dxx-rebirth/arch
2008-11-01 15:40:00 +00:00
..
carbon Keep Xcode project up-to-date, look in 'SDL' directory for SDL.h 2008-10-04 11:50:16 +00:00
cocoa add Mac source files 2008-01-01 11:18:22 +00:00
include Always use printable UNICODE characters for the key_handler and included routine to assign key symbols to UNICODE so we get an equivalent of a Key-Released state which we need for the Keyboard buffer; Removed the shifted_ascii_value field from key_props and stored all usable characters in seperate rows; Improves Text input and makes keyboard mapping independent from keyboard layout without breaking any compability 2008-10-31 16:57:36 +00:00
linux Fixed IPX default socket (typo); Using function pointer for IPX-based sockets instead of globals 2008-07-19 22:28:31 +00:00
ogl I always forget glLineWidth takes previous setting if arg is <=0; Made the decodebuffer for cockpit static as the bitmap data pointer points to it 2008-11-01 15:40:00 +00:00
sdl Make sure that if we use UNICODE, we always take non-control type chars and - as we only want lowercase letters - convert chars if shift is pressed 2008-11-01 02:49:29 +00:00
win32 Fixed IPX default socket (typo); Using function pointer for IPX-based sockets instead of globals 2008-07-19 22:28:31 +00:00