09:29 +00:00 |
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zicodxx
|
483a981d2f
|
I always forget glLineWidth takes previous setting if arg is <=0; Made the decodebuffer for cockpit static as the bitmap data pointer points to it
|
2008-11-01 15:40:00 +00:00 |
|
zicodxx
|
b2213b6f2e
|
Make sure that if we use UNICODE, we always take non-control type chars and - as we only want lowercase letters - convert chars if shift is pressed
|
2008-11-01 02:49:29 +00:00 |
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zicodxx
|
ab0524f95b
|
Always use printable UNICODE characters for the key_handler and included routine to assign key symbols to UNICODE so we get an equivalent of a Key-Released state which we need for the Keyboard buffer; Removed the shifted_ascii_value field from key_props and stored all usable characters in seperate rows; Improves Text input and makes keyboard mapping independent from keyboard layout without breaking any compability
|
2008-10-31 16:57:36 +00:00 |
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zicodxx
|
7e1141a881
|
Cleanup: Renderstats; Made PRShot a non-OpenGL-related feature and added to Misc Options; Added command for SDL_ASYNCBLIT to command-line args
|
2008-10-28 17:04:35 +00:00 |
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zicodxx
|
92cec5ced3
|
Removed hack for Cockpit-window transparencies and added function to decode and add alpha to the bitmap directly (now works in non-OGL as well); Using sub-bitmaps for Cockpit-windows and menu backgrounds; Cleaned old bkg stuff from menu GUI
|
2008-10-28 13:28:10 +00:00 |
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